Prototype modifier-aware Smuggler battle collection
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@@ -29,6 +29,26 @@ optional skill bands, combinations and public expansion starts remain open.
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Rules implementation continues; comprehensive assurance and administration
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remain deferred until all rules are implemented.
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**Smuggler modifier band — 17 October.** Under the standing recommended-choice
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instruction, provisionally cap by copied/printed disc plus declared skill bonuses
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and KH2. Actual Artillery zeroing voids collection; ordinary Stunner stays a
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projectile. Sole own Traitor bypasses weapons and retains collection. This is
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not a publisher FAQ or a numerical answer to the old question. Original piles,
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survival, spending, bounties and other mode guards stay.
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Both prior raw KH/trainer plans rejected unchanged; they now seal. Genuine
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Atreides training and seven supported casualties unlock KH before the second
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paid conflict: cap7 collects6/7 from actual6/8 piles, never before outcome.
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Shielded Artillery leaves the leader alive but transfers0; own Traitor bypass
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and shielded Stunner transfer6. Winner cleanup precedes ordinary Collection.
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Four390px journeys/32 actions retain those controls, zero overflow/app errors;
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eight four-policy programmes/64 actions use actually offered modified KH plans.
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Conserved unopened decks/cards/identities are explicit; no live army, wallet,
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phase, order, loss count, KH or receipt is assigned. Table admission now uses
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the same original server projection as bots. Parent removed forwarding/default
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pins, the obsolete modifier guard and its unused import. Focused23 cases and
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frozen9-file union86/86, types/lint and build pass; existing build warnings remain.
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Full modes, other exceptional combinations, calibration and deployment stay open.
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**Native World phase modules — 17 October.** Selected E1/E2 native/base Worlds
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now retain original Tech3+ Basic/Advanced and/or Advanced Strongholds2+ through
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the independent-card entry. Original38/50 decks, native fees/custody, current
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