Add Truthtrance weapon and defense types
Verify and publish checkpoint container / container (push) Failing after 11m16s
Verify and publish checkpoint container / container (push) Failing after 11m16s
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@@ -17,6 +17,20 @@ open mode gates.
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## Current checkpoint and work
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**Truthtrance card types — 29 October. Prototyped / Partial.** Verified
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current-hand questions can distinguish primary projectile and poison weapons
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and primary projectile and poison defenses. Physical hybrid cards count for
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each applicable type, while alternate battle roles remain separate. Eighteen
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focused cases pass, including human and bot answers; typecheck, lint and the
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production build pass. Full Truthtrance and mode acceptance remain open.
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[Scope](TRUTHTRANCE_HAND_INVENTORY.md#primary-attack-and-defense-types--29-october-2026).
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**Group-alliance lobby remains unexposed.** A source inspection found that
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the Basic shipment-promise search checks the scalar Fremen–Guild alliance
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even though a three-member coalition clears that scalar. The native transport
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permission has a group-aware path. This is a candidate legal-action gap to
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reproduce and resolve before exposing group play; no group lobby was added.
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**Whole-board Truthtrance forces — 29 October. Prototyped / Partial.**
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Players can ask a verified physical-force question across the current Arrakis
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board. The room's current locations include a placed Mobile Stronghold and
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@@ -4,6 +4,25 @@
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expansion starts remain gated. Freeform interpretation and broader commitments are
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still incomplete.
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## Primary attack and defense types — 29 October 2026
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The inventory question now also compares the number of held primary
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projectile weapons, poison weapons, projectile defenses or poison defenses.
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This is a game-related current-hand fact under the existing FAQ authority,
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not a new Voice command or promise about future battle slots. Exact, minimum
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and maximum comparisons use the same private answer and physical-card flow.
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The question names a **primary** role. Poison Blade contributes to both weapon
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types; Shield Snooper contributes to both defense types. Poison Tooth is a
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poison weapon; Portable Snooper and Chemistry are poison defenses. Weirding
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Way defaults to a projectile weapon, even though it can later be used as a
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projectile defense; Chemistry's alternate poison-weapon role likewise is not
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counted while in hand. Lasgun, Artillery Strike, Stone Burner and Mirror Weapon
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are distinct primary weapons and do not supply a generic poison or projectile
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type merely because their conditional battle effects might overlap. These
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subtypes use the existing default-category and battle-type helpers, not a new
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classification of a played card. Counts may overlap across subtype questions.
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## Contract and authority
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The [GF9 November 2020 FAQ, p8](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf)
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