Allow group actions after settled Truthtrance
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -104,6 +104,19 @@ void test('each donor share of a leading group bid remains locked until outbid',
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assert.equal(spice(game), 32);
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});
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void test('fulfilled and released bid promises leave group bid funding usable', () => {
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for (const history of ['settled', 'prior-turn'] as const) {
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const initial = fixture();
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initial.phaseBidPromises = [{event:`bid-${history}`, player:'d', asker:'a',
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turn:history === 'prior-turn' ? initial.turn - 1 : initial.turn,
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minimum:1, answer:true, ...(history === 'settled' ? {fulfilled:true} : {released:true})}];
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const game = act(pledge(initial), 'a', groupBid);
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assert.equal(game.auction?.bidder, 'a');
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assert.deepEqual(game.auction?.coalitionContributions, groupBid.coalitionContributions);
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assert.deepEqual(game.phaseBidPromises, initial.phaseBidPromises);
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}
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});
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void test('only the bidder sees the combined group payment, without raw donor allocations', () => {
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const game = act(pledge(fixture()), 'a', groupBid);
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const own = viewGame(game, 'a').auction; assert.ok(own);
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@@ -65,6 +65,45 @@ void test('native pair expands only after three separate group approvals', () =>
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assert.deepEqual(game.ready, []);
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});
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void test('fulfilled and released Truthtrance records do not prevent group Nexus negotiation', () => {
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for (const history of ['settled', 'prior-turn'] as const) {
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const game = originalPair();
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// Stage only the public history; pair, proposal and answers are real actions.
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game.bribePromises = [{event: `bribe-${history}`, player:'d', asker:'a',
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turn:history === 'prior-turn' ? game.turn - 1 : game.turn,
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recipient:'c', minimum:1, answer:true, progress:history === 'settled' ? 1 : 0,
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...(history === 'settled' ? {fulfilled:true} : {released:true})}];
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game.alliancePromises = [{event:`alliance-${history}`, source:'old-nexus',
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player:'d', asker:'a', turn:game.turn - 1, partner:'c', answer:false, fulfilled:true}];
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assert.ok(viewGame(game, 'a').coalitionNexus, 'Old answers do not hide the group controls.');
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let formed = propose(game);
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formed = answer(formed, 'b'); formed = answer(formed, 'c');
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assert.deepEqual(coalitionOf(formed.players, formed.coalitionState, 'a')!.members, ['a','b','c']);
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assert.deepEqual(formed.bribePromises, game.bribePromises);
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assert.deepEqual(formed.alliancePromises, game.alliancePromises);
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}
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});
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void test('an unresolved prior-turn Truthtrance record still blocks group Nexus', () => {
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const game = originalPair();
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game.bribePromises = [{event:'unreconciled-bribe', player:'d', asker:'a', turn:game.turn - 1,
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recipient:'c', minimum:1, answer:true, progress:0}];
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assert.equal(viewGame(game, 'a').coalitionNexus, null);
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const pair = coalitionOf(game.players, game.coalitionState, 'a')!;
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rejected(game, 'a', {type:'coalitionPropose', groupId:pair.id, entrant:'c',
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expectedRevision:game.coalitionState!.revision});
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});
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void test('a current unanswered group-incompatible Truthtrance commitment still blocks group Nexus', () => {
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const game = originalPair();
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game.bribePromises = [{event:'live-bribe', player:'d', asker:'a', turn:game.turn,
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recipient:'c', minimum:1, answer:true, progress:0}];
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assert.equal(viewGame(game, 'a').coalitionNexus, null);
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const pair = coalitionOf(game.players, game.coalitionState, 'a')!;
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rejected(game, 'a', {type:'coalitionPropose', groupId:pair.id, entrant:'c',
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expectedRevision:game.coalitionState!.revision});
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});
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void test('any participant may decline and the original pair remains unchanged', () => {
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const original = originalPair();
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const pending = propose(original);
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@@ -101,6 +101,54 @@ void test('two allies fund one ordinary shipment with donor-specific settlement
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assert.equal(spiceIncludingEscrow(game), originalSpice);
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});
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void test('fulfilled and released Truthtrance records leave group shipment funding usable', () => {
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for (const history of ['settled', 'prior-turn'] as const) {
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const initial = fixture();
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initial.bribePromises = [{event:`bribe-${history}`, player:'d', asker:'a',
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turn:history === 'prior-turn' ? initial.turn - 1 : initial.turn,
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recipient:'c', minimum:1, answer:true, progress:history === 'settled' ? 1 : 0,
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...(history === 'settled' ? {fulfilled:true} : {released:true})}];
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let game = pledge(initial);
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assert.equal(viewGame(game, 'a').coalitionFunding?.incoming.length, 2);
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game = finishResponses(send(game, 'a', shipment));
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assert.equal(game.players[0].forces['imperial_basin:9'], 3);
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assert.equal(remaining(game, 'b'), 1);
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assert.equal(remaining(game, 'c'), 1);
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assert.deepEqual(game.bribePromises, initial.bribePromises);
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conservedForces(game);
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}
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});
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void test('an unreconciled prior-turn commitment blocks group shipment funding', () => {
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const game = fixture();
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game.bribePromises = [{event:'unreconciled-bribe', player:'d', asker:'a', turn:game.turn - 1,
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recipient:'c', minimum:1, answer:true, progress:0}];
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assert.equal(viewGame(game, 'a').coalitionFunding, null);
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const before = structuredClone(game);
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assert.throws(() => send(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}));
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assert.deepEqual(game, before);
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});
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void test('a live No bribe-expression commitment blocks group shipment funding', () => {
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const game = fixture();
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game.bribeExpressionPromises = [{event:'live-expression-no', player:'d', asker:'a',
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turn:game.turn, claim:{kind:'payment', recipient:'c', minimum:1}, answer:false, progress:[]}];
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assert.equal(viewGame(game, 'a').coalitionFunding, null);
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const before = structuredClone(game);
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assert.throws(() => send(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}));
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assert.deepEqual(game, before);
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});
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void test('a current unsupported Truthtrance commitment still blocks group shipment funding', () => {
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const game = fixture();
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game.bribePromises = [{event:'live-bribe', player:'d', asker:'a', turn:game.turn,
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recipient:'c', minimum:1, answer:true, progress:0}];
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assert.equal(viewGame(game, 'a').coalitionFunding, null);
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const before = structuredClone(game);
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assert.throws(() => send(game, 'b', {type:'coalitionPledge', recipient:'a', amount:4}));
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assert.deepEqual(game, before);
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});
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void test('fake or insufficient donor contributions reject without payment or arrival', () => {
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const game = pledge(fixture());
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for (const contributions of [
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