Route classic Homeworld Harass returns through native custody
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@@ -5129,7 +5129,14 @@ export function GameTable({
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{g.players.find(p => p.id === g.battle!.smugglerCollection!.player)?.name}’s Smuggler has {g.battle.smugglerCollection.amount} spice pending from the reveal-time piles.
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If the leader survives, collection resolves before battle settlement, even after defeat. A partial collection across several piles requires its owner’s sector choice. That spice is not yet spendable.
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</p>}
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{!g.battle.traitorSubmitted.includes(me.id) && (
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{!g.battle.traitorVoters.includes(me.id) && (
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<p className="notice">
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Only the native faction may declare Traitors here.
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Wait for that decision; any legal invader late defense
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follows through its own original control.
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</p>
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)}
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{g.battle.traitorVoters.includes(me.id) && !g.battle.traitorSubmitted.includes(me.id) && (
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<>
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{actionButton(
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'Reveal traitor',
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@@ -5358,6 +5365,17 @@ export function GameTable({
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</label>
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))}
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<HarassWithdrawGuide preview={g.battle.harassWithdraw} state={harassControl} />
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{g.homeworlds && g.battle.harassWithdraw && (
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<p className="notice">
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Classic Homeworld timing: actual undialed counters
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return to your native reserve Homeworlds, never to
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the Tanks. In Advanced, Emperor normal forces return
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to Kaitain and Sardaukar to Salusa; Basic retains
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its original single primary World. Your original
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dial/support stay committed across population
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thresholds. Harass cannot be played on any own World.
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</p>
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)}
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{g.battle.reinforcements && (
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<p className="notice">
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Reinforcements may occupy either card slot but is neither a weapon nor a defense.
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