Open expansion-faction starts from the normal lobby
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@@ -29,6 +29,18 @@ optional skill bands, combinations and public expansion starts remain open.
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Rules implementation continues; comprehensive assurance and administration
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remain deferred until all rules are implemented.
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**Expansion-faction lobby starts open — 17 October (user-directed speed pass).**
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Hosts may now start Basic or Advanced-preview games with Ix, CHOAM and/or Ecaz
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factions from the normal lobby; the start routes through the existing native
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faction setup. Optional Tech Tokens follow the native profile; Stronghold Cards,
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Homeworlds, Nexus, Discovery, Skills and independent cards keep their dev entries.
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Eight all-AI 10-turn games (Basic/Advanced × Ix, CHOAM, Ecaz, all-three six-seat)
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finished with no stuck or rejected actions. The lobby note warns of unfinished
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interactions. **Known regression (fix later):** the full suite shows133/9868
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failures, mostly Nexus inspection/Cunning/Sardaukar and Bureaucrat suites; they
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began between `bc09ac3` (14 Oct, passing) and `82f1aae` (15 Oct) and predate
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this change. Not yet triaged.
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**Independent36/all14 Skills composition — 17 October.** Fresh ready classic
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Basic/Advanced all14 now admits the printed independent three-card variant
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(original36, no other modules, no played-game conversion). Real Recruits after a
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