Add Truthtrance weapon and defense types
Verify and publish checkpoint container / container (push) Failing after 11m16s

This commit is contained in:
Quintine committed 2026-10-29 03:46:42 +11:00
1 parent 89589878fc
commit 6eb417ff32
7 files changed
+117 -12

No files matched your search

+14
View File
@@ -17,6 +17,20 @@ open mode gates.
## Current checkpoint and work
**Truthtrance card types — 29 October. Prototyped / Partial.** Verified
current-hand questions can distinguish primary projectile and poison weapons
and primary projectile and poison defenses. Physical hybrid cards count for
each applicable type, while alternate battle roles remain separate. Eighteen
focused cases pass, including human and bot answers; typecheck, lint and the
production build pass. Full Truthtrance and mode acceptance remain open.
[Scope](TRUTHTRANCE_HAND_INVENTORY.md#primary-attack-and-defense-types--29-october-2026).
**Group-alliance lobby remains unexposed.** A source inspection found that
the Basic shipment-promise search checks the scalar Fremen–Guild alliance
even though a three-member coalition clears that scalar. The native transport
permission has a group-aware path. This is a candidate legal-action gap to
reproduce and resolve before exposing group play; no group lobby was added.
**Whole-board Truthtrance forces — 29 October. Prototyped / Partial.**
Players can ask a verified physical-force question across the current Arrakis
board. The room's current locations include a placed Mobile Stronghold and
+19
View File
@@ -4,6 +4,25 @@
expansion starts remain gated. Freeform interpretation and broader commitments are
still incomplete.
## Primary attack and defense types — 29 October 2026
The inventory question now also compares the number of held primary
projectile weapons, poison weapons, projectile defenses or poison defenses.
This is a game-related current-hand fact under the existing FAQ authority,
not a new Voice command or promise about future battle slots. Exact, minimum
and maximum comparisons use the same private answer and physical-card flow.
The question names a **primary** role. Poison Blade contributes to both weapon
types; Shield Snooper contributes to both defense types. Poison Tooth is a
poison weapon; Portable Snooper and Chemistry are poison defenses. Weirding
Way defaults to a projectile weapon, even though it can later be used as a
projectile defense; Chemistry's alternate poison-weapon role likewise is not
counted while in hand. Lasgun, Artillery Strike, Stone Burner and Mirror Weapon
are distinct primary weapons and do not supply a generic poison or projectile
type merely because their conditional battle effects might overlap. These
subtypes use the existing default-category and battle-type helpers, not a new
classification of a played card. Counts may overlap across subtype questions.
## Contract and authority
The [GF9 November 2020 FAQ, p8](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)