Resolve ambiguous Stone battles with sealed physical totals

Add a provisional post-reveal physical-count commitment for new outcome-changing Basic/Advanced Stone and copied Mirror battles. Keep all original sides sealed until complete and retain matching later typed losses. Preserve legacy, ordinary and invariant-winner timing. Carry the same constraint through card cleanup and native casualty consumers.

Validation: frozen 16 files146/146, types/lint/build and14 original-action/rendered-control programmes; four minimal policies make both owned choices legally. Source timing is explicitly provisional. Wider combinations, assurance and deployed acceptance remain open. No saved-game, reset, restart or deployment operation.
This commit is contained in:
Quintine committed 2026-10-18 12:13:06 +11:00
1 parent 677ad7aa3c
commit 6ccfaa1b4d
22 files changed
+1247 -83

No files matched your search

+7
View File
@@ -1008,6 +1008,7 @@ function plans(g: GameView): Action[] {
b.attacker === me.id ? 'attacker' : 'defender',
b.tieWinner === b.attacker ? 'attacker' : 'defender',
stoneContext,
b.stoneBurnerContext?.allowAllocations,
),
))
)
@@ -2429,6 +2430,12 @@ function policyActions(g: GameView): Action[] {
)[0];
return [{ type: 'decision', token }];
}
if (d.kind === 'stoneAllocation') {
const offer = g.battle?.stoneAllocation;
const undialed = offer?.totals.at(-1);
return offer && offer.owner === me.id && offer.event === d.event && undialed !== undefined
? [{type:'decision',event:d.event,undialed}] : [];
}
if (d.kind === 'stoneBurner') {
const b = g.battle!,
own = b.plans[me.id];