Enable Reinforcements in clean Ecaz-Moritani battles
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@@ -4225,17 +4225,17 @@ export const RULE_TOPICS: RuleTopic[] = [
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summary: 'Add two to battle strength while paying three own reserve counters into the Tanks when the physical card is revealed.',
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steps: [
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'In the independent Ecaz Treachery Cards variant, place your held Reinforcements card in either battle-card slot; it is neither a weapon nor a defense. A category Prescience answer is None, not the name of this card. One physical card cannot fill both slots.',
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'Have three own forces in reserves when sealing. The current Basic/Advanced classic-faction prototype spends ordinary reserves first and then elite reserves, moving exactly three to their corresponding Tanks subpools when the battle resolves. No extra forces arrive in the battle territory.',
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'Have three own forces in reserves when sealing. The current Basic/Advanced classic-faction and paired Ecaz/Moritani prototype spends ordinary reserves first and then elite reserves, moving exactly three to their corresponding Tanks subpools when the battle resolves. No extra forces arrive in the battle territory.',
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'The normal-outcome score gains 2 without adding to the physical dial, spice support or on-board casualties. The card and its reserve cost are consumed even on a Traitor victory, a mutual Traitor result or a Lasgun/Shield explosion; successful Traitor calls still decide the outcome directly.',
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'Payment on every outcome, deterministic normal-first selection and counting the reserve transfer as battle losses are documented provisional interpretations, not publisher rulings. Harass/Stone Burner combinations, other optional modules and expansion factions remain unavailable in this bounded prototype.',
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'Payment on every outcome, deterministic normal-first selection and counting the reserve transfer as battle losses are documented provisional interpretations, not publisher rulings. Harass/Stone Burner, co-present Ecaz allied armies, other optional modules and other expansion pairings remain unavailable in this bounded prototype.',
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],
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related: ['battle-cards', 'battle', 'card-recruits', 'card-harass-withdraw', 'implementation-checklist'],
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checklist: [
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{ area: 'Implementation', status: 'Partial', detail: 'Physical card custody, either battle slot, three typed reserve counters, normal score modifier and mandatory discard connect in classic-faction Basic/Advanced games only.', evidence: ['game/reinforcements.ts', 'game/battle-resolution-quote.ts', 'game/engine.ts'] },
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{ area: 'Implementation', status: 'Partial', detail: 'Physical card custody, either battle slot, three typed reserve counters, normal score modifier and mandatory discard connect in classic or paired Ecaz/Moritani Basic/Advanced games.', evidence: ['game/reinforcements.ts', 'game/battle-resolution-quote.ts', 'game/engine.ts'] },
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{ area: 'Player controls', status: 'Partial', detail: 'Owner-only availability, exact cost guidance and both battle selectors support the card; private category answers remain None.', evidence: ['components/battle-preparation.tsx', 'components/game-table.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'Four profiles consider legal physical slot candidates and the normal score bonus; strategy and calibration remain unfinished.', evidence: ['game/bots.ts'] },
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{ area: 'Documentation', status: 'Partial', detail: 'The printed effect and unresolved Traitor, explosion, type-selection and accounting interpretations are distinguished from this temporary prototype.', evidence: ['docs/ECAZ_TREACHERY_RULES.md', 'docs/REINFORCEMENTS_RUNTIME.md'] },
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{ area: 'Verification', status: 'Partial', detail: 'Rule, engine, controls and saved concurrent recovery cases cover this bounded behavior; full variant and combined modes are not certified.', evidence: ['tests/reinforcements.test.ts', 'tests/reinforcements-engine.test.ts', 'tests/reinforcements-controls.test.tsx', 'tests/reinforcements-recovery.test.ts'] },
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{ area: 'Verification', status: 'Partial', detail: 'Rule, paired-faction engine/controls and saved concurrent recovery cases cover bounded behavior; co-present Ecaz allied armies, the full card variant and combined optional modules remain uncertified.', evidence: ['tests/reinforcements.test.ts', 'tests/reinforcements-engine.test.ts', 'tests/reinforcements-controls.test.tsx', 'tests/reinforcements-recovery.test.ts'] },
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],
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},
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{
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@@ -4273,7 +4273,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Development setup supports two through six distinct seats from the base factions and selected expansion sets. Expansion selection and optional modules are separate; public expansion starts remain disabled.',
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'Ecaz places six starting forces in Imperial Basin, allocated among sectors 9, 10 and 11, and keeps fourteen in reserve. Finish Fremen placement first; Bene Gesserit then places its Advanced starting advisor. Moritani places its six forces in an unoccupied territory after all other setup is complete.',
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'Ixians keep their private starting-card selection and physical cyborg/suboid forces. Tleilaxu receives three private Face Dancers. Advanced CHOAM receives its Auditor. Richese has a separate ten-card cache and three private No-Fields. Ecaz and Moritani receive their Ambassador and Terror inventories and share one Duke Vidal disc.',
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'Without Ix, CHOAM adds Poison Tooth and Artillery Strike to the 33-card ordinary deck. With Ix, its 47-card deck contains those physical cards once. Ecaz faction selection adds no Treachery Cards: the separate three-card variant has Recruits, bounded Harass & Withdraw and bounded Reinforcements development controls for classic-faction games.',
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'Without Ix, CHOAM adds Poison Tooth and Artillery Strike to the 33-card ordinary deck. With Ix, its 47-card deck contains those physical cards once. Ecaz faction selection adds no Treachery Cards: the separate three-card variant has Recruits, bounded Harass & Withdraw and bounded Reinforcements development controls for classic or Ecaz/Moritani games.',
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'Advanced Ixians may explicitly decline Technology for one Richese special lot. Their once-per-round use remains available later. The special-lot exchange itself is unfinished pending replacement-card custody interpretation.',
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'Fresh unsupported movement arrivals still reject before opening prevention choices or reserving a new movement card. A saved CHOAM allow choice can return an uncommitted unsupported move for another choice, preserving its existing reserved Ornithopter. The bounded Ecaz/Moritani same-entry Ambassador/Terror overlap instead snapshots both eligible owners in storm order without replaying the original move.',
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'Ordinary shipment checks unfinished arrival combinations before saving the Guild interception choice. An already saved ordinary shipment may return unspent when its still-gated arrival cannot commit; older No-Field, Smuggler, Nexus and Ambassador shipments retain their separate recovery boundaries. Classic plus Ecaz/Moritani Ambassador/Terror overlap has a provisional saved storm-order sequence, while other simultaneous priorities remain unfinished.',
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