Add Kwisatz Haderach component inspection

Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged.

Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change.

All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint.

Private evidence: 20260921-kwisatz-inspection.
Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179
This commit is contained in:
Quintine committed 2026-09-21 09:00:51 +10:00
1 parent ed53eb7d76
commit 66c41b2af5
16 files changed
+341 -24

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+39
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@@ -0,0 +1,39 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { readFileSync } from 'node:fs';
import { registerHooks } from 'node:module';
import { kwisatzAvailability, type KwisatzDisplayState } from '../game/kwisatz-display';
const aliases = registerHooks({ resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier, context);
} });
const { KwisatzPrivateStatus, KwisatzCardFace, KwisatzReferenceCard } = await import('../components/kwisatz-inspector');
aliases.deregister();
void test('KH private progress distinguishes awakening, death, cancellation and territory reuse', () => {
const base: KwisatzDisplayState = { active: true, dead: false, losses: 9 };
const render = (state: KwisatzDisplayState) => renderToStaticMarkup(createElement(KwisatzPrivateStatus, { state, usedTerritoryName: 'Arrakeen' }));
assert.match(render({ ...base, active: false, losses: 6 }), /6 of 7 battle losses/);
assert.match(render({ ...base, active: false, losses: 6 }), /Not yet available/);
assert.match(render(base), /9 of 7 battle losses · awakened/);
assert.match(render(base), /max="7" value="7"/);
assert.match(render({ ...base, dead: true }), /In the Tleilaxu Tanks/);
const used = { ...base, usedAt: 'arrakeen' };
assert.match(render(used), /Used this turn in Arrakeen/);
assert.match(kwisatzAvailability(used, { territory: 'arrakeen', blocked: false }), /same territory/);
assert.match(kwisatzAvailability(used, { territory: 'carthag', blocked: false }), /another territory/);
assert.match(kwisatzAvailability(used, { territory: 'arrakeen', blocked: true }), /Karama prevents/);
});
void test('KH reference has no private status and its original companion artwork is bundled separately', () => {
const html = renderToStaticMarkup(createElement(KwisatzReferenceCard));
assert.match(html, /Inspect Kwisatz Haderach · rules reference/);
assert.doesNotMatch(html, /Your private status|<progress|of 7 battle losses/);
const face = renderToStaticMarkup(createElement(KwisatzCardFace));
assert.match(face, /kwisatz-haderach-v1.png/);
const png = readFileSync(new URL('../public/art/leaders/kwisatz-haderach-v1.png', import.meta.url));
assert.equal(png.subarray(1, 4).toString(), 'PNG');
assert.equal(png.readUInt32BE(16), 1254);
assert.equal(png.readUInt32BE(20), 1254);
});
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@@ -10,6 +10,57 @@ import {
type Game,
} from '../game/engine';
import { baseDeck } from '../game/cards';
import { registerHooks } from 'node:module';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
const aliases = registerHooks({ resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier, context);
} });
const { RevealedBattle } = await import('../components/revealed-battle');
const { PrivateBattlePlan } = await import('../components/private-battle-plan');
const { BattleComponentInspection } = await import('../components/battle-component-inspection');
const { KwisatzPrivateStatus } = await import('../components/kwisatz-inspector');
aliases.deregister();
void test('KH component inspection follows real sealed and revealed projections without exposing private status', () => {
let g = prepared(fixture(true));
g.players[0].ally = 'g';
g.players[2].ally = 'a';
g = applyAction(g, 'a', { type: 'battlePlan', dial: 0, leader: 'atreides-0', kwisatz: true });
for (const id of ['a', 'e', 'g']) {
const v = viewGame(g, id);
assert.equal(renderToStaticMarkup(createElement(RevealedBattle, { game: v })), '');
assert.equal(Boolean(v.players[0].kwisatz), id === 'a');
}
g = applyAction(g, 'e', { type: 'battlePlan', dial: 0, leader: 'emperor-0' });
const before = JSON.stringify(g);
for (const id of ['a', 'e', 'g']) {
const v = viewGame(g, id);
const html = renderToStaticMarkup(createElement(RevealedBattle, { game: v }));
assert.match(html, /Inspect Kwisatz Haderach · plan component/);
assert.doesNotMatch(html, /Your private status|<progress|of 7 battle losses/);
assert.equal(renderToStaticMarkup(createElement(RevealedBattle, { game: viewGame(JSON.parse(before), id) })), html);
}
const own = viewGame(g, 'a').players[0].kwisatz!;
assert.match(renderToStaticMarkup(createElement(KwisatzPrivateStatus, { state: own })), /7 of 7 battle losses/);
assert.equal(JSON.stringify(g), before);
const basic = structuredClone(g);
basic.advanced = false;
assert.equal(viewGame(basic, 'a').players[0].kwisatz, undefined);
});
void test('authorized full-plan KH inspection needs only inclusion and never accepts another viewer', () => {
const v = viewGame(prepared(fixture(true)), 'a');
const plan = { dial: 0, support: 0, leader: null, weapon: null, defense: null, kwisatz: true };
// A constructed authorized view isolates the component boundary; timing is covered elsewhere.
const inspected = { ...v, battle: { ...v.battle!, fullPlan: { owner: 'a', target: 'a', stage: 'inspected' as const }, fullPlanInsight: { target: 'a', plan, cards: [] } } };
const html = renderToStaticMarkup(createElement(PrivateBattlePlan, { game: inspected }));
assert.match(html, /Inspect Kwisatz Haderach · plan component/);
assert.doesNotMatch(html, /Your private status|<progress|of 7 battle losses/);
assert.equal(renderToStaticMarkup(createElement(PrivateBattlePlan, { game: { ...inspected, me: 'g' } })), '');
assert.equal(renderToStaticMarkup(createElement(PrivateBattlePlan, { game: { ...inspected, battle: { ...inspected.battle, revealed: true } } })), '');
assert.equal(renderToStaticMarkup(createElement(BattleComponentInspection, { cards: [], playerName: 'Atreides', kwisatz: false })), '');
});
/** Transfer fixture cards from the actual deck; never duplicate another seat's hand. */
function setBattleHand(g: Game, id: string, ids: string[]) {
const owner = g.players.find((p) => p.id === id)!;