Add Kwisatz Haderach component inspection
Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged. Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change. All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint. Private evidence: 20260921-kwisatz-inspection. Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179
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@@ -1,6 +1,7 @@
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'use client';
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import { EcazSetup } from './ecaz-setup';
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import { StormCardInspector, StormCardLogInspector } from './storm-cards';
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import { KwisatzInspector } from './kwisatz-inspector';
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import { LobbyBotControls } from './lobby-bot-controls';
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import { IxRicheseTechnology } from './ix-richese-technology';
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import { nexusGuildCunningAction, nexusGuildCunningActive, nexusGuildMovementAvailable, nexusGuildShipmentAvailable, nexusGuildSkipShipmentAction } from '@/game/nexus-guild-cunning-options';
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@@ -1198,7 +1199,7 @@ export function GameTable({
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</p>
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)}
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{me.kwisatz && (
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<p className="fine">
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<div className="space-y-2"><p className="fine">
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Kwisatz Haderach:{' '}
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{me.kwisatz.dead
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? 'awaiting revival'
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@@ -1209,6 +1210,8 @@ export function GameTable({
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? ` · used in ${combatName(me.kwisatz.usedAt)} this turn`
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: ''}
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</p>
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<KwisatzInspector state={me.kwisatz} usedTerritoryName={me.kwisatz.usedAt ? combatName(me.kwisatz.usedAt) : undefined} />
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</div>
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)}
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{g.stormForecast !== null && (
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<div className="space-y-2">
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@@ -4688,7 +4691,7 @@ export function GameTable({
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</p>
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)}
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{me.kwisatz && (
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<label>
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<div className="space-y-2"><label>
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<input
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type="checkbox"
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checked={kwisatz}
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@@ -4703,6 +4706,8 @@ export function GameTable({
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/>
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Use Kwisatz Haderach (+2; prevents traitors)
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</label>
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<KwisatzInspector state={me.kwisatz} usedTerritoryName={me.kwisatz.usedAt ? combatName(me.kwisatz.usedAt) : undefined} battle={{ territory: g.battle.territory, blocked: g.battle.kwisatzBlocked }} />
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</div>
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)}
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{g.battle.fullPlan?.target === me.id && (
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<p className="notice">
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