Connect physical Jacurutu allocation and cumulative station choices
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@@ -5,6 +5,65 @@ partial rules coverage. It connects physical components, real actions, private
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controls, AI choices and saved continuation. Normal public Discovery and
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Advanced start gates, and the publication gate, remain closed.
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## Recommended physical dial and cumulative storm choices — 14 October 2026
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Under the user's choose-recommended-option priority, the prototype now selects
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two explicit implementation interpretations without another question:
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the defeated Jacurutu player identifies the physical reading of their revealed
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dial, and each Testing Station non-advisor occupant chooses once in original
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storm order, cumulatively. These are not separately answered numerical user
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rulings or newly located publisher clarifications. Controls label them provisional.
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Jacurutu's owned event and canonical ordinary/elite/paid allocation choices
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pause before support, casualties, card cleanup or rewards mutate. A chosen
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reading must match all four original commitment fields. Only opposing undialed
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counters actually sent to the Tanks earn spice. Original Harass returns bind
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their already selected physical dial; actual withdrawal/retreat counters are
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excluded. Unique readings stay automatic. Native resolution resumes once;
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its subsequent ordinary city Collection remains separate.
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Genuine Advanced Emperor/Atreides/Guild setup draws the original Hagga Basin
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Discovery, places the actual Jacurutu supply token at printed Gara Kulon8,
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ships one ordinary/one Sardaukar, inspects/reveals it and free-enters next turn.
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An actual opposing shipment and declared battle produce dial2/support1:
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Sardaukar-only earns1; ordinary-plus-Sardaukar earns0. Both destroy the same two
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losing counters, spend original support once and resume native Collection.
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The same original dial1/support0 position earns1 automatically. All four
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properly configured legal bot policies choose an offered physical reading.
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Testing Station preserves the original natural source/base/from/token and
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existing sole-frame signatures. A two-owner signed queue stores original storm
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order and one delta per owner. First choice leaves storm/protection untouched;
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second starts one final traversal. Choices use current cumulative distance,
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bounded0..40. Wrong owner/event/index, replay and Weather Control fail closed.
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No new route, station token, starting army or source is fabricated.
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Genuine Ecaz/Guild/Fremen/Emperor setup retains every original starting army:
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real paid shipment, Collection reveal, next-turn entry, worm Nexus, reciprocal
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alliance and allied shipment yield two station occupants. Earlier natural
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sole-occupant opportunities use the real Keep control. The Advanced path also
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finishes its original Guild interception before checking the arrival. Original
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unplayed Spice ordering and actual supply lottery are explicitly staged.
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Actual390px Jacurutu selection settles Emperor6→5, opposing Atreides9→10
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(support−2, reward1, original city2) and the same two Tanks/one elite; observer
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Guild13→14 retains its original Collection. Actual station Guild+1 changes
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pending2→3 without moving storm3; Ecaz−1 then moves it once to5 and opens
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Spice Blow, preserving both original garrisons. Browser errors empty; no root
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overflow. `/tmp/dune-discovery-choice-ui-proof.json` records private local proof.
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No complete-module, broad-assurance or deployed acceptance is claimed.
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Evidence: `tests/fixture-jacurutu-mixed-dial.ts`,
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`tests/jacurutu-mixed-dial-runtime.test.ts`,
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`tests/fixture-testing-station-contest.ts`,
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`tests/testing-station-contest-runtime.test.ts`, and the original
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`tests/discovery-battle.test.ts` / `tests/discovery-storm.test.ts`.
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Frozen related12-file union104/104, types/lint and app build pass. The build
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retains existing module-registration, chunk-size and route-classification
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warnings. Throwaway native probes are removed; permanent tests exercise
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source/actor/transition/payment boundaries, not wording or fixture-copy echoes.
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## Mixed E1/E2 and paired E3 Nexus — 7 October 2026
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Original native Nx/Discovery now admits both selected Ix+CHOAM families
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@@ -583,9 +642,10 @@ Focused native cases are in `tests/discovery-module-profile.test.ts`,
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`tests/discovery-native-marker-runtime.test.ts` and
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`tests/discovery-native-e3-runtime.test.ts`. Fixtures explicitly label controlled
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unplayed Spice order, placement lottery and conserved counter/card/identity
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positions; clocks, choices and outcomes use original producers. This does not
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resolve contested Cistern/Testing Station/Orgiz, shared-payer theft, mixed-dial
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Jacurutu, complete module strategy or public-start/deployed acceptance.
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positions; clocks, choices and outcomes use original producers. At that earlier
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checkpoint, contested benefits and mixed-dial Jacurutu remained unresolved.
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The 14 October recommended dial and station interpretations supersede those two
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guards; Cistern/Orgiz, shared-payer theft, strategy and full acceptance remain open.
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### Bounded runtime evidence
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@@ -780,16 +840,16 @@ conversion was fabricated.
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another payment. Unresolved Ecaz shared lots and contested Orgiz occupation
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withhold their uncertain transfers, not the ordinary Collection phase.
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- **Jacurutu:** winning a battle here automatically grants one bank spice per
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opposing undialed physical force sent to the Tanks. Winner casualties and
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pre-existing Tanks do not count. Ordinary and unambiguous Advanced plans are
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playable. Mixed normal/elite plans with different possible physical counts
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leave an explicit unpaid gap pending the allocation ruling below.
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- **Ecological Testing Station:** a sole non-advisor occupant receives an owned
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decrease/keep/increase choice after the ordinary storm-card window closes,
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before traversal and CHOAM/Fremen protection. The original natural dial/card
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source, turn, physical station and chosen distance remain bound through saved
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protection and typed loss continuations. Weather Control bypasses the station.
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- **Jacurutu:** one bank spice per opposing undialed physical counter actually
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sent to the Tanks. Unique readings remain automatic. For different possible
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counts, the defeated owner selects an exact legal ordinary/elite/paid reading
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before settlement under the provisional 14 October interpretation. Original
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withdrawal/retreat counters never count; winner losses and old Tanks do not.
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- **Ecological Testing Station:** each non-advisor occupant chooses once in
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original storm order after the ordinary storm-card window and before traversal.
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Adjustments accumulate on current movement; bounds0..40 and original source
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remain authoritative. Weather Control bypasses the station. Sequential
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cumulative ordering is a visibly provisional implementation interpretation.
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- **Shrine:** current non-advisor occupation of the publicly revealed location
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authorizes Truthtrance as Karama or Karama as Truthtrance in the existing effect
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paths. Cards retain their physical identity and custody. A committed converted
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@@ -839,24 +899,23 @@ trigger described above. Two fighters occupying Orgiz still withhold theft.
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An Ecaz shared lot or inconsistent collected payers withholds that territory's
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transfer; independent territories and ordinary Collection proceed.
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The Testing Station's two-occupant case leaves ordering and cumulative adjustment
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unresolved. The prototype opens only the sole-occupant path and continues an
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ordinary storm without that contested benefit. Choosing after the ordinary
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storm-card window is an implementation timing interpretation: the printed
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source specifies the Storm phase and excludes Weather Control, but does not
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supply a separate station/card priority order. A legacy pending storm without
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new source metadata keeps its existing movement; a subsequent naturally
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produced storm can use the station. No source is inferred from display logs.
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The 14 October recommended prototype selects one cumulative adjustment per
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Testing Station occupant in original storm order. The printed source specifies
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the Storm phase and excludes Weather Control but does not give a separate
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station/card priority or contested-order FAQ. The selected ordering remains an
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implementation interpretation, not publisher authority. Existing sole-occupant
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signed frames remain valid; no original movement is invented for a legacy
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pending storm without source metadata.
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Jacurutu's text says opposing **undialed forces**, not a numeric wheel difference.
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Advanced combat permits different physical allocations: an Emperor with one
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ordinary force and one Sardaukar, dial two and one paid support, can dial the
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supported Sardaukar alone or the supported ordinary plus unsupported Sardaukar.
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Those choices leave one or zero undialed counters. The existing loser resolution
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has no physical allocation choice. The user question asks whether the defeated
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player should select those counters; it remains pending. The prototype records
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the unpaid gap instead of silently choosing a reward. Source: publisher-authored
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Ecaz & Moritani rulebook p13, with no clarification in its bundled Q&A.
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Those choices leave one or zero undialed counters. The 14 October prototype
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selects the recommended defeated-player physical allocation before any battle
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mutation. The former unpaid-gap guard is removed; numeric wheel subtraction
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alone remains invalid. Publisher-authored Ecaz & Moritani p13 supplies the
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undialed-counter trigger, not this choice timing. No new clarification is claimed.
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## Evidence and next dependencies
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@@ -925,10 +984,10 @@ to Spice Blow. Refresh restored the same station forces and private Snooper.
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This is targeted control/recovery evidence, not an unmodified complete game.
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The 187 opening saved rooms remain preserved; no server restart was needed.
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1. Resolve contested Cistern/Orgiz/Testing Station benefits, Ecaz shared-lot
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Orgiz allocation and Jacurutu's mixed physical dial allocation; complete
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remaining controls and effects when settled. Basic's per-collected-deposit
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Orgiz interpretation remains provisional; the Advanced count is source-cut over.
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1. Resolve contested Cistern/Orgiz benefits and Ecaz shared-lot Orgiz allocation.
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Jacurutu mixed dial and Testing Station order now use the visible recommended
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interpretations above. Basic Orgiz remains provisional per collected deposit;
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the Advanced territory count is source-cut over.
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2. Integrate combined modules and complete games, then refine interaction,
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strategy and presentation coverage before opening normal start gates.
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3. Use the existing prototype starter and saved-room verification for further
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