diff --git a/components/game-table.tsx b/components/game-table.tsx index f535aef9..e2059311 100644 --- a/components/game-table.tsx +++ b/components/game-table.tsx @@ -1281,8 +1281,9 @@ export function GameTable({ {g.semutaRecruitsPreview && (

Semuta Drug preview: in this independent-card game, Semuta can react - to another player discarding Recruits. Other Semuta discard - opportunities in this combination are still being implemented.{' '} + to another player discarding Recruits, Hajr, Ghola, Harvester, + Weather Control or Family Atomics. Other discard opportunities are + still being implemented.{' '} Recruits rules

)} diff --git a/components/homeworld-shipment.tsx b/components/homeworld-shipment.tsx index 32b4bd4d..ec0f95d8 100644 --- a/components/homeworld-shipment.tsx +++ b/components/homeworld-shipment.tsx @@ -30,16 +30,17 @@ export function HomeworldNoFieldShipment({ game, act, busy }: { const destination = targets.find(world => world.id === selectedDestination) ?? targets[0]; const tokens = info.private.tokens.filter(token => source ? token.id === deployed?.tokenId : token.id !== info.private!.lastShipped); const token = tokens.find(candidate => candidate.id === selectedToken) ?? tokens[0]; - const pool = source ? game.homeworlds?.worlds?.find(world => world.id === source)?.forces[me.id] : undefined; + const pool = source ? game.homeworlds?.worlds?.find(world => world.id === source)?.forces[me.id] : + { normal: me.reserves - (me.elites?.reserves ?? 0), elite: me.elites?.reserves ?? 0 }; const quote = richeseHomeworldMarkerChoice(game, destination?.id ?? '', token?.id ?? '', allyPayment, source, - source ? forces : undefined); + forces); return
Ship a concealed No-Field

Provisional Homeworld rule: ship one concealed marker {source ? `from ${homeworldName(game, source)}` : 'from your supply'} to another non-allied Homeworld. Its value stays private and its represented forces remain in your reserves until the marker is revealed. This uses your normal shipment. - {source && ' Physical forces already on the same Homeworld may accompany it.'}

+ {' Physical forces from the same source may accompany it.'}

- {source && pool &&
- Accompanying forces from {homeworldName(game, source)} + {pool &&
+ Accompanying forces from {source ? homeworldName(game, source) : 'your reserves'} {(['normal', 'elite'] as const).filter(kind => kind === 'normal' || pool.elite > 0).map(kind =>