Connect multi-occupant Cistern and Orgiz Collection
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { normalizeAutomaticGame, viewGame, type Game } from '../game/engine';
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import { ORGIZ_PROCESSING_STATION } from '../game/discovery-collection';
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import { prepareSharedOrgizCollection, settleSharedOrgiz } from './fixture-discovery-shared-orgiz';
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const wallets = (game: Game) => Object.fromEntries(game.players.map(player => [player.id, player.spice]));
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const transfers = (game: Game) =>
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game.log.filter(entry => entry.automatic?.name === 'Orgiz Processing Station');
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for (const scenario of [
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{ name: 'an equal split charges the first actual recipient', choice: { kind: 'equal' as const }, payer: 'e' },
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{ name: 'a full Ecaz share charges Ecaz', choice: { kind: 'propose' as const, ecazShare: 4 }, payer: 'e' },
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{ name: 'a zero Ecaz share charges the ally instead', choice: { kind: 'propose' as const, ecazShare: 0 }, payer: 'g' },
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]) {
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void test(`Advanced shared Collection: ${scenario.name}, never an old wallet or an unavailable share`, () => {
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const position = prepareSharedOrgizCollection();
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const lot = position.ordinary.shared[0];
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assert.equal(lot.territory, 'hagga_basin');
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assert.equal(lot.ecaz, position.ecaz);
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assert.equal(lot.ally, position.guild);
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const base = structuredClone(position.game);
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const before = wallets(base);
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const settled = settleSharedOrgiz(position, scenario.choice);
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assert.deepEqual(position.game, base, 'Settling must not mutate the prepared position.');
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const receipt = settled.receipts.at(-1)!;
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assert.equal(receipt.territory, lot.territory);
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assert.equal(receipt.ecazAmount + receipt.allyAmount, lot.amount);
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assert.ok(receipt[scenario.payer === 'e' ? 'ecazAmount' : 'allyAmount'] > 0);
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const expected = { ...before };
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expected[receipt.ecaz] += receipt.ecazAmount;
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expected[receipt.ally] += receipt.allyAmount;
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expected[position.fremen] += 1;
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expected[scenario.payer] -= 1;
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assert.deepEqual(wallets(settled.game), expected);
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// Total spice is conserved by the transfer itself, and the credited total
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// equals the real collected lot.
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assert.equal(Object.values(wallets(settled.game)).reduce((sum, amount) => sum + amount, 0),
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Object.values(before).reduce((sum, amount) => sum + amount, 0) + lot.amount);
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assert.equal(Object.values(settled.game.spice).reduce((sum, amount) => sum + amount, 0),
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Object.values(base.spice).reduce((sum, amount) => sum + amount, 0) - lot.amount);
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const owned = transfers(settled.game);
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assert.equal(owned.length, 1);
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assert.equal(owned[0].automatic?.faction, 'fremen');
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assert.match(owned[0].text, /after the original shared territory allocation/);
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// The occupied location keeps its real garrison and the fremen wallet grows.
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assert.equal(settled.game.players.find(player => player.id === position.fremen)!.forces[`${ORGIZ_PROCESSING_STATION}:0`], 1);
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assert.equal(wallets(settled.game)[position.fremen], before[position.fremen] + 1);
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const stable = JSON.parse(JSON.stringify(settled.game)) as Game;
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assert.deepEqual(normalizeAutomaticGame(JSON.parse(JSON.stringify(stable))), stable);
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assert.equal(viewGame(settled.game, position.ecaz).players
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.find(player => player.id === position.ecaz)!.spice, expected[position.ecaz]);
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assert.equal(viewGame(settled.game, position.ecaz).players
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.find(player => player.id === position.guild)!.spice, undefined,
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'Opposing wallets stay private.');
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});
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}
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void test('re-settling the same prepaid position is deterministic and never accumulates', () => {
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const position = prepareSharedOrgizCollection();
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const first = settleSharedOrgiz(position, { kind: 'equal' });
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const second = settleSharedOrgiz(position, { kind: 'equal' });
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assert.equal(first.steps.length, second.steps.length);
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assert.deepEqual(wallets(second.game), wallets(first.game));
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assert.deepEqual(transfers(second.game).length, transfers(first.game).length);
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assert.deepEqual(wallets(position.game), wallets(position.before));
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assert.deepEqual(normalizeAutomaticGame(structuredClone(second.game)), second.game);
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});
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