Compose Homeworld storm and native Worthless counter costs with Semuta

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Quintine committed 2026-10-13 02:08:42 +11:00
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'\nSemuta with CHOAM and optional Ix preserves original unused Tech Tokens in fresh 3–6-seat Basic/Advanced Richese lobbies under existing native prerequisites. Advanced additionally retains original unused Stronghold Cards at2–6; both modules require3–6. Native setup, first-Storm Tech and final-Mentat Stronghold assignment remain original. Mandatory/winner discards react before the original winner takes one loser-owned token, before Face Dance. Closing Gamont reacts before the original CHOAM finish and changed-board claim. Optional original skills require --leader-skills as described below; other modules, the separate CHOAM/Ecaz Moritani entry, retrofit and public starts remain excluded.',
'\n--profile semuta --leader-skills explicitly composes original all14 skills with fresh native Basic Richese/CHOAM and classics using exact CHOAM, or Advanced native E1/E2 with Richese and selected required CHOAM/optional Ix decks, at2–6 seats. Optional original Tech requires3+; Strongholds requires Advanced. Original private offers/training, Auditor exclusion, normal Mentat question, typed Suk rescue and Rihani inspection/exchange remain. Traitor/Face Dancer movement is not a Treachery discard. Basic Ix mixtures without their original Nexus envelope, E3/Moritani, Homeworld/Discovery/Banker overlays, public starts and played-game conversion are not opened.',
'\n--profile semuta --nexus-cards retains original all12 Nexus in fresh native Richese CHOAM/optional Ix lobbies, optionally --leader-skills, original Tech3+ and Advanced Strongholds2+. Single/paired CHOAM or both selected E1/E2 native families retain original prerequisites. No starting Nexus hand is added: a qualifying actual end-Spice draw follows a Nexus and settled alliance. CHOAM Secret Ally spends a Worthless for two bank spice only with CHOAM absent; CHOAM Betrayal spends its Nexus to discard one server-sampled native CHOAM hand card without compensation. Semuta claim/pass retires the original receipt once, after the committed fresh discard. No Homeworld, Discovery, E3, retrofit or public gate opens.',
'\n--profile semuta --homeworlds uses original fresh Basic/Advanced Richese with CHOAM and classic factions, exact CHOAM deck, at2–6 seats. Native occupation setup and source history remain original. Paid Nullentropy Box search, clean Distrans transfer, definite Truthtrance answers, used ordinary special cards, paid high-Kaitain disposal, occupied-Tupile cleanup and printed Karama canceling native Guild/Emperor auction/Richese-purchase income offer Semuta before their original suffix. Native printed Kulon, Baliset, La La La and Trip to Gamont costs also pause before their original effect; recovery cannot repeat a move or force return. Canceling native income does not cancel the printed occupied portion: its original receiver still allocates it once before Movement, the next lot or saved purchase controls. Jubba, other Homeworld producers, Nexus, Skills, Tech, Strongholds, Discovery, Ix/E3 mixing, retrofit and public starts remain guarded.',
'\n--profile semuta --homeworlds uses original fresh Basic/Advanced Richese with CHOAM and classic factions, exact CHOAM deck, at2–6 seats. Native occupation setup and source history remain original. Paid Box search, clean Distrans transfer, definite Truthtrance answers, used ordinary specials, paid Kaitain disposal, occupied-Tupile cleanup and printed Karama canceling native Guild/Emperor/Richese-purchase income offer Semuta before their original suffix. Native printed Kulon, Baliset, La La La, Trip to Gamont and Jubba costs also pause before their original effect. A printed Karama canceling these native powers is separately offered before denial; the retained Worthless fuel is not claimable. Recovery cannot repeat movement, return a force twice, redo storm movement or refund payment. Occupied income shares still use their original receiver once. Kull, other Homeworld producers, Nexus, Skills, Tech, Strongholds, Discovery, Ix/E3 mixing, retrofit and public starts remain guarded.',
'\nEcaz-occupy (--profile ecaz-occupy) opts only a fresh ready 2–6-seat lobby with native Ecaz and classic/Ixian/Tleilaxu/CHOAM/Richese opponents (optional native Moritani). Advanced uses distinct selected ecaz/ix/choam decks; Basic uses the exact ecaz deck with classic/optional Moritani opponents. Ordinary33/47/35 cards retain real original offers/HMS/Auditor/Face Dancers and Richese cache. Explicit --ecaz-treachery independently adds the three physical variant cards, making36/50/38 (Advanced only). Basic combined battles require an even Ecaz force count; the preserved publisher odd-force casualty-rounding conflict rejects before any lead choice. Native Richese ordinary and marker-only pools compose with selected lead plans; original own mixed No-Field dialing, whole-plan disclosure and optional overlays remain guarded.' +
'\nLeader-skills retains existing classic and Basic native entries and adds native Basic Richese/CHOAM. Advanced Ixians, Tleilaxu, CHOAM and/or Richese plus classic rosters use distinct required family decks and all fourteen skills, with original cache, Face Dancers, Auditor exclusion and typed aftermath. Foreign revival grants no new skill. Separate non-Harkonnen Advanced Moritani uses the ecaz deck and original skill-first assassination preview. Native Ecaz supports its five ordinary discs, original Ambassador/Duke custody and ecaz deck with classic opponents in Basic/Advanced; Advanced Harkonnen retains its existing Duke capture exclusion. Normal Mentat questions use a uniform private card-show step in supported Leader Skills games. Banker-income additionally supports native Richese and Ecaz, never ordinary seller/allowed Emperor income or a bank grant as a payer cost. Basic auction recipients remain unchanged. Public activation, exhausted-cache counts, native Ixian Technology on Richese lots, own mixed No-Field, captured replacement, shared-Duke assignment, combined Occupy skills and other pending module/rulings remain guarded.',
'\nStronghold-factions additionally admits standalone Advanced Ecaz OR Moritani with classic opponents and the exact ecaz deck, six Stronghold Cards with optional unused Tech Tokens at 3–6 seats. Original setup and actual end-Mentat claims remain. Ecaz holds shared-control cards and only the actual selected holder-plan benefits. Native Moritani retains original assassination with printed bounty and one private Mentat replacement; Harkonnen is excluded there. An E3 pair, E1/E2/E3 mixtures and other modules remain separate.' +