Connect native Discovery setup and nested force paths
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@@ -17,6 +17,7 @@ import {
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initializeFactionExpansionsGameForAudit,
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initializeHomeworldGameForAudit,
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initializeHomeworldOccupationGameForAudit,
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initializeDiscoveryGameForAudit,
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initializeStrongholdFactionsGameForAudit,
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initializeNexusGameForAudit,
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initializePairedNexusGameForAudit,
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@@ -46,7 +47,8 @@ type Profile = 'base' | 'choam' | 'ecaz' | 'ecaz-treachery' | 'ecaz-occupy' | 'm
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| 'paired-nexus-tech' | 'paired-nexus-stronghold' | 'paired-nexus-stronghold-tech' | 'nexus-skills' | 'paired-nexus-skills'
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| 'nexus-skills-tech' | 'nexus-skills-stronghold' | 'nexus-skills-stronghold-tech'
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| 'paired-nexus-skills-tech' | 'paired-nexus-skills-stronghold' | 'paired-nexus-skills-stronghold-tech'
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| 'e3-nexus-skills' | 'e3-nexus-skills-tech' | 'e3-nexus-skills-stronghold' | 'e3-nexus-skills-stronghold-tech' | 'homeworld-occupation';
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| 'e3-nexus-skills' | 'e3-nexus-skills-tech' | 'e3-nexus-skills-stronghold' | 'e3-nexus-skills-stronghold-tech' | 'homeworld-occupation'
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| 'discovery' | 'discovery-tech';
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type Rules = 'basic' | 'advanced';
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type Scenario = {
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@@ -383,6 +385,14 @@ const HOMEWORLD_OCCUPATION_SCENARIOS: readonly Scenario[] = [
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...ECAZ_SKILLS_SCENARIOS,
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...MORITANI_SKILLS_SCENARIOS,
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].map((scenario, index): Scenario => ({ ...scenario, profile: 'homeworld-occupation', ordinal: 2500 + index }));
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const DISCOVERY_SCENARIOS: readonly Scenario[] =
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(['discovery', 'discovery-tech'] as const).flatMap((profile, band) =>
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[...BASE_SCENARIOS, ...PAIRED_NEXUS_SCENARIOS.filter(scenario => scenario.profile !== 'ecaz-nexus'),
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...ECAZ_SKILLS_SCENARIOS, ...MORITANI_SKILLS_SCENARIOS]
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.filter(scenario => profile === 'discovery' || scenario.roster.length >= 3)
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.map((scenario, index): Scenario => ({
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...scenario, profile, ordinal: 2700 + band * 100 + index,
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})));
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const STRONGHOLD_FACTIONS_ROSTER: readonly FactionId[] = [
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'ixians', 'choam', 'emperor', 'fremen', 'harkonnen', 'beneGesserit',
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];
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@@ -460,9 +470,10 @@ const SKILLS_STRONGHOLD_SCENARIOS: readonly Scenario[] =
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.map((scenario, index): Scenario => ({ ...scenario, ordinal: 376 + band * 100 + index, profile })));
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const strongholdSkillProfile = (profile: string) => profile === 'skills-stronghold' || profile === 'skills-stronghold-tech';
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const skillProfile = (profile: string) => e3NexusSkillsProfile(profile) || pairedNexusSkillsModuleProfile(profile) || nexusSkillsModuleProfile(profile) || profile === 'nexus-skills' || profile === 'paired-nexus-skills' || profile === 'moritani-skills' || profile === 'tleilaxu-skills' || profile === 'ix-skills' || profile === 'choam-skills' || profile === 'richese-skills' || profile === 'ecaz-skills' || profile === 'skills-tech' || strongholdSkillProfile(profile);
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const discoveryProfile = (profile: string) => profile === 'discovery' || profile === 'discovery-tech';
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const assassinationScenario = (scenario: Scenario) => scenario.rules === 'advanced' &&
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scenario.roster.includes('moritani') &&
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(scenario.profile === 'moritani-assassinate' || nativeStrongholdProfile(scenario.profile) || nativeTechProfile(scenario.profile) || skillProfile(scenario.profile));
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(scenario.profile === 'moritani-assassinate' || discoveryProfile(scenario.profile) || nativeStrongholdProfile(scenario.profile) || nativeTechProfile(scenario.profile) || skillProfile(scenario.profile));
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type TraceEntry = {
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attempt: number;
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@@ -500,7 +511,7 @@ type Result = {
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function usage() {
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return (
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'Usage: node --import tsx tools/faction-games.ts --out NEW_PRIVATE_DIR ' +
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'[--seed UINT32] [--profile all|base|choam|ecaz|ecaz-treachery|ecaz-occupy|moritani-assassinate|stronghold-factions|factions-tech|stronghold-factions-tech|combined|combined-nexus|combined-homeworld-nexus|homeworld|homeworld-occupation|nexus|nexus-skills|paired-nexus-skills|nexus-skills-tech|nexus-skills-stronghold|nexus-skills-stronghold-tech|paired-nexus-skills-tech|paired-nexus-skills-stronghold|paired-nexus-skills-stronghold-tech|e3-nexus-skills|e3-nexus-skills-tech|e3-nexus-skills-stronghold|e3-nexus-skills-stronghold-tech|nexus-tech|nexus-stronghold|nexus-stronghold-tech|paired-nexus-tech|paired-nexus-stronghold|paired-nexus-stronghold-tech|homeworld-nexus|choam-roster|ecaz-roster|ix-roster|choam-nexus|ecaz-nexus|ix-nexus|moritani-skills|tleilaxu-skills|ix-skills|choam-skills|richese-skills|ecaz-skills|skills-tech|skills-stronghold|skills-stronghold-tech] ' +
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'[--seed UINT32] [--profile all|base|discovery|discovery-tech|choam|ecaz|ecaz-treachery|ecaz-occupy|moritani-assassinate|stronghold-factions|factions-tech|stronghold-factions-tech|combined|combined-nexus|combined-homeworld-nexus|homeworld|homeworld-occupation|nexus|nexus-skills|paired-nexus-skills|nexus-skills-tech|nexus-skills-stronghold|nexus-skills-stronghold-tech|paired-nexus-skills-tech|paired-nexus-skills-stronghold|paired-nexus-skills-stronghold-tech|e3-nexus-skills|e3-nexus-skills-tech|e3-nexus-skills-stronghold|e3-nexus-skills-stronghold-tech|nexus-tech|nexus-stronghold|nexus-stronghold-tech|paired-nexus-tech|paired-nexus-stronghold|paired-nexus-stronghold-tech|homeworld-nexus|choam-roster|ecaz-roster|ix-roster|choam-nexus|ecaz-nexus|ix-nexus|moritani-skills|tleilaxu-skills|ix-skills|choam-skills|richese-skills|ecaz-skills|skills-tech|skills-stronghold|skills-stronghold-tech] ' +
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'[--rules both|basic|advanced] [--players all|2|3|4|5|6] [--max-actions POSITIVE] ' +
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'[--resume FAILED_GAME.json]\n' +
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'Runs genuine setup and gameplay offline. Default/all keeps the six expansion samples; combined-nexus and combined-homeworld-nexus add five/six-seat Basic/Advanced all-expansion samples. Base, Homeworld, Nexus, Homeworld-Nexus, expansion roster, paired expansion Nexus, Ecaz card variant, Advanced Moritani assassination and skill profiles select their documented rosters. Stronghold-factions is Advanced only: Ixians + CHOAM, native Ixians + Tleilaxu, or native CHOAM + Richese with classic opponents, two through six seats; mixed four-native rosters also run at four through six seats. Selected Ix/CHOAM decks determine the canonical 47/35 Treachery Cards; Richese has a separate ten-card cache and all samples have six separate Stronghold Cards without other modules. Scenario names identify their native roster. --players requires a supported profile. Output must be a new private directory outside the checkout.' +
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@@ -520,6 +531,7 @@ function usage() {
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+ '\nNexus-skills-tech preserves original Tech3..6 Basic/Advanced with classic/base33/all14/all12; nexus-skills-stronghold preserves original Advanced Strongholds2..6; selecting both requires3..6 Advanced. Real first-Storm/end-Mentat ownership, phase-end industry, held subsidy, typed rescue and mandatory original-winner token transfer remain. Native rosters, HW, Banker/Mentat previews, other overlays, public starts and pending rulings stay separate.'
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+ '\nPaired-nexus-skills-tech preserves original Tech3..6 Basic/Advanced with both Ixians+Tleilaxu OR CHOAM+Richese and classics, one original family deck/all14/all12. Paired-nexus-skills-stronghold uses Advanced2..6; both requires3..6 Advanced. Native setup, actual closing deals, typed rescue/equal substitution, original signed marker pairs, phase-end industry, held support and original winner reward before Face Dance remain. No mixed families/E3/HW/previews/companions/public starts or new rulings.'
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+ '\nE3-nexus-skills composes standalone Ecaz OR Moritani and classics, ecaz33/all14/all12, Basic/Advanced2..6. Tech requires3+; Strongholds requires Advanced; both3+ Advanced. Original Duke/assignment and Moritani assassination/normal-traitor-forfeit guards remain, including Advanced Harkonnen exclusion. Real closing draws, first-Storm/end-Mentat custody, source skill effects and original payments/rewards remain. No E3 pair/mixed families/HW/independent cards/previews/public starts or new rulings.'
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+ '\nDiscovery uses fresh classic, paired E1/E2 or standalone Ecaz OR Moritani setups with original selected decks, six Discovery territory cards, Great Maker and eight physical tokens in Basic/Advanced2..6. Discovery-tech preserves unused original Tech3..6. Native setup, actual token entry, typed force paths, stash and nested location controls reuse original handlers. No Skills/HW/Nexus/Strongholds, mixed E3 families, new contested/shared-payer rulings, public starts or played-game conversion.'
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);
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}
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@@ -550,6 +562,8 @@ function positive(value: string | undefined) {
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}
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function scenarioName(scenario: Scenario) {
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if (discoveryProfile(scenario.profile))
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return `${scenario.profile}-${scenario.expansions[0] ?? 'classic'}-${scenario.roster[0]}-${scenario.roster.length}-${scenario.rules}`;
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if (scenario.profile === 'homeworld-occupation')
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return `${scenario.profile}-${scenario.roster[0]}-${scenario.roster.length}-${scenario.rules}`;
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if ((scenario.profile === 'skills-tech' || strongholdSkillProfile(scenario.profile)) && scenario.expansions.length) {
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@@ -590,7 +604,7 @@ function scenarioName(scenario: Scenario) {
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function parseProfile(value: string | undefined) {
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const profile = value ?? 'all';
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if (profile === 'homeworld-occupation') return profile;
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if (profile === 'homeworld-occupation' || discoveryProfile(profile)) return profile;
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if (!skillProfile(profile) && !nativeTechProfile(profile) && !nexusModuleProfile(profile) && !['all', 'base', 'choam', 'ecaz', 'ecaz-treachery', 'ecaz-occupy', 'moritani-assassinate', 'stronghold-factions', 'combined', 'combined-nexus', 'combined-homeworld-nexus', 'homeworld', 'nexus', 'homeworld-nexus', 'choam-roster', 'ecaz-roster', 'ix-roster', 'choam-nexus', 'ecaz-nexus', 'ix-nexus', 'moritani-skills', 'tleilaxu-skills', 'ix-skills', 'choam-skills', 'richese-skills', 'ecaz-skills', 'skills-tech', 'skills-stronghold', 'skills-stronghold-tech'].includes(profile))
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throw new Error('--profile must name a documented base, module, expansion or native skill sample profile.');
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return profile as Profile | 'all';
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@@ -637,12 +651,16 @@ function freshGame(scenario: Scenario) {
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player.ready = true;
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}
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if (scenario.ecazTreachery) game.ecazTreachery = true;
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if (scenario.profile === 'skills-tech' || scenario.profile === 'skills-stronghold-tech' || nativeTechProfile(scenario.profile) || nexusTechProfile(scenario.profile)) game.techTokens = createTechTokens();
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if (scenario.profile === 'discovery-tech' || scenario.profile === 'skills-tech' || scenario.profile === 'skills-stronghold-tech' || nativeTechProfile(scenario.profile) || nexusTechProfile(scenario.profile)) game.techTokens = createTechTokens();
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if (strongholdSkillProfile(scenario.profile) || nexusStrongholdProfile(scenario.profile)) game.strongholdCards = createStrongholdCards();
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if (scenario.profile === 'homeworld' || scenario.profile === 'homeworld-occupation' || scenario.profile === 'homeworld-nexus' || scenario.profile === 'combined-homeworld-nexus')
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game.homeworlds = { custody: null };
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if (scenario.profile === 'paired-nexus-skills' || scenario.profile === 'nexus-skills' || scenario.profile === 'nexus' || nexusModuleProfile(scenario.profile) || scenario.profile === 'homeworld-nexus' || scenario.profile === 'choam-nexus' || scenario.profile === 'ecaz-nexus' || scenario.profile === 'ix-nexus' || scenario.profile === 'combined-nexus' || scenario.profile === 'combined-homeworld-nexus')
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game.nexusCards = { cards: null, phase: null };
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if (discoveryProfile(scenario.profile)) {
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game.discoveryEnabled = true;
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return initializeDiscoveryGameForAudit(game);
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}
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if (scenario.profile === 'homeworld-occupation')
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return initializeHomeworldOccupationGameForAudit(game);
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if (scenario.profile === 'combined-nexus' || scenario.profile === 'combined-homeworld-nexus')
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@@ -700,27 +718,26 @@ function resumedGame(path: string) {
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'--resume is not an incomplete faction-games snapshot with saved AI profiles.',
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);
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const composedSkills = (standaloneE3NexusLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game) || classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) || strongholdLeaderSkillsProfile(game)) && !game.spiceBankerIncomePreview;
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const discovery = game.discoveryEnabled === true && !!game.discoveries;
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if (
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(game.leaderSkills && !nativeExpansionLeaderSkillsProfile(game) && !composedSkills) ||
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game.discoveryEnabled ||
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game.discoveries ||
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game.discoveryStash ||
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game.greatMaker ||
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(game.techTokens && !composedSkills && !nativeFactionTechProfile(game) && !classicNexusModulesProfile(game) && !pairedNexusModulesProfile(game)) ||
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((game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker) && !discovery) ||
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(game.techTokens && !discovery && !composedSkills && !nativeFactionTechProfile(game) && !classicNexusModulesProfile(game) && !pairedNexusModulesProfile(game)) ||
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game.mentatQuestionPreview
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)
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throw new Error('--resume sample scenarios exclude unsupported optional modules.');
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const scenario = [...SCENARIOS, ...COMBINED_NEXUS_SCENARIOS, ...COMBINED_HOMEWORLD_NEXUS_SCENARIOS, ...BASE_SCENARIOS, ...MODULE_SCENARIOS, ...EXPANSION_ROSTER_SCENARIOS, ...ECAZ_TREACHERY_SCENARIOS, ...ECAZ_OCCUPY_SCENARIOS, ...PAIRED_NEXUS_SCENARIOS, ...MORITANI_ASSASSINATE_SCENARIOS, ...STRONGHOLD_FACTIONS_SCENARIOS, ...MORITANI_SKILLS_SCENARIOS, ...TLEILAXU_SKILLS_SCENARIOS, ...IX_SKILLS_SCENARIOS, ...CHOAM_SKILLS_SCENARIOS, ...RICHESE_SKILLS_SCENARIOS, ...ECAZ_SKILLS_SCENARIOS, ...SKILLS_TECH_SCENARIOS, ...SKILLS_STRONGHOLD_SCENARIOS, ...NATIVE_TECH_SCENARIOS, ...CLASSIC_NEXUS_MODULE_SCENARIOS, ...PAIRED_NEXUS_MODULE_SCENARIOS, ...NEXUS_SKILLS_SCENARIOS, ...PAIRED_NEXUS_SKILLS_SCENARIOS, ...NEXUS_SKILLS_MODULE_SCENARIOS, ...PAIRED_NEXUS_SKILLS_MODULE_SCENARIOS, ...E3_NEXUS_SKILLS_SCENARIOS, ...HOMEWORLD_OCCUPATION_SCENARIOS].find(
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const scenario = [...SCENARIOS, ...COMBINED_NEXUS_SCENARIOS, ...COMBINED_HOMEWORLD_NEXUS_SCENARIOS, ...BASE_SCENARIOS, ...MODULE_SCENARIOS, ...EXPANSION_ROSTER_SCENARIOS, ...ECAZ_TREACHERY_SCENARIOS, ...ECAZ_OCCUPY_SCENARIOS, ...PAIRED_NEXUS_SCENARIOS, ...MORITANI_ASSASSINATE_SCENARIOS, ...STRONGHOLD_FACTIONS_SCENARIOS, ...MORITANI_SKILLS_SCENARIOS, ...TLEILAXU_SKILLS_SCENARIOS, ...IX_SKILLS_SCENARIOS, ...CHOAM_SKILLS_SCENARIOS, ...RICHESE_SKILLS_SCENARIOS, ...ECAZ_SKILLS_SCENARIOS, ...SKILLS_TECH_SCENARIOS, ...SKILLS_STRONGHOLD_SCENARIOS, ...NATIVE_TECH_SCENARIOS, ...CLASSIC_NEXUS_MODULE_SCENARIOS, ...PAIRED_NEXUS_MODULE_SCENARIOS, ...NEXUS_SKILLS_SCENARIOS, ...PAIRED_NEXUS_SKILLS_SCENARIOS, ...NEXUS_SKILLS_MODULE_SCENARIOS, ...PAIRED_NEXUS_SKILLS_MODULE_SCENARIOS, ...E3_NEXUS_SKILLS_SCENARIOS, ...HOMEWORLD_OCCUPATION_SCENARIOS, ...DISCOVERY_SCENARIOS].find(
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(candidate) =>
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discoveryProfile(candidate.profile) === discovery &&
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(candidate.profile === 'homeworld' || candidate.profile === 'homeworld-occupation' || candidate.profile === 'homeworld-nexus' || candidate.profile === 'combined-homeworld-nexus') === !!game.homeworlds &&
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(candidate.profile === 'paired-nexus-skills' || candidate.profile === 'nexus-skills' || candidate.profile === 'nexus' || nexusModuleProfile(candidate.profile) || candidate.profile === 'homeworld-nexus' || candidate.profile === 'choam-nexus' || candidate.profile === 'ecaz-nexus' || candidate.profile === 'ix-nexus' || candidate.profile === 'combined-nexus' || candidate.profile === 'combined-homeworld-nexus') === !!game.nexusCards &&
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(candidate.profile === 'homeworld-occupation') === !!game.homeworldOccupationPreview &&
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skillProfile(candidate.profile) === !!game.leaderSkills &&
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(candidate.profile === 'skills-tech' || candidate.profile === 'skills-stronghold-tech' || nativeTechProfile(candidate.profile) || nexusTechProfile(candidate.profile)) === !!game.techTokens &&
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(candidate.profile === 'discovery-tech' || candidate.profile === 'skills-tech' || candidate.profile === 'skills-stronghold-tech' || nativeTechProfile(candidate.profile) || nexusTechProfile(candidate.profile)) === !!game.techTokens &&
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(nativeStrongholdProfile(candidate.profile) || strongholdSkillProfile(candidate.profile) || nexusStrongholdProfile(candidate.profile)) === !!game.strongholdCards &&
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(candidate.profile === 'ecaz-treachery' || candidate.ecazTreachery === true) === !!game.ecazTreachery &&
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assassinationScenario(candidate) === !!game.moritaniAssassinatePreview &&
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(candidate.profile === 'ecaz-occupy' || (nativeTechProfile(candidate.profile) && candidate.roster.includes('ecaz'))) === !!game.ecazOccupyPreview &&
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(candidate.profile === 'ecaz-occupy' || ((nativeTechProfile(candidate.profile) || discoveryProfile(candidate.profile)) && candidate.roster.includes('ecaz'))) === !!game.ecazOccupyPreview &&
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assassinationScenario(candidate) === !!game.moritaniAssassinate &&
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candidate.rules === (game.advanced ? 'advanced' : 'basic') &&
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JSON.stringify(candidate.expansions) ===
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@@ -927,7 +944,7 @@ async function main() {
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const profile = parseProfile(values.profile);
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const rules = parseRules(values.rules);
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const players = parsePlayers(values.players);
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if (supplied('players') && profile !== 'homeworld-occupation' && !nexusModuleProfile(profile) && !nativeTechProfile(profile) && !['base', 'homeworld', 'nexus', 'homeworld-nexus', 'combined-nexus', 'combined-homeworld-nexus', 'choam-roster', 'ecaz-roster', 'ecaz-treachery', 'ecaz-occupy', 'moritani-assassinate', 'stronghold-factions', 'ix-roster', 'choam-nexus', 'ecaz-nexus', 'ix-nexus'].includes(profile) && !skillProfile(profile))
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if (supplied('players') && !discoveryProfile(profile) && profile !== 'homeworld-occupation' && !nexusModuleProfile(profile) && !nativeTechProfile(profile) && !['base', 'homeworld', 'nexus', 'homeworld-nexus', 'combined-nexus', 'combined-homeworld-nexus', 'choam-roster', 'ecaz-roster', 'ecaz-treachery', 'ecaz-occupy', 'moritani-assassinate', 'stronghold-factions', 'ix-roster', 'choam-nexus', 'ecaz-nexus', 'ix-nexus'].includes(profile) && !skillProfile(profile))
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throw new Error('--players requires a roster or optional-module profile.');
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if ((profile === 'combined-nexus' || profile === 'combined-homeworld-nexus') && players !== 'all' && ![5, 6].includes(players))
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throw new Error(`--profile ${profile} supports only five or six players.`);
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@@ -937,8 +954,11 @@ async function main() {
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throw new Error('Stronghold samples require Advanced rules.');
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if ((profile === 'skills-tech' || profile === 'skills-stronghold-tech') && players === 2)
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throw new Error('Leader Skills with Tech Tokens samples require three through six players.');
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if (profile === 'discovery-tech' && players === 2)
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throw new Error('Discovery with Tech Tokens requires three through six players.');
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const resume = values.resume ? resumedGame(values.resume) : null;
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const requestedSamples = profile === 'homeworld-occupation' ? HOMEWORLD_OCCUPATION_SCENARIOS
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const requestedSamples = discoveryProfile(profile) ? DISCOVERY_SCENARIOS
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: profile === 'homeworld-occupation' ? HOMEWORLD_OCCUPATION_SCENARIOS
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: profile === 'homeworld' || profile === 'nexus' || profile === 'homeworld-nexus'
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? MODULE_SCENARIOS
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: pairedNexusModuleProfile(profile) ? PAIRED_NEXUS_MODULE_SCENARIOS
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@@ -40,6 +40,7 @@ async function main() {
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'\nHomeworld-occupation opts a fresh ready 2–6-seat Basic/Advanced lobby with original selected faction decks into occupied bank Collection/immediate ally sharing, Kaitain/Junction/Richese percentage receipts, completed total Southern Hemisphere Collection, Caladan shared inspection, displaced Ix pool control, Richese card-only selection with native seller terms, Giedi receiver choice and occupied native defenses. Advanced follows the authorized supplied rulebook p22: sole foreign qualification, retained until its last force leaves; later contests/native repopulation do not expire it, and a new sole arrival after departure has a new source epoch. Basic retains unresolved lifecycle guards. Native income/peek cancellation remains distinct from printed occupied effects. Other borrowed/exceptional powers, overlays, public starts and old-game conversion remain separate.',
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'\nWhen native CHOAM is seated, this fresh entry additionally marks original occupied Tupile hand slots and owner-selected normal-limit cleanup. The occupier/reciprocal ally gain one validated slot through existing capacity consumers; Advanced departure and ally removal queue the original lost-holder cleanup. Private selected-ID discards preserve current phase/opening and remaining movement, with no new card or fee. Known occupation suppresses new native low-intelligence queries; proved Advanced expiry restores eligibility without resetting historical answers/usage. Basic unknown cases retain source guards. Unmarked played profiles are not upgraded.',
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'\nWhen native Ecaz is seated, this original fresh entry separately marks its printed high Homeworld alliance victory: current native seven-plus, one actual joint stronghold, two distinct other native factions with proved current occupied holdings. It adds no ordinary stronghold/Tech points, pays no reward and changes no Duke authority. Public progress remains prospective until original Mentat; qualifying members join original winners before BG prediction/final fallback. Unmarked played/public profiles remain unchanged.',
|
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'\nDiscovery opts fresh classic, selected E1/E2 native families or standalone Ecaz OR Moritani with classics into original Discovery setup in Basic/Advanced2–6, optionally retaining unused original Tech3–6. Original decks/cache, HMS/Face Dancers, typed entry, revealed-only nested No-Fields, stash limits and native outcomes remain. Advanced Moritani excludes Harkonnen. Skills/HW/Nexus/Strongholds, paired/mixed E3, contested/shared-payer rulings, public starts and played-game conversion stay separate.',
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user