Allow native Ecaz Skills coalitions without unrelated modules

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Quintine committed 2026-10-17 18:38:33 +11:00
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@@ -29,6 +29,18 @@ optional skill bands and combinations remain open.
Rules implementation continues; comprehensive assurance and administration
remain deferred until all rules are implemented.
**Standalone Ecaz Skills coalition — 17 October.** Native Ecaz/classic all14
Skills now reaches ordinary allied Arrakis battles without Nexus or Worlds.
Fresh Basic participation and the existing native profile feed the same lead,
skill and separate-army continuation. Both normal starts were reproduced
blocked before repair. Actual Basic/Advanced Skills-only programmes reach
Collection, with no Nexus hand or World state added; all four policies work in
both modes with/without Worlds and retain physical counters. The affected
seven-file73/73, types/lint and build pass. Actual390px Skills-only entry has
no browser errors/overflow. Advanced Harkonnen/shared-Duke and other profile
guards remain; no complete-mode or deployed claim.
[Contract](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
**Native World Ecaz Arrakis Occupy — 17 October.** Fresh Ecaz/classic
Homeworld games no longer need Nexus Cards for their ordinary Arrakis
coalition, including the supported native Skills entry. Basic setup now marks
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Historical primary-source audit, 2026-09-07, corrected after independent verification. The publisher/designer odd-force conflict remains unresolved as a publisher correction. Under the 8 October Basic-first prototype instruction, Basic now provisionally uses the main p8 paragraph: ceiling contribution/loss and floor survivors, with a visible control warning. This is not a numerical ruling by the user or designer. Advanced retains its separately authorized source. The earlier false attribution to Jack Reda remains withdrawn.
## Standalone Ecaz Leader Skills — 17 October 2026
The original native Ecaz/classic Skills profile now reaches the same Arrakis
coalition without an artificial Nexus or Homeworld dependency. Fresh Basic
setup records Ecaz participation, while both rules bands reuse the selected
plan-owner/skill and fixed-versus-variable army rules. The source profile's
Advanced Harkonnen, Duke assignment and other roster restrictions remain.
[Current standalone scope and evidence](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
## Native World reserves with Arrakis Occupy — 17 October 2026
Fresh Ecaz/classic Homeworld games now retain their ordinary Arrakis coalition
@@ -28,7 +37,8 @@ and build pass; four standalone original-action smokes reach Collection.
Real390px normal-lobby Ecaz + Homeworlds + Skills setup reaches its offered
skill controls with no app errors or horizontal overflow. That is entry/control
proof, not a browser-played coalition battle or complete combination acceptance.
Unopened Spice order is controlled in the fixture; armies, wallets, alliances,
The fixture reorders unopened Spice; regression shuffles use fixed, scoped
entropy restored after each case. Runtime smokes retain native entropy. Armies, wallets, alliances,
World custody and phases follow native actions. Other E3/mixed module envelopes,
World-location coalition rules and final assurance remain separate.
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# Dune implementation status
## 17 October 2026 — Independent native Ecaz Skills coalition
Both Basic and Advanced normal Ecaz/classic Skills-only starts were rejected
because coalition admission required an unrelated Nexus/World composition.
The existing native Ecaz Skills profile now admits the original Arrakis
coalition; fresh setup marks Basic participation. No new skill arithmetic,
alliance, army, card source, Nexus hand or World custody is invented.
Advanced Harkonnen/shared-Duke and other profile guards remain.
The original World coalition programme supplies a no-World control using
genuine setup, worm alliance and paid shipments. Both Skills-only runtime
smokes reach Collection; four policies in each mode with/without Worlds retain
all normal and starred counters. The affected seven-file73/73, types/lint and
build pass. Final deterministic ten-case rerun and types/lint pass after
scoping/restoring regression entropy; the runtime smokes use native randomness.
Actual390px normal-lobby Skills-only Ecaz setup presents its real
offer with no browser errors or overflow. Coalition behaviour is engine proof,
not a browser-played battle. Final assurance/calibration/combination acceptance
remain open; no deployment or saved-game conversion occurs.
[Current native Skills scope](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
## 17 October 2026 — Native World Ecaz Arrakis coalition
The existing native World occupation and World/Skills setups could deal Ecaz
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Earlier dated references to a separate entry describe historical checkpoints.
See [current activation and limits](SPICE_BANKER_RUNTIME.md#mandatory-ordinary-skills-default--17-october-2026).
## Standalone Ecaz coalition — 17 October 2026
Native Ecaz/classic all-fourteen Skills no longer needs Nexus Cards or
Homeworlds to resolve its ordinary allied Arrakis battle. The original native
profile now feeds the existing coalition and fresh setup marks participation in
Basic as well as Advanced. The selected lead supplies its own plan/skill; fixed
Ecaz and variable allied armies keep separate physical losses, cancellation,
normal skill effects and mandatory card cleanup.
This removes an artificial setup dependency, not the native profile's source
boundaries: Advanced Harkonnen, shared-Duke assignment and unsupported
roster/module combinations remain guarded. No starting Nexus hand or World
custody is created for Skills-only games, and no played table is redealt.
Both actual Skills-only normal starts failed at coalition admission before the
change; Basic and Advanced now reach Collection through original setup, a real
worm alliance and paid shipments. Four policies are exercised in each mode
with and without Worlds, retaining all physical counters. The affected
seven-file73/73, types/lint and build pass. Regression entropy is scoped and
restored per case; the final deterministic ten-case file also passes. Standalone
runtime smokes retain native randomness. A390px normal-lobby Skills-only
Ecaz start shows its actual offered cards with Nexus/Worlds unchecked and no
app errors or overflow. Browser evidence is entry/controls, not a played
coalition battle or final acceptance.
13 September 2026. This is **Prototyped**, with **Partial** rules coverage.
Normal mode starts and publication remain gated. The [source contract](LEADER_SKILLS_RULES.md)
Normal lobby access now exposes supported previews; full rules-mode acceptance and publication remain gated. The [source contract](LEADER_SKILLS_RULES.md)
contains all fourteen physical cards; the [capture interpretation](LEADER_SKILLS_CAPTURE.md)
records the fresh publisher/designer search requested by the user.