Connect native Discovery setup and nested force paths
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import { FACTIONS } from './catalog';
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import type { FactionModuleProfile } from './faction-module-profile';
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/** Public unused-lobby admission only. The original initializer owns physical
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* decks, tokens, leader/force inventories and all mandatory setup choices. */
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export function discoveryModuleProfile(game: FactionModuleProfile): boolean {
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return !game.discoveries && !game.discoveryStash && !game.greatMaker &&
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discoveryModeSupported(game);
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}
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/** The same roster/module contract during play; live Discovery frames are expected. */
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export function discoveryModeSupported(game: FactionModuleProfile): boolean {
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if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
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game.players.length < 2 || game.players.length > 6 ||
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(game.techTokens && game.players.length < 3) || game.expansions.length > 2 ||
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game.strongholdCards || game.leaderSkills || game.homeworlds || game.nexusCards ||
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game.ecazTreachery ||
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game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview)
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return false;
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const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
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for (let i = 0; i < game.expansions.length; i++) {
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const expansion = game.expansions[i];
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if (e3 ? expansion !== 'ecaz' : expansion !== 'ix' && expansion !== 'choam') return false;
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for (let j = 0; j < i; j++) if (game.expansions[j] === expansion) return false;
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}
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let native = 0, moritani = false, harkonnen = false;
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for (let i = 0; i < game.players.length; i++) {
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const player = game.players[i];
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for (let j = 0; j < i; j++) if (game.players[j].faction === player.faction) return false;
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let expansion: string | undefined;
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for (const faction of FACTIONS)
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if (faction.id === player.faction) { expansion = faction.expansion; break; }
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if (expansion === undefined) return false;
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if (expansion !== 'base') {
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if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani'
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: !game.expansions.includes(expansion)) return false;
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native++;
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}
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if (player.faction === 'moritani') moritani = true;
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if (player.faction === 'harkonnen') harkonnen = true;
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}
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return (!e3 || native === 1) && !(game.advanced && moritani && harkonnen);
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}
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