Compose independent cards with original phase modules
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@@ -37,7 +37,7 @@ async function main() {
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'\n--profile homeworld-occupation --leader-skills composes original all14 Leader Skills with the classic2–6-seat occupied Homeworld income preview. Native setup, reserve custody, occupation history and owner allocation remain original. Bureaucrat diverts two from gross before the occupied percentage split while preserving the full original payer shares. Nexus Cards, expansions, Tech, Strongholds, Discovery, other overlays and conversion of played games remain excluded.',
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'\n--profile guild-betrayal --leader-skills composes the bounded classic native-Guild Nexus preview with original all14 skills. Original payment/physical shipment and once-per-phase Bureaucrat receipt remain; ordinary Skills use their shared quotes. Homeworlds, expansions, Tech, Strongholds, Discovery, Semuta, other overlays and conversion of played games remain excluded.',
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'\n--profile ecaz-treachery --homeworlds selects independent36-card classic2–6 Basic/Advanced Homeworld setup. Recruits doubles current native rates within seven total, provisionally rechecking separate-request thresholds/prior free use with native typed deposits/caps. Harass returns exact undialed counters through native reserves, never on an own World. Reinforcements seals exact normal-first native sources when ambiguous, pays before Harass and excludes an on-World fee from physical dial/casualties while preserving original face/support. Named-card Truthtrance and source-aware legal completion use canonical cards/locations. These are bounded provisional compositions, not full variant certification. No expansions, other overlays, public start or played-save conversion.',
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'\nWithout Homeworlds, ecaz-treachery also supports clean selected Ix and/or CHOAM native/base Basic/Advanced rosters. Original selected35/47-card decks gain the three independent physical cards; Richese cache stays separate. Reinforcements keeps normal-first typed payment, original No-Field funding, Harass and original/copied Stone behavior. Nexus, Skills, Tech, Strongholds, Discovery, Sandtrout, mixed E3 and unrelated overlays remain outside this entry.',
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'\nWithout Homeworlds, ecaz-treachery supports clean classic or selected Ix and/or CHOAM native/base Basic/Advanced rosters with original unused Tech3+ and/or Advanced Strongholds2+; both requires Advanced3+. Original selected33/35/47 decks gain the three independent cards; Richese cache stays separate. First-Storm Tech owners/income and actual end-Mentat Stronghold ownership remain original. Recruits keeps original Axlotl triggers; Reinforcements/Harass keep physical costs/returns and earned held-card effects. Original Stone/Mirror allocation/profile guards stay. Nexus, Skills, Discovery, Sandtrout, mixed E3 and unrelated overlays remain outside this entry.',
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'\nEcaz-occupy (--profile ecaz-occupy) opts a fresh ready2–6 native Ecaz/classic or selected Advanced native-family lobby. Basic uses exact ecaz33 and provisionally follows the main paragraph for odd/even counts: ceil contribution/loss and floor survivors; the conflicting FAQ is recorded, not adjudicated. Advanced retains original selected ecaz/ix/choam decks and native offers/HMS/Auditor/Face Dancers/cache. Explicit --ecaz-treachery independently adds three physical cards in Advanced. Native Richese ordinary, marker-only and mixed pools compose with selected leads under the provisional additive interpretation. Ordinary dial Prescience remains barred for the physical No-Field army; distinct Advanced special Karama uses the explicit complete private-plan interpretation without early token revelation. Other profile/module and public-start gates remain.' +
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'\nLeader-skills retains existing classic and Basic native entries and adds native Basic Richese/CHOAM. Advanced Ixians, Tleilaxu, CHOAM and/or Richese plus classic rosters use distinct required family decks and all fourteen skills, with original cache, Face Dancers, Auditor exclusion and typed aftermath. Foreign revival grants no new skill. Separate non-Harkonnen Advanced Moritani uses the ecaz deck and original skill-first assassination preview. Native Ecaz supports its five ordinary discs, original Ambassador/Duke custody and ecaz deck with classic opponents in Basic/Advanced; Advanced Harkonnen retains its existing Duke capture exclusion. Normal Mentat questions use a uniform private card-show step in supported Leader Skills games. Banker-income additionally supports native Richese and Ecaz, never ordinary seller/allowed Emperor income or a bank grant as a payer cost. Basic auction recipients remain unchanged. Public activation, exhausted-cache counts, native Ixian Technology on Richese lots, own mixed No-Field, captured replacement, shared-Duke assignment, combined Occupy skills and other pending module/rulings remain guarded.',
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'\nStronghold-factions additionally admits standalone Advanced Ecaz OR Moritani with classic opponents and the exact ecaz deck, six Stronghold Cards with optional unused Tech Tokens at 3–6 seats. Original setup and actual end-Mentat claims remain. Ecaz holds shared-control cards and only the actual selected holder-plan benefits. Native Moritani retains original assassination with printed bounty and one private Mentat replacement; Harkonnen is excluded there. An E3 pair, E1/E2/E3 mixtures and other modules remain separate.' +
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