Keep Atreides special inspection available until plan reveal
Allow native Advanced use after declining the first offer, including a sealed target. Reuse projected card/target permission in persistent controls and minimal bots; retain sealed plans and finish target-last public reveal once. Source: authorized supplied physical27 F. Ordinary preparation priority and target-first ordering remain provisional; no new reading acknowledgement. Verified: 11 affected offline files126/126, types/lint, production build, five actual control/gameplay/GameTable SSR journeys and eight legal profile paths. No saved-room, D1, reset, restart or deployment operation.
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@@ -54,6 +54,7 @@ import { AmbassadorBoardMarkers } from './ambassador-board-markers';
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import { CharityClaim } from './charity-claim';
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import { FremenRevivalGrant } from './fremen-revival-grant';
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import { AdvisorPreparation } from './advisor-preparation';
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import { AtreidesFullPlan } from './atreides-full-plan';
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import { homeworldRevivalActionBlock } from '@/game/homeworld-revival-deployment-options';
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import { GuildHomeworldShipment } from './guild-homeworld-shipment';
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import { JunctionTransport } from './junction-transport';
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@@ -1975,6 +1976,7 @@ export function GameTable({
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<NexusCards game={g} act={act} busy={busy} />
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<Recruits game={g} act={act} busy={busy} />
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<AdvisorPreparation game={g} act={act} busy={transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot} />
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{g.decision?.kind !== 'fullPlanOffer' && <AtreidesFullPlan game={g} act={act} busy={transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot} />}
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<NexusTraitors game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
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<DiscoveryPanel game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
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<LeaderSkillsPanel skills={g.leaderSkills} leaders={g.allLeaders} players={g.players} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
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@@ -3311,38 +3313,7 @@ export function GameTable({
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</>
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) : g.decision.kind === 'fullPlanOffer' ? (
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<>
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<p className="muted">
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You may spend your once-per-game special Karama to inspect
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either combatant’s full plan. The chosen player commits
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first, then only you receive the inspection.
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</p>
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{!!g.battle?.noFieldPlayers.length && (
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<p className="notice">
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Provisional power distinction: special Karama reads the
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complete committed No-Field plan, including dial and
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support. Ordinary Prescience still cannot request its dial.
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This private read does not reveal or materialize the marker
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before both plans seal.
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</p>
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)}
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<HelpTip topic="fullPlan" />
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{me.hand
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?.filter(canActivateKarama)
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.flatMap((c) =>
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[g.battle!.attacker, g.battle!.defender].map((id) => (
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<div key={`${c.id}-${id}`}>
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{actionButton(
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`Spend Karama · inspect ${g.players.find((p) => p.id === id)?.name}`,
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{
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type: 'card',
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mode: 'special',
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card: c.id,
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target: id,
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},
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)}
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</div>
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)),
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)}
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<AtreidesFullPlan game={g} act={act} busy={busy} />
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{actionButton('Keep special power for later', {
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type: 'decision',
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decline: true,
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