Require administration panel and deployed application verification

Add the requested full admin scope: authenticated permissions, room
creation and removal, lifecycle controls, participant support, protected
backup/restore, health views and audited operations. Retain deliberate
removal safeguards and existing saved-game preservation during development.
Include administration in the non-AI completion gate before strategy tuning.

Require relevant production browser checks at dune.procrastination.games,
matched to the deployed revision, with dedicated QA rooms and separate
production evidence. Cover real navigation, authentication, multiplayer,
gameplay, persistence and admin flows; local checks alone do not certify
deployed acceptance. Keep safe restart/deployment continuity checks.

Update the authoritative goal file and tracked planning guidance while
preserving all prior rules, Git, selective-subagent and AI requirements.
Documentation only: local links/anchors, retained goal sections and diff
checks passed. No runtime change, production test, saved-game mutation or
server restart was performed for this requirements checkpoint.
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# Current development status
Updated 21 September 2026. **The full twelve-faction goal is unfinished. Basic
Updated 22 September 2026. **The full twelve-faction goal is unfinished. Basic
is playable and the six classic factions have a user-authorized Advanced preview.
Expansion starts and full rules/publication acceptance remain gated.**
## Current checkpoint and work
The user added a complete [administration panel](ADMIN_PANEL.md) to the goal on
22 September: secure admin access, room creation/removal and lifecycle controls,
participant support, backup/restore, operational views and audited actions.
This is required scope, not implemented functionality, and belongs before full
AI refinement/calibration. Existing rules, Git, subagent and preservation
requirements remain in force.
The goal also requires testing the deployed application at
**https://dune.procrastination.games**. Match the running revision, exercise
relevant real player/admin flows in dedicated QA rooms, and record deployed
results separately from local checks. See [production verification](VERIFICATION_WORKFLOW.md#verify-the-deployed-application).
This requirements update does not claim a new deployed test result.
Latest delivered checkpoint: `0f79f28`, [forced Harkonnen exchange return](HARKONNEN_EXCHANGE.md).
Types, lint, **5,150 offline tests**, **49 HTTP tests** and the production build
passed. One complete Advanced sample had no rejected actions across 158 actions
@@ -112,6 +125,7 @@ These links define bounded working behavior, not complete module certification.
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the [AI development plan](AI_DEVELOPMENT_PLAN.md). These targets remain unverified. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Administration | Complete the [admin panel](ADMIN_PANEL.md): permissions, room directory and creation/removal, lifecycle controls, participant support, backup/restore and operational audit tools. Required before full AI refinement. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
[AI calibration](AI_CALIBRATION.md), [multiplayer audit](MULTIPLAYER_AUDIT.md),