Prototype Leader Skills setup, battle disciplines and capture

Connect all fourteen physical skills and private setup to five card-role battle
modifiers, public posture, Harkonnen skilled capture, death return and optional
own-leader revival through controls, legal AI and persisted room actions.
Nine skill effects and combined-mode/publication acceptance remain unfinished.
Captured replacement entitlement and foreign ghola integration stay guarded.

Fresh publisher/designer research supports skilled-capture publicity through
its unique known physical card; this is recorded as a component inference.
Independent review found and fixed Voice/must-use-leader and invalid saved
assignment/offer cases. A pre-existing Discovery privacy assertion confused
card ID prefixes; the corrected deterministic physical-pair scenario was
independently reviewed. The first broad run was 4410/4411; corrected final
verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests.
Final durations: check 149741ms, build 6659ms, integration 28274ms.
Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85.
Private final report: 20260913-leader-skills/checks-final/report.json.

Three seeded prototype games completed with no rejected bot candidates. Browser
setup/card inspection/refresh passed. Another user-reported power outage stopped
the server; backup and necessary restart restored the same private seat. All
292 games at restart and their original application records remain unchanged;
33 isolated HTTP-test rooms bring the current total to 325. No database reset.

Efficiency: one shared setup/lifecycle implementation supports five connected
role effects; selective existing agents handled catalog/UI/tests/research and
independent reviews. One repeated broad check was required by the reproduced
ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to
67313673 through this checkpoint (1783907), including inherited context and
coordination; this is not a billing or savings estimate. Full goal remains active.
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@@ -10,14 +10,21 @@ Updated 13 September 2026. This is the short navigation dashboard; detailed evid
private controls, all four AI profiles and saved continuation use the same
server option. Other Sapho timing questions remain pending. Independent
review and focused checks pass; broad results are in the checkpoint commit.
- The [Leader Skills source contract](LEADER_SKILLS_RULES.md) records all fourteen
cards, setup/lifecycle and printed clarifications for the next prototype batch.
Runtime, controls and AI remain **Missing**; unresolved edge cases stay explicit.
- The [first Leader Skills prototype](LEADER_SKILLS_RUNTIME.md) connects all
fourteen physical cards, private setup, five battle disciplines, skilled capture,
death and own revival through controls, legal AI and saved choices. The other
nine effects remain **Missing**. The user-requested [capture search](LEADER_SKILLS_CAPTURE.md)
resolves publicity through the known physical card; captured replacement and
broader combinations remain pending. No mode gate is opened.
- Following the reported power outage, the existing server responded normally,
the database integrity check passed with 291 rooms, and all 218 rooms in the
preceding handover baseline were unchanged. The saved QA seat restored its
same private hand and pending Storm decision after refresh. A new private
backup protects all 291 rooms. No server restart or database reset was needed.
- A second reported outage later stopped the server. All 292 rooms survived
integrity and preservation checks. A fresh backup preceded the necessary
server start; the Leader Skills QA seat restored its same private hand,
assignments and pending Storm choice. No database reset was performed.
- The current [Discovery prototype](DISCOVERY_PROTOTYPE.md) adds unambiguous
Jacurutu battle income, sole-occupant Ecological Testing Station adjustment and
Shrine card conversion. They connect engine effects, private controls, legal