Compose Planetologist movement with Ornithopter flights

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Quintine committed 2026-10-26 09:53:21 +11:00
1 parent 90c50736f2
commit 4af90e547c
24 files changed
+1607 -50

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@@ -13,6 +13,8 @@ import { isAdvisor } from '@/game/advisors';
import { quoteAdvisorGatherMatching, AdvisorGatherMatchingError } from '@/game/advisor-gather-matching';
import { location, splitLocation, validGameLocation } from '@/game/board';
import { nexusGuildMovementAvailable } from '@/game/nexus-guild-cunning-options';
import { planetologistFlightSelection, type PlanetologistFlight } from '@/game/planetologist-flight';
import { validateCohortSelection } from '@/game/ornithopter';
import { Button } from './ui/button';
type Counts = Record<string, number>;
@@ -49,6 +51,7 @@ export function planetologistMoveDraft(
forces: Counts,
elites: Counts,
includeNoField = false,
flight: PlanetologistFlight = 'ordinary',
): Draft {
const me = game.players.find((player) => player.id === game.me);
if (!me || !planetologistLeader(game, me.id))
@@ -58,6 +61,8 @@ export function planetologistMoveDraft(
action: null,
blocked: 'Planetologist movement with expansion factions awaits its movement audit.',
};
const transport = planetologistFlightSelection(game, flight);
if (transport.blocked) return { action: null, blocked: transport.blocked };
if (mode !== 'range' && mode !== 'gather')
return { action: null, blocked: 'Choose a Planetologist movement mode.' };
if (!Number.isSafeInteger(sector) || !validGameLocation(game, destination, sector))
@@ -103,13 +108,25 @@ export function planetologistMoveDraft(
const target = location(destination, sector);
const sources = [...selected.map(([from]) => from), ...(marker ? [location(marker.location.territory, marker.location.sector)] : [])];
if (sources.some(from => !botGroundMoveAllowed(game, me, from, target,
selectedOriginElites(selected, elites, splitLocation(from).territory), mode)))
selectedOriginElites(selected, elites, splitLocation(from).territory), mode, transport.rangeOverride)))
return {
action: null,
blocked: mode === 'range'
blocked: transport.rangeOverride
? 'The selected route is blocked or more than three territories away.'
: mode === 'range'
? 'The selected route is beyond the boosted range or is blocked.'
: 'Each selected source must reach the destination using its normal range.',
};
if (transport.cohort) {
try {
validateCohortSelection(transport.cohort, me.forces, me.elites?.forces ?? {},
Object.fromEntries(selected), Object.fromEntries(selected.map(([from]) => [from, elites[from] ?? 0])),
marker ? { tokenId: marker.tokenId, event: marker.event,
from: location(marker.location.territory, marker.location.sector) } : undefined);
} catch {
return { action: null, blocked: 'Choose original forces and any unmoved marker from the current Ornithopter cohort.' };
}
}
if (mode === 'gather') {
try {
quoteAdvisorGatherMatching(game, { owner: me.id, move: me.moved ?? 0, destination, sector,
@@ -126,25 +143,29 @@ export function planetologistMoveDraft(
forces: Object.fromEntries(selected),
...(me.elites ? { eliteForces: Object.fromEntries(selected.map(([from]) => [from, elites[from] ?? 0])) } : {}),
...(marker ? { noField: marker.tokenId, event: marker.event } : {}),
...transport.fields,
territory: destination, sector,
},
blocked: null,
};
}
export function planetologistMovementBlocked(game: GameView, draft: Draft, unavailableReason?: string | null): string | null {
export function planetologistMovementBlocked(game: GameView, draft: Draft, unavailableReason?: string | null,
flight: PlanetologistFlight = 'ordinary'): string | null {
const me = game.players.find(player => player.id === game.me);
const transport = planetologistFlightSelection(game, flight);
const currentCard = !transport.blocked && typeof transport.fields.ornithopterEvent === 'string';
return unavailableReason ||
(!me || game.status !== 'playing' || game.phase !== 5 || game.active !== me.id
? 'Planetologist movement is available only during your movement turn.'
: game.ornithopter?.active
? 'Finish the current Ornithopter movement first.'
: transport.blocked
? transport.blocked
: game.response || game.decision || game.phaseOpening || game.truthtrance ||
game.nexusTraitors?.pending || game.nexusCards?.waiting.length
? 'Resolve the current response or decision first.'
: me.autopilot || game.automaticContinuationPending
? 'Wait for the current automatic action to finish.'
: !nexusGuildMovementAvailable(game)
: !currentCard && !nexusGuildMovementAvailable(game)
? 'No ordinary movement remains this turn.'
: draft.blocked);
}
@@ -157,6 +178,7 @@ export interface PlanetologistMovementActionProps {
forces: Counts;
elites: Counts;
includeNoField?: boolean;
flight?: PlanetologistFlight;
busy: boolean;
unavailableReason?: string | null;
reasonId?: string;
@@ -165,9 +187,10 @@ export interface PlanetologistMovementActionProps {
/** Hook-free leaf owns the actual guarded submission callback. */
export function PlanetologistMovementAction({ game, mode, destination, sector, forces, elites,
includeNoField = false, busy, unavailableReason, reasonId, act }: PlanetologistMovementActionProps) {
const draft = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField);
const blocked = planetologistMovementBlocked(game, draft, unavailableReason);
includeNoField = false, flight = 'ordinary', busy, unavailableReason, reasonId, act }: PlanetologistMovementActionProps) {
const draft = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField, flight);
const blocked = planetologistMovementBlocked(game, draft, unavailableReason, flight);
const transport = planetologistFlightSelection(game, flight);
const marker = includeNoField ? planetologistNoFieldMarker(game) : null;
return <Button
className="min-h-11 whitespace-normal motion-reduce:transition-none"
@@ -176,8 +199,10 @@ export function PlanetologistMovementAction({ game, mode, destination, sector, f
aria-describedby={blocked ? reasonId : undefined}
onClick={() => {
if (busy || blocked || !draft.action) return;
const current = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField);
if (planetologistMovementBlocked(game, current, unavailableReason) || !current.action) return;
const current = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField, flight);
if (planetologistMovementBlocked(game, current, unavailableReason, flight) || !current.action) return;
const currentTransport = planetologistFlightSelection(game, flight);
if (JSON.stringify(currentTransport.fields) !== JSON.stringify(transport.fields)) return;
const currentMarker = includeNoField ? planetologistNoFieldMarker(game) : null;
if (includeNoField && (!marker || !currentMarker || marker.tokenId !== currentMarker.tokenId ||
marker.event !== currentMarker.event || marker.location.territory !== currentMarker.location.territory ||