Connect Sapho first and last to Extortion payer choices

Apply the printed ordered-action alternative provisionally to the unanswered native Extortion suffix. Preserve collected bank5, completed declines, payer membership, one payment3 and placement-first policy. Replay a public local-order receipt and retain it through ledger answers; expire the old payer event even when the same player remains next. Permit only the exact current Extortion decision as a clean Sapho window. Add persistent remaining-order/card controls and existing minimal policy participation. The typed Semuta suffix parks one updated payer decision and restores it without paying, advancing or recollecting.

Validation:9-file115/115, types/lint/build and six original public Basic/Advanced host/setup/paid-cache1/placed-Terror/paid-entry1/reveal/Mentat-placement-before-bank5 programmes. An actual earlier decline stays finished; first/payment3 and last/payment3 or all-decline preserve native retirement/recovery. Four profiles make eight legal holder/payer proposals and complete. Public order and private payer affordability render in actual GameTable plus enabled/busy controls. Pure replay/no-op/recovered reuse cases are separate. Bounded source/continuation review found no concrete defect.

Extortion/Sapho boundary is provisional. Direct combined Semuta claim/capture, broader combinations, complete modes, final assurance and browser/deployed acceptance remain open. No saved-room/database/reset/restart/deployment operation.
This commit is contained in:
Quintine committed 2026-10-18 14:07:08 +11:00
1 parent 2d89ddb6e1
commit 6c83148ead
14 files changed
+855 -16

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+8 -2
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@@ -10,8 +10,11 @@ import { CardInspector } from './card-inspector';
function unavailableReason(game: GameView) {
if (game.status !== 'playing')
return 'Order changes are available during play.';
if (game.truthtrance || game.response || game.decision || game.phaseOpening)
if (game.truthtrance || game.response || game.phaseOpening ||
(game.decision && !(game.phase === 8 && game.decision.kind === 'moritaniExtortion')))
return 'Finish the current interaction before changing turn order.';
if (game.phase === 8 && game.extortion?.pending)
return 'Only an unanswered non-Moritani player can change their Extortion choice position. Earlier declines stay finished. Already-held first/last positions and committed cards are unavailable; you may still decline payment when your choice arrives.';
if (game.phase === 3) {
if (game.richeseAuction?.method === 'silent')
return 'Silent bids are simultaneous. These controls do not change their tie order.';
@@ -63,6 +66,7 @@ export function JuiceOfSapho({
const cyclic = option.scope === 'cyclicAuction';
const battle = option.scope === 'battleOrder';
const aggressor = option.scope === 'battleAggressor';
const extortion = option.scope === 'extortion';
return (
<div
key={`${option.scope}-${option.event}-${option.mode}`}
@@ -71,6 +75,8 @@ export function JuiceOfSapho({
<p>
{aggressor
? 'Become this battle’s aggressor. You win ordinary ties; a Habbanya Stronghold advantage still takes precedence. The participants, committed plans and later battle choices stay unchanged.'
: extortion
? `Take your Extortion choice ${option.mode} among unanswered players. Earlier declines and Moritani’s five-spice bank collection remain. You may decline instead of paying; the first actual three-spice payment ends all offers.`
: cyclic
? `Bid ${option.mode} in the current cyclic lot. Provisional duration: this lot only. Existing bids, funding and passes stay committed. Later circuits use the changed cycle; the next lot returns to its normal opener.`
: once
@@ -87,7 +93,7 @@ export function JuiceOfSapho({
}}
>
{aggressor ? 'Become aggressor and discard Juice of Sapho' :
`${once || cyclic ? 'Bid' : battle ? 'Choose battles' : 'Take your movement turn'} ${option.mode} and discard Juice of Sapho`}
`${once || cyclic ? 'Bid' : battle ? 'Choose battles' : extortion ? 'Take your Extortion choice' : 'Take your movement turn'} ${option.mode} and discard Juice of Sapho`}
</Button>
</div>
);
+4
View File
@@ -18,12 +18,16 @@ export function MoritaniExtortionNotice({ game }: { game: GameView }) {
</p>
)}
{pending && (
<>
<p>
Moritani has collected the bank award. {payer?.name ?? 'The current player'}
{' '}may pay {pending.amount} spice to prevent Extortion’s return, or decline.
The first payment ends the opportunity; if everyone declines, the token
returns to Moritani’s hidden supply.
</p>
<p>Remaining choices: {pending.remaining.map(id => game.players.find(player => player.id === id)?.name ?? id).join(' → ')}.</p>
{pending.saphoReordered && <p>Juice of Sapho changed the remaining order. Earlier declines stay finished.</p>}
</>
)}
</section>
);