Unify registered native E3 Leader Skills capability
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@@ -5,6 +5,7 @@ import {
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} from '../game/engine';
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import type { FactionId } from '../game/catalog';
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import { treacheryDeck, type Card, type SpiceCard } from '../game/cards';
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import { ecazTreacheryCards } from '../game/ecaz-cards';
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import { LEADER_SKILL_CARDS, type LeaderSkillId } from '../game/leader-skill-cards';
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import { validateLeaderSkills } from '../game/leader-skills';
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import { homeworldContext, homeworldGameIntegrity } from '../game/homeworld-game';
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@@ -72,7 +73,8 @@ export function nativeHomeworldInventory(game: Game): void {
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const cards = [...game.deck, ...game.discard, ...game.players.flatMap(p => p.hand),
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...(game.ixSetupCards ?? []), ...(game.auction?.cards.slice(game.auction.index) ?? [])];
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const ordinary = cards.filter(c => !c.id.startsWith('richese-'));
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assert.deepEqual(ordinary.map(c => c.id).sort(), treacheryDeck(game.expansions).map(c => c.id).sort());
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const expected = [...treacheryDeck(game.expansions), ...(game.ecazTreachery ? ecazTreacheryCards() : [])];
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assert.deepEqual(ordinary.map(c => c.id).sort(), expected.map(c => c.id).sort());
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const homes = homeworldForceGroups(homeworldContext(game), game.homeworlds!.custody!);
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for (const p of game.players) {
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const visitors = homes.filter(h => h.native !== p.id).map(h => h.forces[p.id] ?? { normal: 0, elite: 0 });
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