Connect Basic Moritani to the full Leader Skills prototype
Admit the genuine private setup profile for Basic Moritani with base opponents, exactly the Ecaz expansion and no other optional modules. Keep all14 physical skills, private two-card offers, starting-card/Traitor order and Moritani's final six-force placement. Public starts and complete-mode/publication gates remain. Share public profile eligibility across Banker, Diplomat, Sandmaster movement and worm riding, Smuggler shipping/collection, Bureaucrat payments, Planetologist controls/bots and Suk/Rihani/Sandmaster battle settlement. Admission reads no hidden cards or random deal. Preserve base/CHOAM boundaries and existing source questions; no full AI implementation, strategy or calibration changes. Genuine setup regressions cover all14 assignments, legal profiles and guards, Terror Assassination death and exact skill return, optional own revival draw/privacy, Sabotage, movement controls/bots, Smuggler shipment and Bureaucrat paid bribes. Battle actions cover Rihani exchange, Sandmaster spice, Banker funds, Suk casualties and Smuggler collection. Actual enemy alliances prove losing-ally retention excludes mandatory Planetologist Special and Diplomat-copy disposal. A real worm/Nexus ride collects Sandmaster spice once. Authenticated in-memory SQLite restarts and concurrent skill choices preserve one assignment, private offers, saved seats and final Moritani placement. Conserved staged positions are explicitly distinct from played phase histories. Add a reproducible moritani-skills profile to the existing faction-game runner, including fixed2-6-player Basic rosters, seed offsets16-20 and saved resume. Verify expected module presence, all14 physical skills and ordinary Traitor custody alongside existing card/force/private-view checks. Default six expansion samples and base samples retain their rosters/ordinals. No live DB is used by these complete-game samples. CLI regressions check interrupted continuation and Advanced refusal; corruption tests catch lost cards and entire module loss. Independent review caught an old all-base worm guard and a sample checker that missed whole-module deletion; both fixed with meaningful regressions and reviewed. Initial edits had a stale helper reference and final lint found an unused import; these were corrected. Types, lint, all 5034 offline tests and build pass on stable final source. Five genuine complete-game samples passed with no rejected actions:2 players189 actions/5 restores,3 players53/1,4 players862/23, 5 players116/3 and6 players1338/36. These are legality samples, not calibration or exhaustive faction/card acceptance. No endpoint/auth/storage changes; existing HTTP suite not repeated, while new authenticated storage and live browser actions exercise the newly admitted profile through production boundaries. Browser created a fresh Basic human Moritani/Easy Emperor lobby, then the existing backed-up local initializer started that named ready room without replacing seats. Human inspected both Killer Medic bands, assigned Lupino Ord, chose a private Traitor and placed six in Polar Sink after all other setup. Refresh preserved the two public skills, own hand/Traitor and6 deployed/14 reserves at pending Storm. Mobile skill panel339px, client/scroll337; viewport restored afterward. Screenshot capture timed out, so full visual/screen-reader acceptance stays open. All 1580 opening games, 3348 saved seats and auxiliary rows remain identical. One isolated QA game adds one human seat and entry receipt; its row is unchanged after setup through refresh, with all seats unchanged. SQLite integrity and foreign keys pass. No server restart, migration, reset or recurring automation. Existing unfinished Leader Skill bands and material rulings remain explicit in the new integration guide and internal checklist. Private evidence: 20260921-moritani-skills. Verified source tree: d5078661ecc2199b2bbfebd18034b16585d06410a697a78dc514bfa5b3b77a1c
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@@ -6,33 +6,32 @@ gated.** Prototypes do not open completion or publication gates.
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## Current checkpoint and work
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Latest delivered checkpoint: `de26aaf`, [Ecaz Loyalty](ECAZ_LOYALTY.md).
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Types, lint, **5,012 offline tests**, production build and **49 HTTP tests** passed.
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Six genuine faction-game samples completed with no rejected actions. A fresh
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Advanced Ecaz/Harkonnen browser setup preserved the public set-aside card through
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Traitor/force choices and refresh. All 1,539 opening rooms, 3,259 human seats and
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auxiliary rows stayed unchanged; isolated QA/HTTP fixtures brought the baseline
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to 1,579 rooms and 3,347 human seats. Screenshot capture timed out. The healthy
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server was reused. Earlier checkpoints include `c2f24fc` for public faction sheets
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and `e3cfd82` for private-hand browsing.
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Latest delivered checkpoint: `e7e1602`, [revealed battle components](REVEALED_BATTLE_COMPONENTS.md).
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Types, lint, **5,017 offline tests** and the production build passed. The shared
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public display retains direct inspection across decision ownership; browser
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checks covered genuine plan sealing, keyboard navigation, mobile layout and
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refresh after an explicitly staged conserved battle. All 1,579 opening rooms,
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3,347 human seats and auxiliary rows stayed unchanged. One new QA room/seat
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brings the preservation baseline to 1,580 rooms and 3,348 human seats. Screenshot
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capture timed out; full visual acceptance remains open. The healthy server was
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reused. Earlier checkpoints include `de26aaf` for [Ecaz Loyalty](ECAZ_LOYALTY.md).
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Current work: [revealed battle components](REVEALED_BATTLE_COMPONENTS.md) adds
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public dials, leader portraits and readable used-card faces in one shared area,
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with direct inspectors and navigation to pending decisions. Sealed plans and
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private hands stay separate. Focused checks, independent review, browser QA and
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final check/build/saved-preservation evidence accompany this presentation work.
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The separate Bureaucrat/Emperor gift question is pending.
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The `8f7a62c` policy checkpoint removed usage checks/cutoffs and deferred AI
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refinement until feature completion, followed by three adjacent 75% targets.
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Current work: [Basic Moritani with Leader Skills](MORITANI_LEADER_SKILLS.md)
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connects the full fourteen-card deck with base opponents and no other optional
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modules. Coordinated public-profile guards connect movement, shipment, payment
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and battle effects; focused tests cover Terror death/revival, real alliance
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retention exclusions and authenticated saved choices. A reusable two-through-six
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player sample profile exercises legal continuation. Final results and browser,
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independent review, preservation and Git evidence accompany this checkpoint.
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The next concrete gameplay milestone is **Basic Moritani plus Leader Skills**
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with base opponents and no other optional modules. A bounded current-code review
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found no new Moritani-specific ruling, but widening setup alone is insufficient:
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coordinate Banker, Diplomat, Sandmaster, Smuggler, Bureaucrat, Planetologist and
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battle/victory public-profile guards, keep the full fourteen-card deck, and test
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Terror leader death, skill return and revival through real continuations. Do not
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hide unsupported cards after a random deal or claim complete combination support.
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This provides a concrete dependency-ordered integration target for the next pass.
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The remaining Leader Skills effects and source questions retain their explicit
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boundaries; admitting Basic Moritani does not finish the module. Next integration
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work should assess the remaining faction/module dependencies against these new
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shared profile checks, without reducing the physical deck or hiding unsupported
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cards after dealing. Advanced Moritani and Ecaz/Skills remain separate gates.
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The Bureaucrat/Emperor gift question is still pending. The `8f7a62c` policy
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checkpoint removed usage checks/cutoffs and deferred full AI work until feature
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completion, followed by three adjacent 75% targets.
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The reviewed remaining native Ecaz/Moritani effects, Duke revival and Richese
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empty-cache auction arithmetic still cross recorded source questions; Loyalty is
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