Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active.
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# Component inventory and verification ledger
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**Leader Skills update, 13 September 2026:** all fourteen unique physical cards
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now have sourced names and complete paraphrased normal/battle text, shared
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inspectors, private two-card offers and one-card assignment custody. Five role
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bonuses, public skilled capture, death return and own revival are connected;
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nine effects remain missing. This supersedes the historical missing-inventory
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rows below only for Leader Skills. See [source inventory](LEADER_SKILLS_RULES.md),
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[capture interpretation](LEADER_SKILLS_CAPTURE.md) and [prototype evidence](LEADER_SKILLS_RUNTIME.md).
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**Guild Nexus Secret Ally update, 10 September 2026:** the existing card now supplies an explicit paid shipment choice, including physical cross/return selection and typed reserve or world-to-world sources. The holder keeps its own faction identity, forces and ordinary movement. No component is duplicated; existing full-card inspection remains shared. [NEXUS_GUILD_SECRET_ALLY_RUNTIME.md](NEXUS_GUILD_SECRET_ALLY_RUNTIME.md) records the supported routes and verification. Homeworld-return interpretation, concealed transport, Betrayal and complete module acceptance remain unfinished.
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**Guild Nexus Cunning update, 10 September 2026:** the existing native card now offers an immediate second paid shipment after the original combined turn. No new forces, markers or cards are created; the normal physical reserve, cross/return and Homeworld controls retain their source counts and price. A separate skip choice and unused Hajr control preserve actual movement history. [NEXUS_GUILD_CUNNING_RUNTIME.md](NEXUS_GUILD_CUNNING_RUNTIME.md) records runtime, interruption and recovery evidence. Guild Secret Ally, Betrayal, physical Ornithopter combinations and full module acceptance remain unfinished.
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