Connect multi-occupant Cistern and Orgiz Collection
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import assert from 'node:assert/strict';
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import {applyAction,type Action,type Game} from '../game/engine';
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import {splitLocation} from '../game/board';
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import {quoteSpiceCollection} from '../game/board-resolution-quote';
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import {CISTERN,ORGIZ_PROCESSING_STATION} from '../game/discovery-collection';
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import {
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createDiscoveryOccupantsFixture,advanceTestingStationContest,
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type TestingStationContestStep,
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} from './fixture-testing-station-contest';
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const clean = (game:Game) => !game.decision && !game.response && !game.phaseOpening;
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/** Original location entry and alliance are shared with the Station proof.
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* Orgiz adds a real opposing reserve shipment to an actual positive deposit. */
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export function createOccupiedDiscoveryCollectionFixture(
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location:typeof CISTERN|typeof ORGIZ_PROCESSING_STATION,
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advanced=false,
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) {
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const fixture=createDiscoveryOccupantsFixture({location,advanced});
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const actions:TestingStationContestStep[]=[...fixture.actions];
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let game=fixture.game;
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let collector:string|null=null,deposit:string|null=null;
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if(location===ORGIZ_PROCESSING_STATION) {
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game=advanceTestingStationContest(game,g=>g.phase===5&&g.turn<=4&&g.active!==null&&
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(g.movementRemaining?.length??0)===1&&clean(g)&&
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Object.entries(g.spice).some(([key,amount])=>amount>0&&
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key!==`${ORGIZ_PROCESSING_STATION}:0`),actions);
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const shipActor=game.active;
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assert.ok(shipActor,'A real movement window must have an active seat.');
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const candidates=Object.entries(game.spice)
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.filter(([key,amount])=>amount>0&&key!==`${ORGIZ_PROCESSING_STATION}:0`)
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.sort((left,right)=>right[1]-left[1]);
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assert.ok(candidates.length,'A real blow must supply a positive desert deposit.');
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let shipped:Game|null=null,shippedDeposit:string|null=null;
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for(const [key] of candidates) {
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const {territory,sector}=splitLocation(key);
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const shipment:Action={type:'ship',territory,sector,amount:2,elite:0,allyPayment:0};
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try {
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const next=applyAction(game,shipActor,shipment);
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actions.push({actor:shipActor,action:shipment});
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shipped=advanceTestingStationContest(next,clean,actions);
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shippedDeposit=key;
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break;
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} catch { continue; }
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}
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assert.ok(shipped&&shippedDeposit,'A real paid shipment must reach one actual positive deposit.');
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collector=shipActor; deposit=shippedDeposit;
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game=shipped;
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assert.equal(game.players.find(p=>p.id===collector)!.forces[deposit],2);
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}
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game=advanceTestingStationContest(game,g=>g.phase===5&&g.active!==null&&
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(g.movementRemaining?.length??0)===1&&clean(g),actions);
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const original=quoteSpiceCollection(game);
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const finalAction:TestingStationContestStep={actor:game.active!,action:{type:'endMovement'}};
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return {...fixture,game,actions,collector,deposit,original,finalAction};
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}
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