Offer Semuta choice after winner battle card batch

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Quintine committed 2026-09-30 09:05:45 +10:00
1 parent 34390bb78b
commit 593ca3beb4
10 files changed
+149 -63

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+21 -7
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@@ -324,10 +324,12 @@ void test('authenticated clean Semuta producers claim once through restart and r
seat(battleStart, ids[0]).hand.push(battleSemuta);
const weapon = battleStart.deck.splice(
battleStart.deck.findIndex(card => card.kind === 'projectile'), 1)[0];
const shield = battleStart.deck.splice(
battleStart.deck.findIndex(card => card.kind === 'shield'), 1)[0];
const defense = battleStart.deck.splice(
battleStart.deck.findIndex(card => card.kind === 'snooper'), 1)[0];
assert.ok(weapon && defense);
seat(battleStart, ids[1]).hand.push(weapon);
assert.ok(weapon && shield && defense);
seat(battleStart, ids[1]).hand.push(weapon, shield);
seat(battleStart, ids[2]).hand.push(defense);
for (const id of [ids[1], ids[2]]) {
const p = seat(battleStart, id);
@@ -353,24 +355,36 @@ void test('authenticated clean Semuta producers claim once through restart and r
for (const index of [1, 2])
duel = await act(index, { type: 'battlePreparationReady', event: duel.battle!.preLeader!.event });
duel = await act(1, { type: 'battlePlan', dial: 2, support: 2,
leader: seat(duel, ids[1]).leaders[0].id, weapon: weapon.id });
leader: seat(duel, ids[1]).leaders[0].id,
weapon: weapon.id, defense: shield.id });
duel = await act(2, { type: 'battlePlan', dial: 0, support: 0,
leader: seat(duel, ids[2]).leaders[0].id, defense: defense.id });
duel = await act(1, { type: 'traitorCall', call: false });
duel = await act(2, { type: 'traitorCall', call: false });
assert.equal(duel.decision?.kind, 'battleCards');
const chosen = await act(1, { type: 'decision', discard: [weapon.id] });
const chosen = await act(1, { type: 'decision', discard: [weapon.id, shield.id] });
assert.equal(chosen.pendingTreacheryDiscard?.batch.cause, 'battle:winner');
assert.equal(chosen.pendingTreacheryDiscard?.reaction?.stage, 'offer');
await f.restart().continueRoomAutomatic(code, clock);
assert.equal((await f.restart().readRoom(code)).version, chosen.version);
assert.equal((await f.restart().readSeatView(code, auths[0])).semutaReaction?.canCommit, true);
const battleClaim = await act(0, { type: 'semutaCommit',
const committed = await act(0, { type: 'semutaCommit',
event: chosen.pendingTreacheryDiscard!.batch.event });
assert.equal(committed.pendingTreacheryDiscard?.reaction?.stage, 'select');
await f.restart().continueRoomAutomatic(code, clock);
assert.equal((await f.restart().readRoom(code)).version, committed.version);
const ownerSelection = await f.restart().readSeatView(code, auths[0]);
const rivalSelection = await f.restart().readSeatView(code, auths[2]);
assert.deepEqual(ownerSelection.semutaReaction?.candidates.map(card => card.id),
[weapon.id, shield.id]);
assert.deepEqual(rivalSelection.semutaReaction?.candidates, []);
const battleClaim = await act(0, { type: 'semutaSelect',
event: chosen.pendingTreacheryDiscard!.batch.event, card: shield.id });
assert.equal(battleClaim.pendingTreacheryDiscard, null);
assert.equal(seat(battleClaim, ids[0]).hand.filter(card => card.id === weapon.id).length, 1);
assert.equal(seat(battleClaim, ids[0]).hand.filter(card => card.id === shield.id).length, 1);
assert.equal(battleClaim.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
assert.equal(battleClaim.discard.some(card => card.id === weapon.id), false);
assert.equal(battleClaim.discard.filter(card => card.id === weapon.id).length, 1);
assert.equal(battleClaim.discard.some(card => card.id === shield.id), false);
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
for (const auth of auths)
assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(battleClaim, auth.playerId));