Compose freeform Truthtrance facts
Verify and publish checkpoint container / container (push) Successful in 11m2s
Verify and publish checkpoint container / container (push) Successful in 11m2s
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { knowledgeGame, knowledgePhysical, rejectKnowledge } from './truthtrance-knowledge-fixture';
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/** Actual Basic setup and locked prediction; acquisition of Truthtrance is
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* staged by the shared fixture while preserving the physical card inventory. */
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function ask(target: string, text: string, scope: 'fact' | 'currentTurn' = 'fact') {
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let game = knowledgeGame();
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const card = game.players[0].hand.find(candidate => candidate.effect === 'truthtrance'); assert.ok(card);
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game = applyAction(game, 'a', { type: 'card', card: card.id });
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while (game.truthtrance?.stage === 'priority') {
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const player = game.players.find(candidate => !game.truthtrance!.passed.includes(candidate.id)); assert.ok(player);
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game = applyAction(game, player.id, { type: 'truthPass' });
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}
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return applyAction(game, 'a', { type: 'truthAsk', question: { kind: 'freeform', target, scope, text } });
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}
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function question(game: Game) {
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const value = game.truthtrance?.question;
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assert.equal(value?.kind, 'freeform');
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if (value?.kind !== 'freeform') throw Error('Expected a freeform question');
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return value;
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}
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for (const row of [
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{ name: 'all three AND clauses are true', target: 'b', answer: 'yes',
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text: 'Did you predict Guild and do you have at least 3 forces in your reserves and do you have at least 0 spice?' },
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{ name: 'a false prediction makes AND false', target: 'b', answer: 'no',
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text: 'Did you predict Harkonnen and do you have at least 3 forces in your reserves?' },
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{ name: 'an unavailable prediction leaves AND unknown', target: 'o', answer: 'unknown',
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text: 'Did you predict Guild and do you have at least 0 forces in your reserves?' },
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{ name: 'a true force clause makes OR true despite unknown knowledge', target: 'o', answer: 'yes',
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text: 'Did you predict Guild or do you have at least 0 forces in your reserves?' },
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{ name: 'both OR clauses are false', target: 'b', answer: 'no',
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text: 'Did you predict Harkonnen or do you have at least 100 forces in your reserves?' },
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{ name: 'unavailable knowledge leaves OR unknown', target: 'o', answer: 'unknown',
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text: 'Did you predict Guild or do you have at least 100 forces in your reserves?' },
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] as const) {
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void test(`V7 ${row.name} publishes only the checked aggregate`, () => {
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const game = ask(row.target, row.text), physical = knowledgePhysical(game);
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assert.equal(question(game).interpreted?.version, 7);
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assert.equal(viewGame(game, row.target).truthAnswer, row.answer);
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for (const observer of game.players.filter(player => player.id !== row.target)) {
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const view = viewGame(game, observer.id);
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assert.equal(view.truthAnswer, null);
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if (observer.id !== 'b')
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assert.equal('prediction' in view.players.find(player => player.id === 'b')!, false);
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}
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for (const difficulty of DIFFICULTIES) {
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const view = viewGame(game, row.target);
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view.players.find(player => player.id === row.target)!.bot = difficulty;
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assert.deepEqual(botActions(view), [{ type: 'truthAnswer', answer: row.answer }]);
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}
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for (const answer of (['yes', 'no', 'unknown'] as const).filter(answer => answer !== row.answer))
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rejectKnowledge(game, row.target, { type: 'truthAnswer', answer });
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const restored = JSON.parse(JSON.stringify(game)) as Game;
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const done = applyAction(restored, row.target, { type: 'truthAnswer', answer: row.answer });
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if (row.answer === 'unknown') assert.equal(done.truthtrance?.stage, 'unknown');
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else assert.equal(done.truthHistory!.at(-1)!.answer, row.answer);
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assert.deepEqual(knowledgePhysical(done), physical);
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});
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}
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void test('old unstamped and current-turn compound questions remain manually managed', () => {
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const text = 'Did you predict Guild and do you have at least 3 forces in your reserves?';
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const future = ask('b', text, 'currentTurn');
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assert.equal(question(future).interpreted, undefined);
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const old = ask('b', text);
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delete question(old).interpreted;
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assert.equal(viewGame(old, 'b').truthAnswer, null);
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const done = applyAction(old, 'b', { type: 'truthAnswer', answer: 'no' });
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assert.equal(done.truthHistory!.at(-1)!.answer, 'no');
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});
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void test('changing a V7 receipt cannot alter the checked aggregate', () => {
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const game = ask('b', 'Did you predict Guild and do you have at least 3 forces in your reserves?');
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const value = question(game); assert.equal(value.interpreted?.version, 7);
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if (!value.interpreted) throw Error('Expected a recognized receipt');
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value.interpreted.fact = { kind: 'prediction', field: 'faction', faction: 'harkonnen' };
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assert.throws(() => viewGame(game, 'b'));
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assert.throws(() => applyAction(game, 'b', { type: 'truthAnswer', answer: 'yes' }));
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});
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