Offer Semuta after clean winner battle discard
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@@ -197,7 +197,7 @@ void test('authenticated clean Semuta producers claim once through restart and r
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assert.equal((await f.restart().readRoom(code)).version, handed.version);
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const observer = await f.restart().readSeatView(code, auths[0]);
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assert.equal(observer.semutaReaction?.canCommit, true);
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assert.equal(JSON.stringify(observer).includes(given.id), false);
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assert.equal(observer.players.find(p => p.id === ids[2])?.hand, undefined);
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const final = await act(0, { type: 'semutaCommit',
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event: handed.pendingTreacheryDiscard!.batch.event });
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assert.equal(final.pendingTreacheryDiscard, null);
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@@ -317,5 +317,62 @@ void test('authenticated clean Semuta producers claim once through restart and r
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(finalArrival, auth.playerId));
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const battleStart = structuredClone(finalArrival);
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const battleSemuta = take(battleStart, SEMUTA_DRUG_ID);
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battleStart.richeseCache!.push(take(battleStart, sapho.id));
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seat(battleStart, ids[0]).hand.push(battleSemuta);
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const weapon = battleStart.deck.splice(
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battleStart.deck.findIndex(card => card.kind === 'projectile'), 1)[0];
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const defense = battleStart.deck.splice(
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battleStart.deck.findIndex(card => card.kind === 'snooper'), 1)[0];
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assert.ok(weapon && defense);
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seat(battleStart, ids[1]).hand.push(weapon);
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seat(battleStart, ids[2]).hand.push(defense);
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for (const id of [ids[1], ids[2]]) {
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const p = seat(battleStart, id);
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p.reserves += Object.values(p.forces).reduce((sum, n) => sum + n, 0) - 5;
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p.forces = { 'arrakeen:10': 5 };
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for (const leader of p.leaders) leader.strength = 0;
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}
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Object.assign(battleStart, { turn: 9, phase: 6, active: ids[1], order: [ids[1], ids[2], ids[0]],
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ready: [], decision: null, response: null, phaseOpening: null, stormPending: null });
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battleStart.version = finalArrival.version + 1;
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assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
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.run(JSON.stringify(battleStart), battleStart.version, code, finalArrival.version).changes, 1);
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let duel = await act(1, { type: 'chooseBattle', territory: 'arrakeen', target: ids[2] });
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for (let step = 0; step < 40; step++) {
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if (duel.response) {
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const p = duel.players.find(p => !duel.response!.passed.includes(p.id))!;
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duel = await act(ids.indexOf(p.id), { type: 'passResponse' });
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} else if (duel.battle?.preparation)
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duel = await act(ids.indexOf(duel.battle.preparation.owner), { type: 'declineBattlePower' });
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else break;
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}
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if (duel.battle?.preLeader && !duel.battle.preLeader.closed)
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for (const index of [1, 2])
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duel = await act(index, { type: 'battlePreparationReady', event: duel.battle!.preLeader!.event });
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duel = await act(1, { type: 'battlePlan', dial: 2, support: 2,
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leader: seat(duel, ids[1]).leaders[0].id, weapon: weapon.id });
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duel = await act(2, { type: 'battlePlan', dial: 0, support: 0,
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leader: seat(duel, ids[2]).leaders[0].id, defense: defense.id });
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duel = await act(1, { type: 'traitorCall', call: false });
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duel = await act(2, { type: 'traitorCall', call: false });
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assert.equal(duel.decision?.kind, 'battleCards');
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const chosen = await act(1, { type: 'decision', discard: [weapon.id] });
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assert.equal(chosen.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
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assert.equal(chosen.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, chosen.version);
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assert.equal((await f.restart().readSeatView(code, auths[0])).semutaReaction?.canCommit, true);
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const battleClaim = await act(0, { type: 'semutaCommit',
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event: chosen.pendingTreacheryDiscard!.batch.event });
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assert.equal(battleClaim.pendingTreacheryDiscard, null);
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assert.equal(seat(battleClaim, ids[0]).hand.filter(card => card.id === weapon.id).length, 1);
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assert.equal(battleClaim.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(battleClaim.discard.some(card => card.id === weapon.id), false);
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(battleClaim, auth.playerId));
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} finally { f.sqlite.close(); }
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});
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