Enable Reinforcements in clean Ecaz-Moritani battles

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Quintine committed 2026-09-29 20:59:52 +10:00
1 parent 1083c6ccbf
commit 6ac5dabdee
11 files changed
+180 -28

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+13 -8
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@@ -13,17 +13,22 @@ const rows = (sqlite: DatabaseSync) => ({
});
void test('a privately sealed Reinforcements plan and its one-time physical cost survive D1-style restart and competing final writes', async t => {
for (const advanced of [false, true]) {
for (const { advanced, factions } of [
{ advanced: false, factions: ['emperor', 'atreides', 'harkonnen'] as const },
{ advanced: true, factions: ['emperor', 'atreides', 'harkonnen'] as const },
{ advanced: true, factions: ['moritani', 'ecaz', 'atreides'] as const },
]) {
const store = unitStore();
t.after(() => store.sqlite.close());
const made = await store.rooms.createRoom('Reinforcements recovery', 'emperor', advanced, []);
const made = await store.rooms.createRoom('Reinforcements recovery', factions[0], advanced,
factions[0] === 'moritani' ? ['ecaz'] : []);
const code = made.view.code;
const tokens = [made.token,
(await store.rooms.joinRoom(code, 'Atreides', 'atreides')).token!,
(await store.rooms.joinRoom(code, 'Harkonnen', 'harkonnen')).token!];
const tokens = [made.token];
for (const faction of factions.slice(1))
tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!);
const auths = await Promise.all(tokens.map(token => store.rooms.authenticate(code, token)));
const ids = auths.map(auth => auth.playerId) as [string, string, string];
let game = harassWithdrawGame({ advanced, ids, factions: ['emperor', 'atreides', 'harkonnen'] });
let game = harassWithdrawGame({ advanced, ids, factions });
game.code = code;
game.version = (await store.rooms.readRoom(code)).version;
takeHarassCard(game, ids[0], 'ecaz-reinforcements');
@@ -38,7 +43,7 @@ void test('a privately sealed Reinforcements plan and its one-time physical cost
return rooms.readRoom(code);
};
game = await act(0, { type: 'battlePlan', dial: 1, support: advanced ? 1 : 0,
leader: 'emperor-0', defense: 'ecaz-reinforcements' });
leader: `${factions[0]}-0`, defense: 'ecaz-reinforcements' });
const preReveal = rows(store.sqlite);
for (const [index, token] of tokens.entries()) {
const rooms = store.restart();
@@ -53,7 +58,7 @@ void test('a privately sealed Reinforcements plan and its one-time physical cost
}
assert.deepEqual(rows(store.sqlite), preReveal);
game = await act(1, { type: 'battlePlan', dial: 1, support: advanced ? 1 : 0,
leader: 'atreides-0' });
leader: `${factions[1]}-0` });
game = await act(0, { type: 'traitorCall', call: false });
const before = rows(store.sqlite);
const version = game.version;