Record successful Guild Betrayal container checkpoint
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@@ -117,6 +117,6 @@ Independent review and actual before/after reproduction repaired an accepted Adv
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Eight actual ready QA lobbies entered via exact-version `guild-betrayal` CLI with private backups and their original authenticated seats. Preparation reused each admitted setup/code/roster, completed genuine native setup/phases and source actions, and arranged conserved pre-action resources; no saved room was replaced by a separately constructed game. At 390 pixels, actual controls and own printed-card inspector prove Basic own refund, occupied low-Junction full fee, native Guild return and all-pass; Advanced Homeworld bank fee, authorized escrow, native Junction and free Fremen; irrelevant-face Pass, private Use, source locking, contextual rules navigation and refresh. Read-only saved-state verification matches the original native force suffix, exact whole-fee money ledger, authorized escrow, physical Treachery/Nexus inventory and closed receipt across all eight rooms.
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Local built-worker HTTP is **48/55**: five POST 503 responses and two timeouts retain the known Wrangler-dev limitation, not green HTTP acceptance. The exact immutable code checkpoint still needs its mandatory isolated container verifier and separate live deployment evidence; earlier successful workflows do not verify this new source.
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Local built-worker HTTP is **48/55**: five POST 503 responses and two timeouts retain the known Wrangler-dev limitation, not green HTTP acceptance. Pushed code `8a56299155d0f12c8c4678bfbe5913be71fea5bb` has [completed/success workflow 36798718410](https://github.com/Quintine/Dune/actions/runs/36798718410) for that exact source; the mandatory isolated full HTTP/storage verifier precedes immutable-image publication. This is separate from local Wrangler and live deployment; no deployed/full-mode claim follows from publication.
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The new preview does not inherit verification from Guild Cunning/Secret Ally, ordinary shipment tests or the twelve-face catalog. Complete Guild/Nexus/Homeworld families, wider factions/modules, strategic AI and difficulty calibration, full games, public starts and live deployment remain gated.
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