Connect staged group Nexus negotiations
Verify and publish checkpoint container / container (push) Successful in 10m24s
Verify and publish checkpoint container / container (push) Successful in 10m24s
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@@ -3183,6 +3183,15 @@ function policyActions(g: GameView): Action[] {
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return [];
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}
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if (g.phase === 1) {
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const group = g.coalitionNexus;
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if (group?.proposal) {
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const proposal = group.proposal;
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const participants = [...proposal.original.members, proposal.entrant];
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return participants.includes(me.id) && !proposal.approvals.includes(me.id)
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? [{type: 'coalitionAnswer', event: proposal.event, nexus: proposal.nexus,
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turn: proposal.turn, accept: true, expectedRevision: group.revision}]
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: [];
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}
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const thumper = me.hand?.find((c) => c.effect === 'thumper');
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const prior = g.spiceDiscardTop[0];
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if (
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@@ -3217,7 +3226,8 @@ function policyActions(g: GameView): Action[] {
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const card = me.hand?.find((c) => c.effect === 'harvester');
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if (card) return [{ type: 'card', card: card.id }];
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}
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if (g.nexus && !g.spiceWindow && !me.ally) {
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if (g.nexus && !g.spiceWindow && !me.ally &&
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!group?.groups.some(alliance => alliance.members.includes(me.id))) {
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const offer = g.players.find(
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(player) => player.id !== me.id &&
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g.allianceOffers[player.id] === me.id &&
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@@ -3227,7 +3237,8 @@ function policyActions(g: GameView): Action[] {
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if (level > 0 && !g.ready.includes(me.id) && !g.allianceOffers[me.id]) {
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const target = g.players.find(
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(player) => player.id !== me.id &&
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!player.ally && !g.homeworldAllianceBlocks?.[player.id],
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!player.ally && !g.homeworldAllianceBlocks?.[player.id] &&
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!group?.groups.some(alliance => alliance.members.length === 3 && alliance.members.includes(player.id)),
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);
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if (target) return [{ type: 'alliance', target: target.id }];
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}
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