Sequence Advanced Charity from the First Player
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@@ -262,8 +262,12 @@ agreement must fit before the future phase and retain recipient restrictions.
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No chosen branch, timeline or prospective income is installed in a real game.
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Bare, grouped, mixed and combined payment questions use guarded current-phase
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payment/Charity packets. Positive acceptance reopens owned Charity readiness;
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own Ready cannot forfeit the necessary claim. After an actual claim or phase
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payment/Charity packets. Positive acceptance reopens Basic/unstamped Charity
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readiness. The [new ordered Advanced phase](ADVANCED_CHARITY_ORDER.md) instead
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retains a remaining owned entitlement while guides wait for its real turn;
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completed turns cannot reopen. Own Finish checks commitments before advancing,
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including the last player whose Finish immediately opens another phase.
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Own Ready cannot forfeit the necessary claim. After an actual claim or phase
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expiry it cannot be reserved again. Cumulative No caps and original history
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persist. Four profiles consume legal guides; strategy and calibration remain
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deferred. Native phase controls handle waiting before the actual Charity phase.
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