Preserve purchased price through Semuta without duplicate stop refund
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import {
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createSemutaShipmentPrice, reactSemutaShipmentPrice,
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semutaPurchasedShipment, allowSemutaPurchasedShipment,
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} from './fixture-semuta-shipment-price';
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const player = (game: Game, actor: string) => game.players.find(p => p.id === actor)!;
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game);
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assert.throws(() => applyAction(game, actor, action));
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assert.deepEqual(game, before);
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}
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for (const advanced of [false, true]) for (const homeworlds of [false, true])
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void test(`${advanced ? 'Advanced' : 'Basic'} ${homeworlds ? 'typed world' : 'reserve'} price survives Semuta claim or decline and pays only bank once`, () => {
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for (const claim of [false, true]) {
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const f = createSemutaShipmentPrice({ advanced, homeworlds });
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const beneficiary = player(f.game, f.beneficiary);
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const spice = beneficiary.spice, reserves = beneficiary.reserves;
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const guildSpice = player(f.game, f.guild).spice;
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assert.equal(f.game.karamaShipping, null);
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assert.equal(beneficiary.shipped, false);
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reject(f.game, f.beneficiary, { type: 'endMovement' });
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let game = reactSemutaShipmentPrice(f.game, claim);
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assert.equal(viewGame(game, f.beneficiary).karamaShipping!.owner, f.owner);
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assert.equal(player(game, f.holder).hand.some(card => card.id === f.karama), claim);
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assert.equal(player(game, f.holder).hand.some(card => card.id === f.semuta), !claim);
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assert.equal(player(game, f.beneficiary).spice, spice);
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assert.equal(player(game, f.beneficiary).reserves, reserves);
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const shipment = semutaPurchasedShipment(game, homeworlds);
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game = applyAction(game, f.beneficiary, shipment.action);
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game = allowSemutaPurchasedShipment(game);
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assert.equal(player(game, f.beneficiary).spice, spice - shipment.cost);
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assert.equal(player(game, f.beneficiary).reserves, reserves - 3);
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assert.equal(player(game, f.guild).spice, guildSpice);
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assert.equal(player(game, f.beneficiary).shipped, true);
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assert.equal(player(game, f.beneficiary).moved, 0);
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if (homeworlds) assert.deepEqual(game.homeworlds!.custody!.visitors[shipment.target][f.beneficiary], { normal: 3, elite: 0 });
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else assert.equal(player(game, f.beneficiary).forces[shipment.target], 3);
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assert.equal(game.karamaShipping, null);
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assert.equal(player(game, f.holder).hand.some(card => card.id === f.karama), claim);
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, claim ? 1 : 0);
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reject(game, f.beneficiary, shipment.action);
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}
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});
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for (const homeworlds of [false, true])
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void test(`the SAME recovered price card can stop ${homeworlds ? 'typed world' : 'reserve'} shipment without being refunded to its former owner`, () => {
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const f = createSemutaShipmentPrice({ homeworlds });
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let game = reactSemutaShipmentPrice(f.game, true);
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const original = structuredClone(player(game, f.beneficiary));
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const shipment = semutaPurchasedShipment(game, homeworlds);
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game = applyAction(game, f.beneficiary, shipment.action);
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game = applyAction(game, f.guild, { type: 'card', card: f.karama, mode: 'special' });
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const shipper = player(game, f.beneficiary);
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assert.equal(shipper.spice, original.spice);
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assert.equal(shipper.reserves, original.reserves);
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assert.deepEqual(shipper.forces, original.forces);
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assert.equal(shipper.shipped, true);
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assert.equal(shipper.moved, 0);
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assert.equal(player(game, f.owner).hand.some(card => card.id === f.karama), false);
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assert.equal(player(game, f.guild).hand.some(card => card.id === f.karama), false);
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assert.equal(game.discard.filter(card => card.id === f.karama).length, 1);
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, 1);
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assert.equal(game.karamaShipping, null);
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if (homeworlds) assert.equal(game.homeworlds!.custody!.visitors[shipment.target]?.[f.beneficiary], undefined);
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else assert.equal(shipper.forces[shipment.target] ?? 0, 0);
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game = applyAction(game, f.beneficiary, { type: 'endMovement' });
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assert.notEqual(game.active, f.beneficiary);
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});
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void test('declining the price cost retains its existing exact-card refund when another physical card pays the stop', () => {
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for (const homeworlds of [false, true]) {
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const f = createSemutaShipmentPrice({ homeworlds });
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let game = reactSemutaShipmentPrice(f.game, false);
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// CONTROLLED second-card acquisition, not an original-action producer.
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// The original price and actual Guild stop still use distinct physical IDs.
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const at = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(at >= 0);
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const stop = game.deck.splice(at, 1)[0]; player(game, f.guild).hand.push(stop);
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const before = structuredClone(player(game, f.beneficiary));
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const shipment = semutaPurchasedShipment(game, homeworlds);
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game = applyAction(game, f.beneficiary, shipment.action);
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game = applyAction(game, f.guild, { type: 'card', card: stop.id, mode: 'special' });
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assert.equal(player(game, f.beneficiary).spice, before.spice);
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assert.equal(player(game, f.beneficiary).reserves, before.reserves);
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assert.equal(player(game, f.beneficiary).shipped, true);
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assert.equal(player(game, f.owner).hand.filter(card => card.id === f.karama).length, 1);
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assert.equal(game.discard.some(card => card.id === f.karama), false);
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assert.equal(game.discard.filter(card => card.id === stop.id).length, 1);
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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assert.equal(game.karamaShipping, null);
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}
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});
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void test('wrong claimant and stale price-cost events cannot activate, duplicate or replace the original benefit', () => {
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const f = createSemutaShipmentPrice();
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const event = f.game.pendingTreacheryDiscard!.batch.event;
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reject(f.game, f.owner, { type: 'semutaCommit', event });
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reject(f.game, f.holder, { type: 'semutaCommit', event: 'old' });
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reject(f.game, f.owner, f.action);
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const game = reactSemutaShipmentPrice(f.game, true);
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reject(game, f.holder, { type: 'semutaCommit', event });
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reject(game, f.holder, { type: 'card', card: f.karama, mode: 'shipment', target: f.beneficiary });
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const shipment = semutaPurchasedShipment(game);
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const done = allowSemutaPurchasedShipment(applyAction(game, f.beneficiary, shipment.action));
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assert.equal(player(done, f.beneficiary).spice, 7);
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assert.equal(player(done, f.beneficiary).forces[shipment.target], 3);
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});
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