Connect bounded Fremen Nexus worm-riding Betrayal
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@@ -3581,6 +3581,14 @@ export function GameTable({
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: ' This blow is closed to Harvester.'}
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</p>
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)}
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{g.phase === 1 &&
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g.players.some((player) => player.faction === 'fremen' && player.fremenNexusWormBlocked) && (
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<p className="notice">
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Fremen Nexus Betrayal was spent before the spice blow.
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Fremen cannot ride worms this turn; ordinary worm effects
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and Nexus negotiations still resolve.
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</p>
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)}
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{g.phase === 1 && g.nexus && !g.spiceWindow && (
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<>
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<p className="muted">
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@@ -16,11 +16,17 @@ export function NexusFremenBetrayal({ game, act, busy }: Props) {
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<section aria-label="Fremen Nexus Betrayal" className="space-y-3 rounded-lg border border-[#a88b60]/50 p-3">
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<h3>Fremen Nexus · Betrayal</h3>
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<p>{nexusCardReference('fremen').betrayal}</p>
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{fremen && <p className="fine">This bounded use suppresses {fremen.name}’s native two-territory movement advantage for the rest of this turn. Independent ornithopters remain available. Suppressing worm riding is not yet connected.</p>}
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{fremen && <p className="fine">
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{offer.mode === 'worm'
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? `Declare before the first spice blow: ${fremen.name} cannot take ordinary or Cunning worm rides this turn. Worm destruction, survival, protection and Nexus still resolve.`
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: `This use suppresses ${fremen.name}’s native two-territory movement advantage for the rest of this turn. Independent ornithopters remain available.`}
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</p>}
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{offer.blocked && <p className="notice">{offer.blocked}</p>}
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<Button className="game-action min-h-11 whitespace-normal" disabled={busy || !action}
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onClick={() => { if (!busy && action) act(action); }}>
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Use Betrayal: suppress Fremen movement range
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{offer.mode === 'worm'
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? 'Use Betrayal: prevent worm riding this turn'
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: 'Use Betrayal: suppress Fremen movement range'}
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</Button>
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</section>
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);
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