Prototype Leader Skills setup, battle disciplines and capture
Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active.
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@@ -10,14 +10,21 @@ Updated 13 September 2026. This is the short navigation dashboard; detailed evid
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private controls, all four AI profiles and saved continuation use the same
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server option. Other Sapho timing questions remain pending. Independent
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review and focused checks pass; broad results are in the checkpoint commit.
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- The [Leader Skills source contract](LEADER_SKILLS_RULES.md) records all fourteen
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cards, setup/lifecycle and printed clarifications for the next prototype batch.
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Runtime, controls and AI remain **Missing**; unresolved edge cases stay explicit.
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- The [first Leader Skills prototype](LEADER_SKILLS_RUNTIME.md) connects all
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fourteen physical cards, private setup, five battle disciplines, skilled capture,
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death and own revival through controls, legal AI and saved choices. The other
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nine effects remain **Missing**. The user-requested [capture search](LEADER_SKILLS_CAPTURE.md)
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resolves publicity through the known physical card; captured replacement and
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broader combinations remain pending. No mode gate is opened.
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- Following the reported power outage, the existing server responded normally,
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the database integrity check passed with 291 rooms, and all 218 rooms in the
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preceding handover baseline were unchanged. The saved QA seat restored its
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same private hand and pending Storm decision after refresh. A new private
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backup protects all 291 rooms. No server restart or database reset was needed.
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- A second reported outage later stopped the server. All 292 rooms survived
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integrity and preservation checks. A fresh backup preceded the necessary
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server start; the Leader Skills QA seat restored its same private hand,
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assignments and pending Storm choice. No database reset was performed.
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- The current [Discovery prototype](DISCOVERY_PROTOTYPE.md) adds unambiguous
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Jacurutu battle income, sole-occupant Ecological Testing Station adjustment and
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Shrine card conversion. They connect engine effects, private controls, legal
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