Expose full Truthtrance battle-plan and shipment editors
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'use client';
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import type { Action, GameView } from '@/game/engine';
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import {
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parseShipmentExpression,
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ShipmentClaimError,
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shipmentExpressionOf,
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type ShipmentExpression,
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} from '@/game/shipment-promises';
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import { shipmentExpressionInputError } from '@/game/shipment-expression-input';
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import { truthQuestionText, type TruthQuestion } from '@/game/truthtrance';
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import { ShipmentExpressionFields } from './shipment-expression-fields';
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import { Button } from './ui/button';
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/** Public authoring only. Feasibility and answer choices stay authoritative. */
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export function TruthShipmentQuestion({ game, question, busy, act, onChange }: {
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game: GameView;
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question: Extract<TruthQuestion, { kind: 'shipment' }>;
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busy: boolean;
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act: (action: Action) => void;
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onChange: (expression: ShipmentExpression) => void;
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}) {
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const ownsQuestion = () => !!game.me && game.players.some(player => player.id === game.me) &&
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game.truthtrance?.stage === 'ask' && game.truthtrance.queue[0]?.player === game.me;
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const hasTarget = () => question.target !== game.me && game.players.some(player => player.id === question.target);
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const supported = () => hasTarget() && game.truthShipmentTargets.includes(question.target);
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const inputError = () => {
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try {
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parseShipmentExpression(shipmentExpressionOf(question), { allowConstants: false });
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return null;
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} catch (error) {
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if (error instanceof ShipmentClaimError) return error.message;
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throw error;
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}
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};
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const blocked = () => busy || !ownsQuestion() || !supported() || !!inputError();
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const error = inputError();
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return <>
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{hasTarget() ? <ShipmentExpressionFields value={shipmentExpressionOf(question)}
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disabled={busy || !ownsQuestion() || !supported()} onChange={next => {
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if (!busy && ownsQuestion() && supported() && !shipmentExpressionInputError(next)) onChange(next);
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}} /> : <p className="notice">Choose another seated player for this question.</p>}
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{!supported() && <p className="notice">Choose an eligible respondent with an unused shipment this turn and finish pending decisions.</p>}
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<blockquote data-testid="truth-shipment-preview">
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{error ?? truthQuestionText(question,
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id => game.allLeaders.find(leader => leader.id === id)?.name ?? id,
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id => game.combatLocations.find(location => location.id === id)?.name ?? id)}
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</blockquote>
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{error && <p className="notice" role="alert">{error}</p>}
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<Button className="game-action" data-testid="truth-shipment-ask" disabled={blocked()}
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onClick={() => { if (!blocked()) act({ type: 'truthAsk', question }); }}>Ask publicly</Button>
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</>;
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}
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