Add Kwisatz Haderach component inspection

Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged.

Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change.

All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint.

Private evidence: 20260921-kwisatz-inspection.
Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179
This commit is contained in:
Quintine committed 2026-09-21 09:00:51 +10:00
1 parent ed53eb7d76
commit 66c41b2af5
16 files changed
+341 -24

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@@ -106,6 +106,7 @@ export function RevealedBattle({ game }: { game: GameView }) {
<span>Added after reveal: {name(battle.lateDefense[id])}</span>
)}
<BattleComponentInspection
kwisatz={plan.kwisatz}
playerName={
game.players.find((p) => p.id === id)?.name ?? 'Player'
}