Fund ordinary promises from native CHOAM opening income
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@@ -60,6 +60,11 @@ export function BribePromiseGuideButton(props: BribePromiseProps) {
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export function BribePromises(props: BribePromiseProps) {
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const own = props.game.bribePromises.filter(promise => promise.player === props.game.me);
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if (!own.length) return null;
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const live = liveBribePromises(own, props.game.me, props.game.turn).length > 0;
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const pendingChoamIncome = live && props.game.status === 'playing' &&
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props.game.players.find(player => player.id === props.game.me)?.faction === 'choam' &&
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Number.isSafeInteger(props.game.phase) && props.game.phase >= 0 && props.game.phase <= 2 &&
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props.game.charity.incomePending && !props.game.charity.incomeCanceled && props.game.charity.multiplier > 0;
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const name = (id: string) => props.game.players.find(player => player.id === id)?.name ?? 'the named recipient';
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return <section className="notice space-y-3" aria-label="Your Truthtrance bribe promises" id="bribe-promise-guidance">
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<h3>Your bribe promises</h3>
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@@ -74,6 +79,10 @@ export function BribePromises(props: BribePromiseProps) {
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No forbids reaching that minimum during the rest of this turn. Smaller payments to the named recipient add together.
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Prior payments, gifts and ally aid do not count.
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</p>
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{pendingChoamIncome && <p className="fine" data-testid="choam-pending-payment-income">
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Automatic CHOAM income resolves at the Charity opening. It is not current spendable cash.
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Your ordinary Charity claim is separate. Karama or opposing claims can change the funding.
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Current payment guides may still offer legal prepayments.</p>}
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<p className="fine">
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The sender pays immediately. The recipient collects the payment at the start of Mentat Pause.
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Payments made during Mentat Pause wait until the start of next turn's Mentat Pause.
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@@ -82,6 +91,6 @@ export function BribePromises(props: BribePromiseProps) {
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The future claim is not current spendable spice; only actual payments add to the recorded total.
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{' '}<a href="/rules#truthtrance-bribe">Bribe promise rules</a>.
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</p>
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{liveBribePromises(own, props.game.me, props.game.turn).length > 0 && <BribePromiseGuideButton {...props} />}
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{live && <BribePromiseGuideButton {...props} />}
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</section>;
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}
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