Connect occupied Tupile capacity and original cleanup
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@@ -27,6 +27,7 @@ import { GrummanCollection } from './grumman-collection';
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import { HomeworldOccupiedIncome } from './homeworld-occupied-income';
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import { HomeworldOccupiedPercentage } from './homeworld-occupied-percentage';
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import { HomeworldOccupiedBonus } from './homeworld-occupied-bonus';
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import { HomeworldTupileCleanup } from './homeworld-tupile-cleanup';
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import { TupileIntelligence } from './tupile-intelligence';
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import { NexusCards } from './nexus-cards';
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import { NexusTraitors } from './nexus-traitors';
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@@ -1108,6 +1109,25 @@ export function GameTable({
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<a href="/rules?topic=homeworlds#homeworlds">Preview rules and limits</a>
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</output>
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)}
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{g.homeworldTupilePreview && (
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<output className="notice block">
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Occupied Tupile development preview · the occupier and reciprocal ally
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each gain one server-derived hand slot; losing it requires the original
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owner to discard eligible held cards to the normal limit. Advanced rulebook
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page 22 retains occupation benefits until the occupier’s last own force
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leaves, not on contests, native high population or turn changes; a new sole
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occupier after departure starts a new epoch. Basic unresolved expiry and
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competing-owner cases remain guarded. No extra card or spice is granted.
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Not complete or certified Homeworld rules.{' '}
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<a href="/rules?topic=homeworlds#homeworlds">Preview rules and limits</a>
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</output>
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)}
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{g.homeworldTupileBlocked && (
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<output className="notice block">{g.homeworldTupileBlocked}</output>
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)}
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{g.homeworldTupileCleanup?.blocked && (g.decision?.kind !== 'homeworldTupileCleanup' || g.decision.player !== g.me || g.decision.event !== g.homeworldTupileCleanup.event) && (
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<HomeworldTupileCleanup game={g} act={act} busy={true} />
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)}
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{g.homeworldOccupiedPercentage?.blocked && (g.decision?.kind !== 'homeworldOccupiedPercentage' || g.decision.player !== g.me) && (
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<HomeworldOccupiedPercentage game={g} act={act} busy={true} />
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)}
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@@ -2486,6 +2506,8 @@ export function GameTable({
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? 'Occupied Homeworld percentage income'
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: g.decision.kind === 'homeworldOccupiedBonus'
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? 'Occupied Giedi Prime bonus card'
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: g.decision.kind === 'homeworldTupileCleanup'
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? 'Occupied Tupile · return to the normal hand limit'
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: g.decision.kind === 'leaderSkillVisibility'
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? 'Position your skilled leader'
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: g.decision.kind === 'mentatQuestion'
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@@ -2819,6 +2841,8 @@ export function GameTable({
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<HomeworldOccupiedPercentage game={g} act={act} busy={busy} />
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) : g.decision.kind === 'homeworldOccupiedBonus' ? (
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<HomeworldOccupiedBonus game={g} act={act} busy={busy} />
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) : g.decision.kind === 'homeworldTupileCleanup' ? (
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<HomeworldTupileCleanup game={g} act={act} busy={busy} />
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) : g.decision.kind === 'ecazSpice' ? (
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g.ecazSpice?.allocation ? (
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<EcazSpice
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