Compose classic Nexus Skills with original Tech and Strongholds

This commit is contained in:
Quintine committed 2026-10-04 23:59:58 +11:00
1 parent 03aedc14d7
commit 449e27b415
17 files changed
+1764 -23

No files matched your search

+6 -4
View File
@@ -33,11 +33,13 @@ export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
}
function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile, tokenCards = false): boolean {
return !!game.nexusCards && typeof game.advanced === 'boolean' &&
!!game.players && game.players.length >= 2 && game.players.length <= 6 &&
!game.homeworlds && !game.discoveries && !game.discoveryEnabled &&
!game.discoveryStash && !game.greatMaker && !game.strongholdCards && !game.techTokens &&
!game.discoveryStash && !game.greatMaker &&
(!game.techTokens || (tokenCards && game.players.length >= 3)) &&
(!game.strongholdCards || (tokenCards && game.advanced === true)) &&
!game.ecazTreachery && !game.semutaPreview && !game.moritaniAssassinatePreview &&
!game.advancedPreview && !game.kullPreview && !game.nexusKullPreview &&
!game.guildBetrayalPreview && !game.richeseBetrayalPreview &&
@@ -46,9 +48,9 @@ function nexusLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
!game.spiceBankerIncomePreview;
}
/** Fresh classic Nexus/Skills only; other module and native compositions stay separate. */
/** Fresh classic Nexus/Skills, with original Tech and Advanced Strongholds; native overlays stay separate. */
export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
if (game.expansions.length || !nexusLeaderSkillModulesSupported(game)) return false;
if (game.expansions.length || !nexusLeaderSkillModulesSupported(game, true)) return false;
const players = game.players!;
for (let i = 0; i < players.length; i++) {
for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;