Offer Semuta choice after winner battle card batch
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@@ -495,15 +495,16 @@ void test('a completed clean Ornithopter flight offers the retired card before i
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assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
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});
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void test('a clean winner-selected battle card can be claimed after the resolved battle', () => {
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void test('clean winner-selected battle cards allow one committed Semuta choice after resolution', () => {
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const { g, semuta, hajr } = fixture();
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player(g, 'a').hand = [];
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g.deck.push(hajr);
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const weaponIndex = g.deck.findIndex(card => card.kind === 'projectile');
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const [weapon] = g.deck.splice(weaponIndex, 1);
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const [shield] = g.deck.splice(g.deck.findIndex(card => card.kind === 'shield'), 1);
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const [defense] = g.deck.splice(g.deck.findIndex(card => card.kind === 'snooper'), 1);
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assert.ok(weapon && defense);
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player(g, 'a').hand.push(weapon);
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assert.ok(weapon && shield && defense);
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player(g, 'a').hand.push(weapon, shield);
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player(g, 'e').hand.push(defense);
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for (const id of ['a', 'e']) {
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player(g, id).forces = { 'arrakeen:10': 5 };
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@@ -528,13 +529,13 @@ void test('a clean winner-selected battle card can be claimed after the resolved
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type: 'battlePreparationReady', event: battle.battle!.preLeader!.event,
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});
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battle = applyAction(battle, 'a', { type: 'battlePlan', dial: 2, support: 2,
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leader: player(battle, 'a').leaders[0].id, weapon: weapon.id });
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leader: player(battle, 'a').leaders[0].id, weapon: weapon.id, defense: shield.id });
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battle = applyAction(battle, 'e', { type: 'battlePlan', dial: 0, support: 0,
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leader: player(battle, 'e').leaders[0].id, defense: defense.id });
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battle = applyAction(battle, 'a', { type: 'traitorCall', call: false });
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battle = applyAction(battle, 'e', { type: 'traitorCall', call: false });
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assert.equal(battle.decision?.kind, 'battleCards');
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const pending = applyAction(battle, 'a', { type: 'decision', discard: [weapon.id] });
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const pending = applyAction(reload(battle), 'a', { type: 'decision', discard: [weapon.id] });
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assert.equal(pending.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(pending.discard.filter(card => card.id === weapon.id).length, 1);
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@@ -562,4 +563,40 @@ void test('a clean winner-selected battle card can be claimed after the resolved
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for (const p of claimed.players)
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assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
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assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
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const multiple = applyAction(reload(battle), 'a', {
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type: 'decision', discard: [weapon.id, shield.id],
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});
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assert.equal(multiple.pendingTreacheryDiscard?.batch.entries.length, 2);
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assert.equal(multiple.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.deepEqual(viewGame(multiple, 'e').semutaReaction?.candidates, []);
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const multiEvent = multiple.pendingTreacheryDiscard!.batch.event;
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const committed = applyAction(reload(multiple), 'r', { type: 'semutaCommit', event: multiEvent });
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assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
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assert.deepEqual(viewGame(committed, 'r').semutaReaction?.candidates.map(card => card.id),
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[weapon.id, shield.id]);
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assert.deepEqual(viewGame(committed, 'a').semutaReaction?.candidates, []);
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assert.equal(player(committed, 'r').hand.some(card => card.id === semuta.id), true);
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assert.equal(committed.discard.filter(card => card.id === weapon.id || card.id === shield.id).length, 2);
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const snapshot = JSON.stringify(committed);
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assert.throws(() => applyAction(committed, 'e', {
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type: 'semutaSelect', event: multiEvent, card: weapon.id,
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}));
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assert.equal(JSON.stringify(committed), snapshot);
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assert.deepEqual(normalizeAutomaticGame(reload(committed)), reload(committed));
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const selected = applyAction(reload(committed), 'r', botActions(viewGame(committed, 'r'))[0]!);
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assert.equal(selected.pendingTreacheryDiscard, null);
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assert.equal(player(selected, 'r').hand.filter(card => card.id === weapon.id).length, 1);
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assert.equal(selected.discard.some(card => card.id === shield.id), true);
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assert.equal(selected.discard.filter(card => card.id === semuta.id).length, 1);
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assert.deepEqual(inventory(selected), original);
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assert.deepEqual(settled(selected), settled(declined));
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const alternate = applyAction(reload(committed), 'r', {
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type: 'semutaSelect', event: multiEvent, card: shield.id,
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});
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assert.equal(alternate.pendingTreacheryDiscard, null);
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assert.equal(player(alternate, 'r').hand.filter(card => card.id === shield.id).length, 1);
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assert.equal(alternate.discard.filter(card => card.id === weapon.id).length, 1);
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assert.equal(alternate.discard.filter(card => card.id === semuta.id).length, 1);
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assert.deepEqual(inventory(alternate), original);
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assert.deepEqual(settled(alternate), settled(declined));
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});
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@@ -324,10 +324,12 @@ void test('authenticated clean Semuta producers claim once through restart and r
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seat(battleStart, ids[0]).hand.push(battleSemuta);
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const weapon = battleStart.deck.splice(
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battleStart.deck.findIndex(card => card.kind === 'projectile'), 1)[0];
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const shield = battleStart.deck.splice(
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battleStart.deck.findIndex(card => card.kind === 'shield'), 1)[0];
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const defense = battleStart.deck.splice(
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battleStart.deck.findIndex(card => card.kind === 'snooper'), 1)[0];
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assert.ok(weapon && defense);
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seat(battleStart, ids[1]).hand.push(weapon);
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assert.ok(weapon && shield && defense);
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seat(battleStart, ids[1]).hand.push(weapon, shield);
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seat(battleStart, ids[2]).hand.push(defense);
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for (const id of [ids[1], ids[2]]) {
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const p = seat(battleStart, id);
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@@ -353,24 +355,36 @@ void test('authenticated clean Semuta producers claim once through restart and r
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for (const index of [1, 2])
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duel = await act(index, { type: 'battlePreparationReady', event: duel.battle!.preLeader!.event });
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duel = await act(1, { type: 'battlePlan', dial: 2, support: 2,
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leader: seat(duel, ids[1]).leaders[0].id, weapon: weapon.id });
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leader: seat(duel, ids[1]).leaders[0].id,
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weapon: weapon.id, defense: shield.id });
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duel = await act(2, { type: 'battlePlan', dial: 0, support: 0,
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leader: seat(duel, ids[2]).leaders[0].id, defense: defense.id });
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duel = await act(1, { type: 'traitorCall', call: false });
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duel = await act(2, { type: 'traitorCall', call: false });
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assert.equal(duel.decision?.kind, 'battleCards');
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const chosen = await act(1, { type: 'decision', discard: [weapon.id] });
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const chosen = await act(1, { type: 'decision', discard: [weapon.id, shield.id] });
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assert.equal(chosen.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
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assert.equal(chosen.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, chosen.version);
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assert.equal((await f.restart().readSeatView(code, auths[0])).semutaReaction?.canCommit, true);
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const battleClaim = await act(0, { type: 'semutaCommit',
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const committed = await act(0, { type: 'semutaCommit',
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event: chosen.pendingTreacheryDiscard!.batch.event });
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assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, committed.version);
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const ownerSelection = await f.restart().readSeatView(code, auths[0]);
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const rivalSelection = await f.restart().readSeatView(code, auths[2]);
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assert.deepEqual(ownerSelection.semutaReaction?.candidates.map(card => card.id),
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[weapon.id, shield.id]);
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assert.deepEqual(rivalSelection.semutaReaction?.candidates, []);
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const battleClaim = await act(0, { type: 'semutaSelect',
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event: chosen.pendingTreacheryDiscard!.batch.event, card: shield.id });
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assert.equal(battleClaim.pendingTreacheryDiscard, null);
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assert.equal(seat(battleClaim, ids[0]).hand.filter(card => card.id === weapon.id).length, 1);
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assert.equal(seat(battleClaim, ids[0]).hand.filter(card => card.id === shield.id).length, 1);
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assert.equal(battleClaim.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(battleClaim.discard.some(card => card.id === weapon.id), false);
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assert.equal(battleClaim.discard.filter(card => card.id === weapon.id).length, 1);
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assert.equal(battleClaim.discard.some(card => card.id === shield.id), false);
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(battleClaim, auth.playerId));
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