Connect optional Sandmaster collection on native Fremen worm rides
After legal placement, a living native Sandmaster may take one board spice from the single destination pile before faction arrival reactions. A ride has no intermediate ground route and never consumes normal movement. Multiple source sectors and typed elite forces earn one collection total. Each separate ride has its own opportunity. Decline and legacy actions retain ordinary riding; empty/ambiguous piles and unsupported module combinations suppress collection without preventing the ride. Share the public quote across server, destination checkbox and existing bot candidates. AI only gains minimal legal participation: no new destination policy or strength calibration. Keep base factions plus Leader Skills as the bounded scope; other expansion rosters/modules, Ecaz treachery and multiple positive piles remain guarded. Record the composition of printed worm-movement wording with the existing Sandmaster contract, including the existing per-distinct-movement inference. No combined-effect FAQ or complete module compliance is claimed. The room's atomic versioned write settles the physical transfer once before a pending Bene Gesserit reaction. Saved continuation resumes only the arrival and remaining ride queue. Ten new engine, control and SQLite cases cover Basic/Advanced custody, opt-out, legacy fields, rejected-action immutability, trainer visibility/control, public mode guards, private views, simultaneous duplicates, restarted arrivals, distinct queued rides and a genuine special-Karama worm through Nexus. Correct the shared shipment fixture to retain each faction's actual elite total and support Bene Gesserit as the opponent. Independent source and implementation review found no material defects. Focused work found and fixed the generic decision handler clearing the decision before the new quote, plus test-only fixture/type issues. Types, lint, 4894 offline tests, production build and 43 HTTP tests passed on unchanged source. Two genuine four-profile Leader Skills samples finished in 265 Basic and 211 Advanced actions, no rejected candidates, and 14 JSON restorations. Neither naturally encountered the new effect; targeted checks establish it. This is playability evidence, not AI calibration. Isolated browser room RMMA6LEF used a normally created Fremen seat and a conserved staged Advanced Leader Skills position. Selected two forces from each of two sectors, including one elite each, toggled collection off and on, then rode to Red Chasm. The UI showed four arrived forces and balance six before the opponent reaction. Refresh preserved that pending decision, balance and explanatory once-only collection history. The opponent's production-engine arrival response resumed to CHOAM charity; another refresh retained six spice and the private Chani traitor. Seat rows were unchanged. This is a targeted staged browser journey; screenshot and complete human-game acceptance remain open. All 1140 original rooms, 2385 seats and every original recovery, entry and handover row remain unchanged. HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, reset, migration, maintenance automation or usage check was needed. No mode or publication gate is opened. Verified source tree: 7996a37c13c71992d9bb6baf7016558615b98db064eda300ce19604b429b0d73
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@@ -85,6 +85,7 @@ import {
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} from './bot-mobility';
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import { planetologistLeader } from './planetologist-movement';
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import { sandmasterDefaultChoice } from './sandmaster-movement';
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import { sandmasterWormCollection } from './sandmaster-worm';
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import { faction } from './catalog';
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import { richeseCardDefinition } from './richese-cards';
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import { presenceAt } from './force-presence';
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@@ -2591,6 +2592,8 @@ function policyActions(g: GameView): Action[] {
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accept: true,
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territory: to.t,
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sector: to.s,
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...(sandmasterWormCollection(g, me.id, to.t, to.s)?.blocked === null
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? { sandmasterCollect: true } : {}),
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forces: Object.fromEntries(
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Object.entries(me.forces).filter(
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([key]) =>
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@@ -14,6 +14,7 @@ import { quoteSmugglerNoField, smugglerNoFieldModeSupported, type SmugglerNoFiel
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import { quoteSmugglerShipment, type SmugglerShipment } from './smuggler-shipment';
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import { createSmugglerBattle, settleSmugglerBattle, smugglerBattleModeSupported, smugglerBattlePlanBlock, smugglerBattlePile, smugglerBattleSignature, type SmugglerBattleReceipt } from './smuggler-battle';
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import { quoteSandmasterMovement, validateSandmasterMovement, type SandmasterMovement, type SandmasterOrder } from './sandmaster-movement';
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import { sandmasterWormCollection } from './sandmaster-worm';
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import { spiceBankerModeSupported, validateSpiceBankerSpend } from './spice-banker';
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import { quoteDiplomatDefense, diplomatDefenseModeSupported, type DiplomatDefenseQuote } from './diplomat-defense';
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import { ECAZ_START_FORCES, quoteEcazStartingForces } from './ecaz-setup';
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@@ -22257,6 +22258,10 @@ function applyActionInner(
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typeof action.accept === 'boolean',
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'Choose whether to ride Shai-Hulud.',
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);
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requireRule(action.sandmasterCollect === undefined || typeof action.sandmasterCollect === 'boolean',
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'Choose whether to collect spice with Sandmaster.');
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requireRule(action.accept || !action.sandmasterCollect,
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'Sandmaster collection requires an accepted worm ride.');
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if (action.accept) {
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const to = stringField(action.territory);
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const sector = integer(action.sector, 0, 18, 'Sector');
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@@ -22265,6 +22270,9 @@ function applyActionInner(
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'Choose another destination territory.',
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);
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allowedEntry(g, p, to, sector);
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const sandmaster = action.sandmasterCollect ? sandmasterWormCollection(g, p.id, to, sector, decision) : null;
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if (action.sandmasterCollect) requireRule(sandmaster && !sandmaster.blocked,
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sandmaster?.blocked ?? 'Sandmaster collection needs the living native trainer.');
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requireRule(
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action.forces &&
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typeof action.forces === 'object' &&
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@@ -22302,6 +22310,12 @@ function applyActionInner(
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g,
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`${p.name} rode Shai-Hulud with ${total} forces to ${territory(to).name}.`,
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);
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if (sandmaster) {
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g.spice[sandmaster.key!] = sandmaster.before - 1;
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p.spice++;
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log(g, `${p.name}'s Sandmaster collected 1 spice on arriving in ${territory(to).name} by worm. ${sandmaster.before - 1} spice remains in that pile. This ride does not consume normal movement.`,
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{ faction: p.faction, name: 'Sandmaster collection' });
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}
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const intruded = intrusion(g, p, to, { wormRide: true });
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if (
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openTerritoryEntry(
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+8
-8
@@ -3699,7 +3699,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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category: 'Advanced & expansions',
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coverage: 'Partial',
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developmentStage: 'Prototyped',
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summary: 'Fourteen physical skills, private assignment choices, five battle disciplines, Planetologist movement/battle effects and Suk Graduate rescues, Mentat/Bureaucrat scoring and Bureaucrat payment redirection, Sandmaster victory spice, Rihani exchanges, optional Smuggler shipping and unmodified battle collection, Sandmaster route collection, sealed Spice Banker battle spending and optional Diplomat base-defense copying in development tables. Other effects and combined-module acceptance remain unfinished.',
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summary: 'Fourteen physical skills, private assignment choices, five battle disciplines, Planetologist movement/battle effects and Suk Graduate rescues, Mentat/Bureaucrat scoring and Bureaucrat payment redirection, Sandmaster victory spice, Rihani exchanges, optional Smuggler shipping and unmodified battle collection, Sandmaster route and worm-ride collection, sealed Spice Banker battle spending and optional Diplomat base-defense copying in development tables. Other effects and combined-module acceptance remain unfinished.',
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steps: [
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'With this optional module, starting Treachery Cards are dealt after prediction and before skill assignment. Every faction privately receives two skills, keeps one, returns the other to the shuffled deck, and assigns its chosen card to an eligible leader. Skill and leader become public before traitor selection.',
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'Before Battle Plans, leave the skilled leader face up to keep its normal effect, or move it behind the shield for possible use. A face-up leader cannot be selected for the plan. Concealing it while choosing another leader gives neither effect. A leader that must be used because no alternative remains moves behind the shield automatically.',
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@@ -3709,7 +3709,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Planetologist chooses either one extra movement range (maximum three) or forces from two territories to one destination at normal range. These alternatives do not stack. The actual skilled leader can use an eligible green Special in the weapon slot for +2 if it survives; discard that Special after battle without activating its ordinary effect. Mixed advisor/fighter entry into an enemy-only territory and combined expansion modules remain unfinished.',
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'Suk Graduate returns one selected casualty to reserves while its leader stays face up, or lets its surviving battle leader save up to three: one stays in its original sector and the rest return to reserves. The effects do not stack. Advanced Atreides awaits the Kwisatz Haderach loss-count ruling; combined modules remain unfinished.',
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'A surviving selected Mentat adds two battle strength. A surviving selected Bureaucrat subtracts one from the opponent’s total per distinct stronghold occupied by that opponent; advisors do not count. Printed disc values and bounties stay unchanged.',
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'A living native Sandmaster may collect one spice per entered territory along a declared legal ground route. Choose each collection separately; canceled moves earn nothing. The initial source and a sector-only reposition earn nothing. Separate movements have separate collection opportunities. Multiple piles and special relocation remain unfinished.',
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'A living native Sandmaster may collect one spice per entered territory along a declared legal ground route. Choose each collection separately; canceled moves earn nothing. The initial source and a sector-only reposition earn nothing. Separate movements have separate collection opportunities. Native Fremen worm rides may collect once at the destination before faction arrival reactions, without a ground route or normal movement use. Multiple piles and other special relocation remain unfinished.',
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'A surviving skilled Sandmaster victory automatically adds three board spice to an existing pile in the battle territory, even with no surviving forces. Multiple piles await a placement ruling.',
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'Rihani normally inspects two random Traitor Deck cards privately, then reshuffles them. A surviving selected native Rihani also offers a separate optional draw of two. Decide before seeing them: once drawn, keep one new card and publicly reveal and return one unused old card. The other new card returns secretly. A captured Rihani grants only the optional exchange. Your private history records both samples; a card just called to win is already used.',
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'Smuggler can include one free accompanying force in an off-planet shipment into an empty territory. Select the entire physical total; three forces cost the ordinary price of two. The checkbox can decline this optional benefit. Guild rounding follows the free force. Richese may instead ship one separate free reserve force beside its owned No-Field into an empty territory; the marker retains its ordinary price and hidden value. Existing forces, including advisors, prevent the bonus; ordinary Fremen on-planet reinforcement has no bonus.',
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@@ -3718,16 +3718,16 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Mentat has a private developer preview for naming a specific weapon before posture and faction powers. The target privately shows the named held card or chooses another held card. It stays in hand and need not enter a Battle Plan. Every answer uses the same private response step; ordinary activation awaits the user’s timing-design decision. Empty hands skip without an answer. Private history records an observation, not a later hand guarantee.',
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'Bureaucrat may redirect two spice from a payment of at least five between two other players, once per phase. The payer still pays in full; the recipient receives two less. Declining keeps the use available for a later payment. Paid bribes qualify when transferred, with the remaining share still unavailable until Mentat Pause. Ordinary auctions, Guild income and Richese sales have connected payment paths; split funding, other payment families and combined modules remain unfinished.',
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'Smuggler records the existing battle-territory spice when plans reveal, capped by the selected leader’s unmodified strength. If that leader survives, it collects automatically even when losing or no forces remain. A captive pays its controller. Pending spice cannot fund the plan. Collection precedes Sandmaster’s addition; a drained pile receives none. Modified strength, multiple positive piles and combined modules remain guarded. Older saved battles keep their original behavior.',
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'Special Sandmaster relocation, Spice Banker normal income and Diplomat retreat remain missing. Foreign gholas, Face Dancers and combined modules remain unfinished. This development prototype does not enable public module starts.',
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'Other special Sandmaster relocation, Spice Banker normal income and Diplomat retreat remain missing. Foreign gholas, Face Dancers and combined modules remain unfinished. This development prototype does not enable public module starts.',
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...LEADER_SKILL_CARDS.map(card => `${card.name}. Normal: ${card.normal.join(' ')} Skilled battle: ${card.battle.join(' ')}`),
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],
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related: ['setup','choam-modules','implementation-checklist'],
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checklist: [
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{ area:'Implementation',status:'Partial',detail:'Exact fourteen-card custody, source-ordered setup, public capture, concealment, death and own revival connect five role bonuses, Planetologist movement/Special substitution and Suk Graduate casualty rescue. Rihani inspection/exchange and lower Mentat/Bureaucrat/Sandmaster effects are connected. Smuggler normal reserve shipping, the owned Richese No-Field companion, unmodified battle collection and optional Sandmaster ground-route collection are connected. A separately opted-in Mentat preview connects private pre-plan questions and historical observations while ordinary activation awaits the uniform-response decision. Spice Banker lower spending and native Diplomat base Shield/Snooper copying are connected; Spice Banker normal income, other remaining bands, Diplomat retreat and combined modules remain missing. Bureaucrat redirects supported third-party auction, shipment and bribe payments with exact saved once-per-phase use.',evidence:['game/leader-skill-cards.ts','game/leader-skills.ts','game/leader-skill-combat.ts','game/suk-graduate.ts','game/rihani-decipherer.ts','game/mentat-question.ts','game/bureaucrat-payment.ts','game/leader-skill-battle-board.ts','game/smuggler-shipment.ts','game/smuggler-no-field.ts','game/smuggler-battle.ts','game/spice-banker.ts','game/sandmaster-movement.ts','game/diplomat-defense.ts','game/engine.ts'] },
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{ area:'Player controls',status:'Partial',detail:'Private card/leader selection, readable inspectors, public battle posture and revival draw/decline, Planetologist range/gather controls, Special weapon selection and Suk Graduate physical rescue choices are connected. Rihani has private history and separate keep-new/reveal-old controls; automatic battle effects need no confirmation. Smuggler has explicit ordinary shipping opt-out and No-Field companion opt-in with physical-versus-priced force counts, plus automatic surviving-leader battle collection with reveal-time guidance. Banker exposes separate sealed spending and authorized inspection. Sandmaster exposes explicit legal routes and per-territory collection choices. Diplomat offers a named committed Worthless choice or decline after public reveal. Bureaucrat offers redirect or full payment with explicit recipient amounts and deferred bribe custody. Remaining effect controls are missing.',evidence:['components/leader-skills.tsx','components/planetologist-movement.tsx','components/suk-graduate.tsx','components/rihani-decipherer.tsx','components/mentat-question.tsx','components/bureaucrat-payment.tsx','components/leader-skill-battle-guide.tsx','components/smuggler-shipment.tsx','components/spice-banker.tsx','components/sandmaster-movement.tsx','components/diplomat-defense.tsx','components/game-table.tsx'] },
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{ area:'AI',status:'Partial',detail:'All four profiles use private offers, legal visibility/revival actions and Planetologist movement/battle candidates and legal Suk Graduate rescues, Rihani exchanges, shared battle scoring, Smuggler reserve/owned No-Field shipments and unmodified collection plans, Sandmaster route collection funded Banker commitments and optional Diplomat copying from public revealed defenses. Bureaucrat uses the public payee alliance to redirect enemy income or preserve allied income. These are legal prototype paths; complete skill strategy and difficulty calibration remain unfinished.',evidence:['game/bots.ts'] },
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{ area:'Documentation',status:'Partial',detail:'All fourteen faces and common rules are recorded. Skilled capture follows public physical-card custody; replacement entitlement and other material timing interpretations remain explicit.',evidence:['docs/LEADER_SKILLS_RULES.md','docs/LEADER_SKILLS_CAPTURE.md','docs/LEADER_SKILLS_RUNTIME.md','docs/PLANETOLOGIST_RULES.md','docs/SUK_GRADUATE_RULES.md','docs/LEADER_BATTLE_EFFECTS.md','docs/MENTAT_QUESTION.md','docs/BUREAUCRAT_PAYMENTS.md','docs/SMUGGLER_SHIPMENT.md','docs/SPICE_BANKER_RUNTIME.md','docs/DIPLOMAT_DEFENSE.md'] },
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{ area:'Verification',status:'Partial',detail:'Focused inventory, scoring, Voice, capture, saved private setup/revival Planetologist movement/cancellation and Suk Graduate casualty/SQLite checks, plus Rihani privacy/concurrent recovery battle-effect regressions and Smuggler shipment and battle collection, losing/captured survival, Sandmaster order, explosion, legacy and concurrent recovery, and Banker funding, death, traitor, privacy and concurrent settlement checks cover this boundary. Diplomat checks cover self-protection, mandatory discard, public-choice privacy, concurrent saved decisions and legacy continuation. Bureaucrat checks cover once-per-phase use, private source receipts and resumed payment custody. Sample games and browser continuation are recorded separately; full module acceptance remains open.',evidence:['tests/leader-skills-engine.test.ts','tests/leader-skills-capture.test.ts','tests/leader-skills-recovery.test.ts','tests/leader-skills-controls.test.ts','tests/suk-graduate.test.ts','tests/suk-graduate-recovery.test.ts','tests/leader-battle-effects.test.ts','tests/leader-battle-effects-recovery.test.ts','tests/leader-battle-effects-controls.test.tsx','tests/mentat-question.test.ts','tests/mentat-question-bots.test.ts','tests/mentat-question-controls.test.tsx','tests/mentat-question-recovery.test.ts','tests/bureaucrat-payment.test.ts','tests/bureaucrat-payment-controls.test.tsx','tests/bureaucrat-payment-bots.test.ts','tests/bureaucrat-payment-recovery.test.ts','tests/smuggler-battle.test.ts','tests/smuggler-battle-recovery.test.ts','tests/smuggler-shipment.test.ts','tests/smuggler-shipment-controls.test.tsx','tests/smuggler-shipment-recovery.test.ts','tests/smuggler-no-field.test.ts','tests/smuggler-no-field-controls.test.tsx','tests/smuggler-no-field-recovery.test.ts','tests/spice-banker.test.ts','tests/spice-banker-recovery.test.ts','tests/spice-banker-controls.test.tsx','tests/sandmaster-movement.test.ts','tests/sandmaster-movement-recovery.test.ts','tests/sandmaster-movement-controls.test.tsx','tests/diplomat-defense.test.ts','tests/diplomat-defense-controls.test.tsx','tests/diplomat-defense-recovery.test.ts'] },
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{ area:'Implementation',status:'Partial',detail:'Exact fourteen-card custody, source-ordered setup, public capture, concealment, death and own revival connect five role bonuses, Planetologist movement/Special substitution and Suk Graduate casualty rescue. Rihani inspection/exchange and lower Mentat/Bureaucrat/Sandmaster effects are connected. Smuggler normal reserve shipping, the owned Richese No-Field companion, unmodified battle collection and optional Sandmaster ground-route and native Fremen worm-ride collection are connected. A separately opted-in Mentat preview connects private pre-plan questions and historical observations while ordinary activation awaits the uniform-response decision. Spice Banker lower spending and native Diplomat base Shield/Snooper copying are connected; Spice Banker normal income, other remaining bands, Diplomat retreat and combined modules remain missing. Bureaucrat redirects supported third-party auction, shipment and bribe payments with exact saved once-per-phase use.',evidence:['game/leader-skill-cards.ts','game/leader-skills.ts','game/leader-skill-combat.ts','game/suk-graduate.ts','game/rihani-decipherer.ts','game/mentat-question.ts','game/bureaucrat-payment.ts','game/leader-skill-battle-board.ts','game/smuggler-shipment.ts','game/smuggler-no-field.ts','game/smuggler-battle.ts','game/spice-banker.ts','game/sandmaster-movement.ts','game/sandmaster-worm.ts','game/diplomat-defense.ts','game/engine.ts'] },
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{ area:'Player controls',status:'Partial',detail:'Private card/leader selection, readable inspectors, public battle posture and revival draw/decline, Planetologist range/gather controls, Special weapon selection and Suk Graduate physical rescue choices are connected. Rihani has private history and separate keep-new/reveal-old controls; automatic battle effects need no confirmation. Smuggler has explicit ordinary shipping opt-out and No-Field companion opt-in with physical-versus-priced force counts, plus automatic surviving-leader battle collection with reveal-time guidance. Banker exposes separate sealed spending and authorized inspection. Sandmaster exposes explicit legal routes, per-territory collection choices and an optional worm-destination checkbox. Diplomat offers a named committed Worthless choice or decline after public reveal. Bureaucrat offers redirect or full payment with explicit recipient amounts and deferred bribe custody. Remaining effect controls are missing.',evidence:['components/leader-skills.tsx','components/planetologist-movement.tsx','components/suk-graduate.tsx','components/rihani-decipherer.tsx','components/mentat-question.tsx','components/bureaucrat-payment.tsx','components/leader-skill-battle-guide.tsx','components/smuggler-shipment.tsx','components/spice-banker.tsx','components/sandmaster-movement.tsx','components/sandmaster-worm.tsx','components/diplomat-defense.tsx','components/game-table.tsx'] },
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{ area:'AI',status:'Partial',detail:'All four profiles use private offers, legal visibility/revival actions and Planetologist movement/battle candidates and legal Suk Graduate rescues, Rihani exchanges, shared battle scoring, Smuggler reserve/owned No-Field shipments and unmodified collection plans, Sandmaster route and worm collection, funded Banker commitments and optional Diplomat copying from public revealed defenses. Bureaucrat uses the public payee alliance to redirect enemy income or preserve allied income. These are legal prototype paths; complete skill strategy and difficulty calibration remain unfinished.',evidence:['game/bots.ts'] },
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{ area:'Documentation',status:'Partial',detail:'All fourteen faces and common rules are recorded. Skilled capture follows public physical-card custody; replacement entitlement and other material timing interpretations remain explicit.',evidence:['docs/LEADER_SKILLS_RULES.md','docs/LEADER_SKILLS_CAPTURE.md','docs/LEADER_SKILLS_RUNTIME.md','docs/PLANETOLOGIST_RULES.md','docs/SUK_GRADUATE_RULES.md','docs/LEADER_BATTLE_EFFECTS.md','docs/MENTAT_QUESTION.md','docs/BUREAUCRAT_PAYMENTS.md','docs/SMUGGLER_SHIPMENT.md','docs/SPICE_BANKER_RUNTIME.md','docs/SANDMASTER_WORM.md','docs/DIPLOMAT_DEFENSE.md'] },
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{ area:'Verification',status:'Partial',detail:'Focused inventory, scoring, Voice, capture, saved private setup/revival Planetologist movement/cancellation and Suk Graduate casualty/SQLite checks, plus Rihani privacy/concurrent recovery battle-effect regressions and Smuggler shipment and battle collection, losing/captured survival, Sandmaster order, explosion, legacy and concurrent recovery, and Banker funding, death, traitor, privacy and concurrent settlement checks cover this boundary. Diplomat checks cover self-protection, mandatory discard, public-choice privacy, concurrent saved decisions and legacy continuation. Bureaucrat checks cover once-per-phase use, private source receipts and resumed payment custody. Sandmaster worm checks cover typed forces, decline, saved arrival reactions, concurrent writes, repeated distinct rides and special-Karama origin. Sample games and browser continuation are recorded separately; full module acceptance remains open.',evidence:['tests/leader-skills-engine.test.ts','tests/leader-skills-capture.test.ts','tests/leader-skills-recovery.test.ts','tests/leader-skills-controls.test.ts','tests/suk-graduate.test.ts','tests/suk-graduate-recovery.test.ts','tests/leader-battle-effects.test.ts','tests/leader-battle-effects-recovery.test.ts','tests/leader-battle-effects-controls.test.tsx','tests/mentat-question.test.ts','tests/mentat-question-bots.test.ts','tests/mentat-question-controls.test.tsx','tests/mentat-question-recovery.test.ts','tests/bureaucrat-payment.test.ts','tests/bureaucrat-payment-controls.test.tsx','tests/bureaucrat-payment-bots.test.ts','tests/bureaucrat-payment-recovery.test.ts','tests/smuggler-battle.test.ts','tests/smuggler-battle-recovery.test.ts','tests/smuggler-shipment.test.ts','tests/smuggler-shipment-controls.test.tsx','tests/smuggler-shipment-recovery.test.ts','tests/smuggler-no-field.test.ts','tests/smuggler-no-field-controls.test.tsx','tests/smuggler-no-field-recovery.test.ts','tests/spice-banker.test.ts','tests/spice-banker-recovery.test.ts','tests/spice-banker-controls.test.tsx','tests/sandmaster-movement.test.ts','tests/sandmaster-movement-recovery.test.ts','tests/sandmaster-movement-controls.test.tsx','tests/sandmaster-worm.test.ts','tests/sandmaster-worm-controls.test.tsx','tests/sandmaster-worm-recovery.test.ts','tests/diplomat-defense.test.ts','tests/diplomat-defense-controls.test.tsx','tests/diplomat-defense-recovery.test.ts'] },
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],
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},
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{
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@@ -0,0 +1,49 @@
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import type { Game, GameView } from './engine';
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import { splitLocation, validGameLocation } from './board';
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import { faction } from './catalog';
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import { sandmasterLeader, sandmasterModeSupported } from './sandmaster-movement';
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export type SandmasterWormCollection = {
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leader: string;
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key: string | null;
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before: number;
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blocked: string | null;
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};
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/** A worm ride names a destination, not a traversed ground route. */
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export function sandmasterWormCollection(
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game: Game | GameView,
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player: string,
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destination: string,
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sector: number,
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decision: Game['decision'] | GameView['decision'] = game.decision,
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): SandmasterWormCollection | null {
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const leader = sandmasterLeader(game, player);
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if (!leader || game.phase !== 1 || decision?.kind !== 'wormRide' ||
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decision.player !== player ||
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game.players.find(p => p.id === player)?.faction !== 'fremen') return null;
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const blocked = (reason: string): SandmasterWormCollection =>
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({ leader, key: null, before: 0, blocked: reason });
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if (!sandmasterModeSupported(game) || game.ecazTreachery ||
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game.players.some(p => faction(p.faction).expansion !== 'base'))
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return blocked('Sandmaster worm collection with other optional modules is still being integrated.');
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if (destination === decision.territory ||
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!validGameLocation(game, destination, sector) || sector === game.storm)
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return blocked('Choose a different legal destination for the worm ride.');
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const piles = Object.entries(game.spice)
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.filter(([key]) => splitLocation(key).territory === destination);
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if (piles.some(([key, amount]) => {
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const at = splitLocation(key);
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return !validGameLocation(game, at.territory, at.sector) ||
|
||||
key !== `${at.territory}:${at.sector}` || !Number.isSafeInteger(amount) || amount < 0;
|
||||
})) return blocked('Sandmaster needs a valid destination spice pile.');
|
||||
const positive = piles.filter(([, amount]) => amount > 0);
|
||||
if (positive.length > 1)
|
||||
return blocked('Sandmaster collection among multiple spice piles awaits its allocation ruling.');
|
||||
if (!positive.length) return blocked('There is no spice to collect at this destination.');
|
||||
const [key, before] = positive[0];
|
||||
const spice = game.players.find(p => p.id === player)?.spice;
|
||||
if (!Number.isSafeInteger(spice) || !Number.isSafeInteger(spice! + 1))
|
||||
return blocked('Sandmaster collection needs a valid spice balance.');
|
||||
return { leader, key, before, blocked: null };
|
||||
}
|
||||
Reference in new issue
Block a user