Verify native Advanced full-plan card interactions
Replace the Basic-then-flip battle fixture with actual Advanced setup and add five tests covering Truthtrance, Voice, ordinary Prescience, Ghola preparation, private inspection and interrupted decisions. No runtime changes were needed. Keep the special offer deadline and target-first ordering explicitly provisional. Update the development maintenance policy per the user's instruction: restart only when a change or observed server condition warrants it, preserving saves and verifying restoration. No hourly schedule or recurring automation. Validation: npm run check passed: types, lint and all 4,205 offline tests (124.980 seconds). Source fingerprint: 5792403ddfed7ea7f4e0b247d367e7c000dfce6c81e1553204d9c00db376c3f6. Private report: 20260913-full-plan-final/report.json. Earlier build and HTTP evidence are reused for unchanged runtime code. Independent source/test review found no actionable defect in this boundary. Browser AZC4HGLB covers human inspection and Medium AI Ghola preparation, desktop/phone readability and private refresh after the completed restart. The earlier inventory seat also restored; all 64 saved room versions/hashes remain unchanged. No mode or publication gate is opened. Aggregate goal counters: 59,151,671 at batch start to 59,509,237 after completed verification, or 357,566 tokens before final Git and new goal-steering overhead. One bounded workhorse helper reused for source and independent test review; one stable broad check. This is an audit batch, not a new gameplay capability.
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@@ -59,6 +59,6 @@ See [AI calibration](docs/AI_CALIBRATION.md), [multiplayer audit](docs/MULTIPLAY
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The user-authorized 13 September 2026 local reset established a fresh saved-game baseline; see the [reset record](docs/VERIFICATION_WORKFLOW.md#authorized-reset-13-september-2026). Preserve all games created after that checkpoint.
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During active development, preserve database state and perform a controlled server restart approximately hourly. Warn before interrupting human play and defer until a safe decision point. Verify server health and restoration afterward. No recurring automation is installed; the user requested leaving it removed. Fix causes of crashes and lost progress rather than relying on restarts.
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Reuse the running development server. Restart only when a code or configuration change, or an observed server condition, makes leaving it running likely to cause issues; use judgment rather than an hourly schedule. Preserve database state, warn before interrupting human play, and defer until a safe decision point. Verify server health and restoration after a necessary restart. No recurring automation is installed; the user requested leaving it removed. Fix causes of crashes and lost progress rather than relying on restarts.
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The application bundles its artwork, fonts and rules guidance. Source provenance and third-party notices live in developer documentation; the player-facing reference uses internal links. Publication remains gated on completion and integrated verification of the requested rules, expansions and critical player journeys.
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