Prototype Planetologist movement and Special-card battles
Connect capped extra range, two-origin gathering, Fremen cancellation and saved replacement choices. Add human controls and actual first-choice AI paths for all four profiles. Admit the exact nine base green Specials in the actual skilled leader's weapon slot for +2 on survival, with mandatory physical discard and no native utility effect. Reject stale dead-disc plans. Independent movement/battle review closed after the saved-dead-disc fix. 84 focused tests passed. Two four-profile Basic/Advanced samples completed (194/186 accepted actions, six JSON restorations each, zero rejected actions). Basic used both movement branches; Advanced used added range. Browser genuine setup/gather/refresh and a separate targeted Special/traitor-loss fixture passed. Required verification: types, lint, 4435 offline tests, build and 43 HTTP tests passed. First attempt stopped at missing explicit test promise markers; corrected before the successful broad run. Final check/build/HTTP durations: 144157/6638/25048 ms. Source fingerprint (1260 files): bb7be69cf3e925bf7338ea444f77279ed7b37faadc3c44ed7db01b941f27b861 Private report: checkpoints/20260913-planetologist/checks-final/report.json. Preserved all 325 opening games and all original application/seat/recovery records; 359 rooms after 34 new QA/HTTP rooms. SQLite quick_check ok and zero foreign-key violations. Healthy existing server reused; no reset/restart. Boundaries: eight other Leader Skills, enemy-only mixed BG gather response, expansion roster/green-card/optional-module combinations remain unfinished. Winning traitor caller discard remains a documented card-specific inference. No mode or publication gates opened. Efficiency measure: aggregate goal counter 67321978 -> 68710948 (1388970), including context and coordination; not billing tokens or a savings claim. One skill's three connected effects, selective implementation/research/review, one interrupted lint attempt followed by the required complete verification.
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@@ -4,7 +4,8 @@
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now have sourced names and complete paraphrased normal/battle text, shared
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inspectors, private two-card offers and one-card assignment custody. Five role
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bonuses, public skilled capture, death return and own revival are connected;
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nine effects remain missing. This supersedes the historical missing-inventory
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Planetologist now also has movement and base green-Special battle controls;
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eight effects remain missing. This supersedes the historical missing-inventory
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rows below only for Leader Skills. See [source inventory](LEADER_SKILLS_RULES.md),
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[capture interpretation](LEADER_SKILLS_CAPTURE.md) and [prototype evidence](LEADER_SKILLS_RUNTIME.md).
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@@ -4,6 +4,13 @@ Updated 13 September 2026. This is the short navigation dashboard; detailed evid
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## Evidence and source of truth
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- [Planetologist](PLANETOLOGIST_RULES.md) now has bounded movement and Special-card
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battle prototypes. Independent review and **84 focused tests** pass. Two genuine
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four-profile Basic/Advanced samples finished with saved continuations and no
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rejected actions; the Basic sample used both movement alternatives. Browser
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gather, Special substitution and refresh were exercised in a new isolated room.
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All 325 opening games remain preserved. The existing server was healthy after
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the outage report, so it was reused. Broad results are in the checkpoint commit.
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- [Juice of Sapho](JUICE_OF_SAPHO_RUNTIME.md#13-september-first-at-a-later-clean-movement-boundary)
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now connects first among remaining unstarted movement turns after earlier
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turns finish, including after Advanced Guild completes its turn. Existing
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@@ -12,8 +19,8 @@ Updated 13 September 2026. This is the short navigation dashboard; detailed evid
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review and focused checks pass; broad results are in the checkpoint commit.
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- The [first Leader Skills prototype](LEADER_SKILLS_RUNTIME.md) connects all
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fourteen physical cards, private setup, five battle disciplines, skilled capture,
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death and own revival through controls, legal AI and saved choices. The other
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nine effects remain **Missing**. The user-requested [capture search](LEADER_SKILLS_CAPTURE.md)
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death and own revival through controls, legal AI and saved choices. The [Planetologist follow-up](PLANETOLOGIST_RULES.md) adds movement and
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Special-card battle controls; the other eight skills remain **Missing**. The user-requested [capture search](LEADER_SKILLS_CAPTURE.md)
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resolves publicity through the known physical card; captured replacement and
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broader combinations remain pending. No mode gate is opened.
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- Following the reported power outage, the existing server responded normally,
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@@ -1,5 +1,46 @@
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# Dune implementation status
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## 13 September 2026 — Planetologist movement and green-Special battle prototype
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[Planetologist](PLANETOLOGIST_RULES.md) now connects capped extra range, a single
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movement from two territories to one destination, and the surviving skilled
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leader's +2 green-Special battle substitution. Fremen cancellation preserves the
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independent skill bonus and both saved origins. Human controls, all four bot
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profiles and authoritative saved continuations use shared eligibility/range rules.
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The exact nine base Specials retain physical custody and never activate their
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normal effects through the battle slot. Mandatory discard includes traitor wins;
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that later-card-specific reading remains explicitly identified as an inference.
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Independent review fixed stale saved battle plans accepting an already-dead skill
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leader; the original reproducer now rejects without mutation. Another integration
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check found appended skill moves were bypassed by ordinary candidates: they now
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share the existing public destination ordering. All four profiles actually choose
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and legally execute range and gather moves in targeted first-choice fixtures.
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The final focused union passed **84 tests**. The first broad run stopped at
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lint because six new test declarations lacked the required explicit promise
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marker; those declarations were corrected before repeating the checkpoint check. Two four-profile sample games finished:
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Basic seed 20260916, 194 accepted actions and six JSON restorations (range and gather
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both executed); Advanced seed 20260917, 186 accepted actions and six restorations
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(range executed). Neither rejected a proposed action. These are bounded samples,
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not AI calibration or complete module/combination acceptance.
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Fresh browser room `TQWK5AEY` used genuine Fremen/Emperor setup and selected
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Planetologist/Stilgar. The range-three control became available, then a real gather
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moved two Sietch Tabr forces and one False Wall West force to Wind Pass using one
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movement. Refresh restored 5/2/3 forces, the private Crysknife/Burseg and the skill.
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A separate targeted battle fixture in this new QA room relocated one physical
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Family Atomics from the deck and placed Emperor reserve forces. The actual weapon
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selector, plan reveal, traitor loss and mandatory discard were exercised. The
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Shield Wall remained intact; dead Stilgar returned the skill, and refresh preserved
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the remaining hand and losses. This fixture is not a naturally reached full game.
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The server remained healthy after the user's outage report; no restart was needed.
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All 325 opening rooms were privately backed up and unchanged after browser QA;
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one new test room was added. Required broad checks and final preservation counts
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are recorded in the checkpoint commit and source-bound private report. Eight
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other skill effects, enemy-only mixed BG gather arrival, expansion rosters/cards
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and optional-module combinations remain unfinished. No public gate is opened.
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## 13 September 2026 — Leader Skills setup, five disciplines and skilled capture
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The [first connected prototype](LEADER_SKILLS_RUNTIME.md) adds all fourteen
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@@ -18,7 +18,7 @@ Human controls show each permitted card's normal and battle text, select its
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leader, choose battle posture, and handle an optional own-leader revival draw.
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An undrawn revival offer shows no preview; drawing obliges a selection. All four
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AI profiles follow the same private offers and legal actions, prioritizing the
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five connected disciplines and hiding the assigned leader for battle. This
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five battle disciplines during skill selection and hiding the assigned leader for battle. This
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simple policy is not calibrated skill strategy.
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Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and
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@@ -61,8 +61,24 @@ Foreign gholas, expansion rosters and combined optional modules remain gated.
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Before enabling them, add response-driven automatic revival continuation
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coverage; the current before/after revival observer does not certify deferred
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Tleilaxu response chains. The other source-contract timing questions also remain
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open. Skill-specific movement, payments, information, rescues and retreats need
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their own connected controls and saved choices.
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open. Planetologist now has bounded movement and battle controls as described below.
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The other eight skills still need their payments, information, rescues, retreats
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and other effects connected.
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## Planetologist follow-up
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[Planetologist](PLANETOLOGIST_RULES.md) connects the explicit capped range bonus,
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two-origin movement to one destination, Fremen cancellation/replacement and a
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surviving skilled leader's +2 green-Special substitution with mandatory discard.
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The movement panel and weapon selector expose those choices; all four AI profiles
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can use the same physical action paths. Pending movement receipts survive JSON
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continuation and revalidate source custody before a response is spent.
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Six base factions remain the supported roster. Mixed BG origins are supported
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where ordinary rules determine the destination stance. Enemy-only mixed arrival
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still needs a combined flip response. Expansion faction/card/module combinations
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and full integrated acceptance remain unfinished. Eight other skill effects are
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still missing; this is partial prototype coverage.
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## Local prototype entry and evidence
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@@ -0,0 +1,216 @@
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# Planetologist rule contract
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Updated 13 September 2026. This note audits the movement and battle effects of the
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Planetologist Leader Skill against its physical card, the common Leader Skills
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rules, the GF9 base battle rules and designer Jack Reda's walkthrough. The connected prototype is described below; other Leader Skill effects remain separate work.
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## Printed effect and legal card role
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The physical Planetologist card instructs its owner to reveal one green
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Special card, other than a Cheap Hero, as part of the Battle Plan “in place of
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a weapon.” It adds 2 to that skilled leader disc and says to discard the
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Special after the battle. The card therefore creates a distinct legal role for
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the physical Special card:
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- it occupies the Battle Plan's weapon slot;
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- it is revealed as a Special used in place of a weapon, rather than converted
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into a Weapon Treachery Card;
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- it supplies no projectile, poison, lasgun or other attack and does not satisfy
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a skill or rule that requires an actual named Weapon type;
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- its printed utility effect is not activated; and
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- the exact physical card is committed to that plan and cannot also be spent
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for its ordinary effect, Karama, Truthtrance or another pending use.
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The designer gives Hajr and Thumper as examples, then specifically describes
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using Family Atomics for +2 without blowing the Shield Wall. This confirms
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that Planetologist grants an alternate battle use despite the Special card's
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ordinary phase or trigger. [Jack Reda walkthrough,
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10:36–11:05](https://www.youtube.com/watch?v=XT_azRVLq_0&t=636s)
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The substitution is available only when the assigned Planetologist leader is
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the leader actually used in the Battle Plan. Moving the skilled leader and
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skill card behind the shield as a bluff, then selecting another leader, turns
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off both skill bands. The other leader cannot place a green Special in the
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weapon slot through Planetologist. [GF9 *CHOAM & Richese* rulebook,
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p. 9](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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## Current base-deck inventory
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The current 33-card base deck contains these eligible printed green Special
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cards:
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| Printed card | Physical copies | Current identities |
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|---|---:|---|
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| Family Atomics | 1 | `effect: atomics` |
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| Weather Control | 1 | `effect: weather` |
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| Hajr | 1 | `effect: hajr` |
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| Tleilaxu Ghola | 1 | `effect: ghola` |
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| Harvester | 1 | `effect: harvester` |
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| Karama | 2 | `effect: karama` |
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| Truthtrance | 2 | `effect: truthtrance` |
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All nine physical copies may take the Planetologist weapon-slot role. Their
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ordinary timing does not need to be legal because that printed effect is not
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being played. A pending or already committed physical card remains unavailable
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because Planetologist does not create a second copy.
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Cheap Hero and Cheap Heroine are printed green Special components but are
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excluded. “Cheap Hero” is the rules' generic component class for both named
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copies; each instead occupies the leader position with strength zero. The base
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FAQ also says a Cheap Hero cannot substitute for a weapon or defense.
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[GF9 base rulebook and Q&A, pp. 10,
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23](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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For today's `baseDeck()`, `kind === 'special'` happens to select the nine
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eligible non-Hero copies. That coincidence is not the printed rule. Eligibility
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should be bound to a canonical printed-green-Special classification or explicit
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physical identities, because the code's generic `special` kind is also used by
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later expansion modules. The designer's Thumper example proves that expansion
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cards can qualify, but it does not make every future card encoded as `special`
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green or eligible.
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## Survival and scoring
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The common Leader Skills rule says a skill applies in the current battle unless
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its assigned leader is killed in that battle. Planetologist adds 2 to the leader
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disc, so the receipt is conditional on that exact leader surviving weapon,
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traitor and explosion resolution. If the leader dies, neither its printed
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strength nor the Planetologist +2 contributes to the battle total.
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[GF9 *CHOAM & Richese* rulebook, p.
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9](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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A captured skilled leader follows the expansion's general Harkonnen Q&A: the
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captor has only the lower battle band and only while actually using that
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captured leader. A surviving captured Planetologist may therefore use the same
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green-Special substitution and +2; the original faction has no normal movement
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band while the leader and skill are captured.
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## Mandatory discard
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The Special card's own final instruction is unconditional once it is revealed
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through this substitution: discard it after the battle. This is more specific
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than the base rule allowing an ordinary winner to keep cards played in its
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plan. The physical outcome is:
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| Battle outcome | Planetologist Special disposition |
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|---|---|
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| Ordinary win | Discard; the winner has no retention choice for this card. |
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| Ordinary loss | Discard under both the base loser rule and the skill card. |
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| Opponent reveals the Planetologist leader as a traitor | Discard with the traitored player's played cards; the leader dies and supplies no +2. |
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| Both leaders are traitors | Discard with the played cards; the Planetologist leader dies and supplies no +2. |
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| Lasgun–shield explosion | Discard after the battle; a killed Planetologist supplies no +2. |
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| Planetologist owner reveals the opposing leader as a traitor | Discard under Planetologist's later, card-specific instruction even though the base traitor winner ordinarily loses nothing. |
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The last row is a rules-specificity inference. No located publisher Q&A asks
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about Planetologist versus a successful traitor call. The physical Leader Skill
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plainly says to discard after the battle and prints no winner or traitor
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exception, so retaining it would require adding an exception absent from the
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later card. The [GF9 November 2020
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FAQ](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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confirms the general winner-retention rule, while the Planetologist card supplies
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the narrower override.
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“Unused bluff” needs a physical distinction. A green Special actually revealed
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in the weapon slot through Planetologist has been used in that alternate role
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and is discarded even when +2 cannot affect the result or the winner is decided
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by a traitor. A Special merely carried behind the shield but omitted from the
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Battle Plan remains in hand; no rule reveals or discards it. A plan using a
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different leader cannot legally commit the Special in Planetologist's role.
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## Persistent evidence
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The source archive at `/home/quintine/.local/share/dune/sources` contains:
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- `leader-skills-tabletopfinder-all-upscaled.png`, on which the complete
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Planetologist face is readable;
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- `leader-skills-designer-video-auto-transcript.txt`, with the Planetologist
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explanation at transcript seconds 594–666;
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- `choam-richese-rulebook-en.pdf` and its layout-preserving text extraction;
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and
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- `dune-rulebook-gf9-mirror.pdf` and its extraction, preserving the common
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battle disposition and traitor rules.
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The designer's [official expansion
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page](https://futurepastimes.com/dune-choam-richese) links the GF9 rulebook.
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The full local source hashes and retrieval URLs are recorded in
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`leader-skills-source-provenance.txt`.
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## Implementation boundary
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A focused implementation can expose the nine base physical copies as weapon
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slot choices only for the selected, concealed Planetologist leader. It should
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record the selected physical identity and alternate role in the sealed plan,
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apply +2 only after confirming that leader survives, suppress the card's native
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effect, and force exactly one discard after every revealed outcome. Rejected or
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canceled plan changes must release the reservation without discarding the card.
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Expansion eligibility should be added from each component's printed category,
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not inferred from the shared TypeScript `special` bucket. The traitor-winner
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discard row should remain documented as the explicit later-card reading because
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the sources contain no direct Q&A for that collision.
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## Normal movement and supported prototype
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The first band gives a choice for one movement: add one to normal range with a
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maximum of three, or gather physical forces from exactly two different territories
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to one shared destination using each group's ordinary range. These alternatives
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do not stack. Moving multiple selected sectors of the same territory remains one
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origin. Both groups retain normal storm, path, occupancy and force-selection rules;
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the combined move spends one movement. Hajr can provide another normal movement.
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See the [physical-card contract](LEADER_SKILLS_RULES.md) and the designer's
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[example](https://www.youtube.com/watch?v=XT_azRVLq_0&t=1153s).
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Fremen's native range and Planetologist are independent. With the range alternative,
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a distance-two move needs only ordinary range one plus Planetologist. Distance
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three without city ornithopters uses the Fremen advantage and opens its real
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Karama response. Cancellation leaves forces and the movement opportunity in place;
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the replacement may still use Planetologist. A gather using Fremen range two also
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retains that response, with both origins saved and revalidated before continuation.
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This applies the [existing cancellation contract](FREMEN_MOVEMENT_KARAMA_RULES.md),
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not a new phase-wide restriction or an automatic shortened destination.
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The [November 2020 FAQ, p. 4](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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and [base rules, p. 18](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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determine a common Bene Gesserit arrival stance when no other faction is present,
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or when existing BG forces determine the stance. The prototype supports mixed
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advisor/fighter origins in those cases, and uniform origins generally. Source
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advisor locks carry forward. Mixed origins entering an enemy-only territory need
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a combined advisor-flip/cancellation continuation and remain explicitly guarded;
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this is an implementation gap, not a rule that forbids every mixed move. No source
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was found granting a chosen group order that makes fighters arrive as advisors.
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The current runtime supports only the six base factions and the nine base green
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Special copies above. Expansion rosters, other optional modules, No-Field and
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Discovery/Richese flight combinations remain gated. Before enabling Ix, calculate
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range for each selected origin's own cyborgs and extend its cancellation trigger
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for Planetologist's added range. Aggregate elite counts must not lend one group's
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cyborg speed to a separate suboid-only origin. The expansion green-Special inventory
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must also be audited before admitting those physical cards.
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The movement control builds ordinary authoritative actions with an explicit range
|
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or gather choice. Bots use the same range helper and submit physical source/elite
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counts. Saved Fremen continuations bind the selected skill leader, choice and exact
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two-origin list; stale custody or receipts reject before spending a response card.
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The weapon selector exposes eligible Specials only for the selected skilled leader
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and explains +2 and mandatory discard. Bot candidates use that same eligibility and
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pair validation. This is a connected prototype with partial combination coverage,
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not complete Leader Skills compliance or a publication gate.
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## Verification evidence, 13 September 2026
|
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The final focused union passes 84 cases, including the 24-case Planetologist
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||||
union and existing skills, Fremen cancellation and battle quote regressions.
|
||||
Independent movement and battle review closed after the stale already-dead disc
|
||||
reproducer was fixed. First-choice tests prove all four bot profiles actually use
|
||||
both alternatives in suitable fixtures. Two source-bound full-game samples finish
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||||
with zero rejected actions and six saved restorations each; Basic executes both
|
||||
movement choices, Advanced executes boosted range. These do not establish full
|
||||
combination acceptance or calibrated difficulty ordering.
|
||||
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The browser journey verifies genuine setup, range availability, physical gather,
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||||
private refresh and the weapon selector's Special role. A separately staged battle
|
||||
in that new QA room verifies traitor-loss cleanup, one Special discard, skill death
|
||||
return and the unchanged Shield Wall. [The checkpoint record](IMPLEMENTATION_STATUS.md)
|
||||
separates those fixtures from the complete-game samples. Required broad check
|
||||
results, source fingerprints and saved-game comparisons are retained privately
|
||||
outside the checkout and reported in the verified commit.
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||||
@@ -16,7 +16,7 @@ Updated 13 September 2026. This is the authoritative navigation index for existi
|
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| Expansion Nexus families | Source audit coverage does not imply every panel is playable; consult later runtime records in the status log. | [Ixian Cunning](NEXUS_IXIAN_CUNNING_RULES.md), [Ixian replacement](NEXUS_IXIAN_REPLACEMENT_RULES.md), [Tleilaxu](NEXUS_TLEILAXU_RULES.md), [CHOAM](NEXUS_CHOAM_RULES.md), [Richese](NEXUS_RICHESE_RULES.md), [Ecaz](NEXUS_ECAZ_RULES.md), [Moritani](NEXUS_MORITANI_RULES.md) |
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| CHOAM Secret Ally | Absent-faction Collection trade spends one actual Worthless card and the Nexus for two bank spice. It is separate from native Cunning and Auditor; the battle inspection alternative remains missing. | [Prototype contract](NEXUS_CHOAM_SECRET_ALLY.md) |
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| Sapho movement | At a clean boundary, first reorders only remaining unstarted turns; completed turns stay completed. Advanced Guild must have finished or be absent. Last retains existing protection after Guild. | [Existing source contract](JUICE_OF_SAPHO_SOURCE_UPDATE.md#movement-firstlast), [runtime](JUICE_OF_SAPHO_RUNTIME.md) |
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| Leader Skills | Fourteen physical cards, variant setup order, public/hidden assignment, death return, own-leader revival and captured lower-band effects are sourced. Five battle disciplines and common lifecycle are prototyped; nine effects and combinations remain missing. Known skilled capture identifies the leader through its unique public card. | [Source contract](LEADER_SKILLS_RULES.md), [capture inference](LEADER_SKILLS_CAPTURE.md), [runtime](LEADER_SKILLS_RUNTIME.md) |
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| Leader Skills | Fourteen physical cards, variant setup order, public/hidden assignment, death return, own-leader revival and captured lower-band effects are sourced. Five battle disciplines, Planetologist movement/Special substitution and common lifecycle are prototyped; eight skills and combinations remain missing. Known skilled capture identifies the leader through its unique public card. | [Source contract](LEADER_SKILLS_RULES.md), [capture inference](LEADER_SKILLS_CAPTURE.md), [runtime](LEADER_SKILLS_RUNTIME.md), [Planetologist](PLANETOLOGIST_RULES.md) |
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| Discoveries | Preserve seven sourced Spice Cards and eight physical tokens, private faction peeks and Collection choices. Revealed locations are separate territories; only Jacurutu counts toward stronghold victory. Next-turn free entry, sole-occupant Cistern income and later-turn Ornithopter spending are prototyped; Jacurutu income, Testing Station and Shrine have bounded prototypes; Orgiz and contested/mixed cases remain pending. | [Component authority](DISCOVERY_COMPONENTS.md), [prototype boundary](DISCOVERY_PROTOTYPE.md) |
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| Guild Secret Ally | One explicit Guild-priced ordinary shipment; borrowed prices/routes preserve native identity. Free Fremen reinforcement remains a separate choice. | [Route contract](NEXUS_GUILD_SECRET_ALLY_RULES.md), [verified runtime](NEXUS_GUILD_SECRET_ALLY_RUNTIME.md) |
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| Homeworld custody and mobility | Physical home/visitor groups, population thresholds, tariffs and transport permissions retain distinct sources; Homeworld immunity is not universal immunity. | [Homeworld rules](HOMEWORLD_RULES.md), [benefits](HOMEWORLD_BENEFITS_RULES.md), [mobility](HOMEWORLD_MOBILITY_RULES.md), [invasion](HOMEWORLD_INVASION_RULES.md), [Guild transport](GUILD_HOMEWORLD_TRANSPORT_RULES.md) |
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Reference in new issue
Block a user