Implement Tleilaxu and Ixian Nexus Cunning with durable private recovery

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Quintine committed 2026-09-10 10:49:18 +10:00
1 parent d5830d260c
commit 40912498b1
32 files changed
+2761 -24

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+21 -5
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@@ -2,6 +2,9 @@
export type CombatForces = {
normal: number;
normalFixedHalf?: boolean;
/** Normal counters alone retain full strength without support, overriding
* fixed half strength. Special counters keep their separate support rules. */
normalFreeSupport?: boolean;
elite: number;
eliteStrength: 1 | 2;
freeSupport: boolean;
@@ -31,6 +34,8 @@ export function validCombatForces(forces: CombatForces): boolean {
typeof forces.freeSupport === 'boolean' &&
(forces.eliteFreeSupport === undefined ||
typeof forces.eliteFreeSupport === 'boolean') &&
(forces.normalFreeSupport === undefined ||
typeof forces.normalFreeSupport === 'boolean') &&
(forces.normalFixedHalf === undefined ||
typeof forces.normalFixedHalf === 'boolean')
);
@@ -49,7 +54,9 @@ export function casualtyOptions(
!Number.isInteger(dial * 2) ||
!Number.isSafeInteger(support) ||
support < 0 ||
support > forces.normal + (forces.eliteFreeSupport ? 0 : forces.elite) ||
support >
(forces.normalFixedHalf || forces.normalFreeSupport ? 0 : forces.normal) +
(forces.eliteFreeSupport ? 0 : forces.elite) ||
(forces.freeSupport && support !== 0)
)
return [];
@@ -58,7 +65,8 @@ export function casualtyOptions(
for (let normal = 0; normal <= forces.normal; normal++) {
if (forces.freeSupport) {
if (
normal * (forces.normalFixedHalf ? 0.5 : 1) +
normal *
(forces.normalFixedHalf && !forces.normalFreeSupport ? 0.5 : 1) +
elite * forces.eliteStrength ===
dial
)
@@ -66,14 +74,22 @@ export function casualtyOptions(
continue;
}
for (
let paidElite = Math.max(0, support - normal);
let paidElite = Math.max(
0,
support -
(forces.normalFixedHalf || forces.normalFreeSupport ? 0 : normal),
);
paidElite <= (forces.eliteFreeSupport ? 0 : Math.min(elite, support));
paidElite++
) {
const paidNormal = support - paidElite;
if (forces.normalFixedHalf && paidNormal !== 0) continue;
if (
(forces.normalFixedHalf || forces.normalFreeSupport) &&
paidNormal !== 0
)
continue;
const doubledStrength =
normal +
normal * (forces.normalFreeSupport ? 2 : 1) +
paidNormal +
(forces.eliteFreeSupport ? elite * 2 : elite + paidElite) *
forces.eliteStrength;