Sequence Advanced Charity from the First Player
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@@ -32,6 +32,12 @@ next player acts; support responses keep their own authorized actors. Basic
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and already-opened older Revival phases retain their current readiness timing.
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See [Revival source and preview scope](docs/ADVANCED_REVIVAL_ORDER.md).
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New Advanced Charity phases also follow First Player order counterclockwise.
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Wait for your turn, claim if eligible, then choose **Finish Charity turn**.
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CHOAM opening income and any cancellation response finish before the next seat
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acts. Basic and already-opened older phases retain concurrent readiness.
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See [Charity order and remaining scope](docs/ADVANCED_CHARITY_ORDER.md).
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Choose expansion families when creating the room. Before starting, the host can
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select **Leader Skills**, **Ecaz Treachery Cards** (the independent three-card
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variant), **Nexus Cards**, **Discoveries**, **Homeworlds**, **Tech Tokens** or
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