Implement Tleilaxu and Ixian Nexus Cunning with durable private recovery
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { createGame, newPlayer, viewGame, type GameView } from '../game/engine';
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import { NexusTleilaxu } from '../components/nexus-tleilaxu';
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import { nexusFaceDancersAction } from '../game/nexus-tleilaxu-options';
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/** Explicit projected offers isolate presentation/consumer validation. These
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* tests do not claim physical acquisition or replacement engine evidence. */
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function fixture(): GameView {
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const g = createGame(
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'DANCERCONTROLS',
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newPlayer('t', 'Tleilaxu', 'tleilaxu'),
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);
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g.players.push(
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newPlayer('a', 'Atreides', 'atreides'),
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newPlayer('h', 'Harkonnen', 'harkonnen'),
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);
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Object.assign(g, {
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status: 'playing',
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phase: 6,
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turn: 2,
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active: 'a',
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order: ['t', 'a', 'h'],
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});
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const v = viewGame(g, 't');
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v.nexusCards = {
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card: 'tleilaxu',
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deckCount: 11,
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discardCount: 0,
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held: { t: true, a: false, h: false },
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turn: null,
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choices: [],
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waiting: [],
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};
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v.nexusTleilaxu = {
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cunning: { event: 'dancer-event', count: 2, blocked: null },
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};
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return v;
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}
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function html(game: GameView, busy = false) {
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return renderToStaticMarkup(
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createElement(NexusTleilaxu, { game, busy, act() {} }),
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);
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}
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void test('Cunning explains the ordered complete replacement and submits no selection or extra confirmation', () => {
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const v = fixture();
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const before = structuredClone(v);
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assert.deepEqual(nexusFaceDancersAction(v, 'dancer-event'), {
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type: 'nexusFaceDancers',
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event: 'dancer-event',
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});
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const text = html(v);
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assert.match(text, /secretly draw their replacements/);
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assert.match(text, /Then shuffle the set-aside cards/);
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assert.match(text, /unrevealed Face Dancers stay in your hand/);
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assert.match(text, /Replace 2 revealed Face Dancers/);
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assert.doesNotMatch(text, /type="checkbox"|<select|Confirm|disabled=""/);
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assert.deepEqual(v, before);
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assert.match(html(v, true), /disabled=""/);
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});
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void test('Cunning binds owner, held card, event and server block while preserving anytime decision access', () => {
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const v = fixture();
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v.decision = { kind: 'nullentropy', player: 'a' };
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v.automaticContinuationPending = true;
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assert.ok(nexusFaceDancersAction(v, 'dancer-event'));
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assert.equal(nexusFaceDancersAction(v, 'stale'), null);
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v.nexusTleilaxu!.cunning!.blocked = 'Finish the current Nexus return first.';
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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assert.match(html(v), /Finish the current Nexus return first/);
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assert.match(html(v), /disabled=""/);
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v.nexusTleilaxu!.cunning!.blocked = null;
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v.nexusCards!.card = 'harkonnen';
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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v.nexusCards!.card = 'tleilaxu';
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v.me = 'a';
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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v.me = 't';
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v.players[0].ally = 'a';
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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});
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void test('Cunning controls honor Truth and exchange priority and never inspect hidden identities', () => {
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const v = fixture();
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for (const p of v.players)
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for (const key of ['traitors', 'faceDancers', 'hand'])
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Object.defineProperty(p, key, {
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get() {
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throw new Error('Read a hidden identity');
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},
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});
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assert.ok(nexusFaceDancersAction(v, 'dancer-event'));
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assert.match(html(v), /Replace 2/);
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v.truthtrance = { stage: 'priority', queue: [], passed: [], question: null };
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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v.truthtrance = null;
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v.nexusCards!.waiting = ['a'];
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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v.nexusCards!.waiting = [];
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v.nexusTraitors = {
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offer: null,
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pending: {
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event: 'exchange',
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owner: 'h',
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mode: 'cunning',
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count: 1,
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choices: [],
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},
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};
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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v.nexusTraitors = null;
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for (const count of [0, -1, 1.5, NaN]) {
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v.nexusTleilaxu!.cunning!.count = count;
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assert.equal(nexusFaceDancersAction(v, 'dancer-event'), null);
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}
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v.nexusTleilaxu = null;
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assert.equal(html(v), '');
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});
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void test('unavailable Tleilaxu modes are explained only from the viewer’s own held Nexus card', () => {
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const v = fixture();
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v.nexusTleilaxu = { cunning: null };
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v.me = 'a';
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assert.match(html(v), /Betrayal is unavailable while its private response timing is pending/);
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v.players = v.players.filter((player) => player.faction !== 'tleilaxu');
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assert.match(html(v), /Secret Ally revival is unavailable while its revival-limit ruling is pending/);
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assert.doesNotMatch(html(v), /<button/);
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v.nexusCards!.card = null;
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assert.equal(html(v), '');
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});
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