Prototype modifier-aware Smuggler battle collection
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@@ -20,7 +20,7 @@ export function LeaderSkillBattleGuide({ game, leader }: { game: GameView; leade
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{sandmaster && <p>If this Sandmaster survives and wins, add 3 spice to an existing pile in the territory. One pile resolves automatically; with several, provisionally choose its sector. No existing spice means no addition.</p>}
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{rihani && <p>If this Rihani Decipherer survives and wins, you may draw two Traitors and exchange an unused old card for one of them. A native Rihani also privately inspects two deck cards first.</p>}
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{smuggler && <p>{game.battle!.smugglerCollectionEnabled
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? 'Smuggler records the territory’s positive piles when both plans reveal, capped in total by this leader’s unmodified strength. A surviving leader collects even if you lose or have no forces left. A partial collection across several piles provisionally asks you for sector amounts; single-pile and all/none collections stay automatic. Pending spice cannot fund this plan. Strength modifiers and other combined modules remain under review.'
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? 'Smuggler records the territory’s positive piles when both plans reveal. Provisional strength policy: the cap includes the copied or printed disc value, declared leader bonuses and Kwisatz. A surviving leader collects even if you lose or have no forces left, unless an actual zero-strength weapon effect resolves. A partial collection across several piles asks you for sector amounts; single-pile and all/none collections stay automatic. Pending spice cannot fund this plan. This modifier policy is not a publisher ruling; other combined modules remain under review.'
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: 'This saved battle predates automatic Smuggler collection. Its original battle behavior is preserved; new battles use the current collection flow.'}</p>}
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{(mentat || bureaucrat) && <p className="fine">These score effects resolve automatically. They do not change the leader’s printed value or spice bounty.</p>}
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</div>;
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