Allow native Ecaz Skills coalitions without unrelated modules
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@@ -29,6 +29,18 @@ optional skill bands and combinations remain open.
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Rules implementation continues; comprehensive assurance and administration
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remain deferred until all rules are implemented.
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**Standalone Ecaz Skills coalition — 17 October.** Native Ecaz/classic all14
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Skills now reaches ordinary allied Arrakis battles without Nexus or Worlds.
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Fresh Basic participation and the existing native profile feed the same lead,
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skill and separate-army continuation. Both normal starts were reproduced
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blocked before repair. Actual Basic/Advanced Skills-only programmes reach
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Collection, with no Nexus hand or World state added; all four policies work in
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both modes with/without Worlds and retain physical counters. The affected
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seven-file73/73, types/lint and build pass. Actual390px Skills-only entry has
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no browser errors/overflow. Advanced Harkonnen/shared-Duke and other profile
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guards remain; no complete-mode or deployed claim.
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[Contract](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
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**Native World Ecaz Arrakis Occupy — 17 October.** Fresh Ecaz/classic
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Homeworld games no longer need Nexus Cards for their ordinary Arrakis
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coalition, including the supported native Skills entry. Basic setup now marks
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@@ -2,6 +2,15 @@
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Historical primary-source audit, 2026-09-07, corrected after independent verification. The publisher/designer odd-force conflict remains unresolved as a publisher correction. Under the 8 October Basic-first prototype instruction, Basic now provisionally uses the main p8 paragraph: ceiling contribution/loss and floor survivors, with a visible control warning. This is not a numerical ruling by the user or designer. Advanced retains its separately authorized source. The earlier false attribution to Jack Reda remains withdrawn.
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## Standalone Ecaz Leader Skills — 17 October 2026
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The original native Ecaz/classic Skills profile now reaches the same Arrakis
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coalition without an artificial Nexus or Homeworld dependency. Fresh Basic
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setup records Ecaz participation, while both rules bands reuse the selected
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plan-owner/skill and fixed-versus-variable army rules. The source profile's
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Advanced Harkonnen, Duke assignment and other roster restrictions remain.
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[Current standalone scope and evidence](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
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## Native World reserves with Arrakis Occupy — 17 October 2026
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Fresh Ecaz/classic Homeworld games now retain their ordinary Arrakis coalition
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@@ -28,7 +37,8 @@ and build pass; four standalone original-action smokes reach Collection.
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Real390px normal-lobby Ecaz + Homeworlds + Skills setup reaches its offered
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skill controls with no app errors or horizontal overflow. That is entry/control
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proof, not a browser-played coalition battle or complete combination acceptance.
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Unopened Spice order is controlled in the fixture; armies, wallets, alliances,
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The fixture reorders unopened Spice; regression shuffles use fixed, scoped
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entropy restored after each case. Runtime smokes retain native entropy. Armies, wallets, alliances,
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World custody and phases follow native actions. Other E3/mixed module envelopes,
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World-location coalition rules and final assurance remain separate.
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@@ -1,5 +1,26 @@
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# Dune implementation status
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## 17 October 2026 — Independent native Ecaz Skills coalition
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Both Basic and Advanced normal Ecaz/classic Skills-only starts were rejected
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because coalition admission required an unrelated Nexus/World composition.
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The existing native Ecaz Skills profile now admits the original Arrakis
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coalition; fresh setup marks Basic participation. No new skill arithmetic,
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alliance, army, card source, Nexus hand or World custody is invented.
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Advanced Harkonnen/shared-Duke and other profile guards remain.
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The original World coalition programme supplies a no-World control using
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genuine setup, worm alliance and paid shipments. Both Skills-only runtime
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smokes reach Collection; four policies in each mode with/without Worlds retain
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all normal and starred counters. The affected seven-file73/73, types/lint and
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build pass. Final deterministic ten-case rerun and types/lint pass after
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scoping/restoring regression entropy; the runtime smokes use native randomness.
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Actual390px normal-lobby Skills-only Ecaz setup presents its real
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offer with no browser errors or overflow. Coalition behaviour is engine proof,
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not a browser-played battle. Final assurance/calibration/combination acceptance
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remain open; no deployment or saved-game conversion occurs.
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[Current native Skills scope](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
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## 17 October 2026 — Native World Ecaz Arrakis coalition
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The existing native World occupation and World/Skills setups could deal Ecaz
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@@ -7,8 +7,33 @@ and fixture opt-ins are removed; existing games are not retrofitted.
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Earlier dated references to a separate entry describe historical checkpoints.
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See [current activation and limits](SPICE_BANKER_RUNTIME.md#mandatory-ordinary-skills-default--17-october-2026).
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## Standalone Ecaz coalition — 17 October 2026
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Native Ecaz/classic all-fourteen Skills no longer needs Nexus Cards or
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Homeworlds to resolve its ordinary allied Arrakis battle. The original native
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profile now feeds the existing coalition and fresh setup marks participation in
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Basic as well as Advanced. The selected lead supplies its own plan/skill; fixed
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Ecaz and variable allied armies keep separate physical losses, cancellation,
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normal skill effects and mandatory card cleanup.
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This removes an artificial setup dependency, not the native profile's source
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boundaries: Advanced Harkonnen, shared-Duke assignment and unsupported
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roster/module combinations remain guarded. No starting Nexus hand or World
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custody is created for Skills-only games, and no played table is redealt.
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Both actual Skills-only normal starts failed at coalition admission before the
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change; Basic and Advanced now reach Collection through original setup, a real
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worm alliance and paid shipments. Four policies are exercised in each mode
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with and without Worlds, retaining all physical counters. The affected
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seven-file73/73, types/lint and build pass. Regression entropy is scoped and
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restored per case; the final deterministic ten-case file also passes. Standalone
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runtime smokes retain native randomness. A390px normal-lobby Skills-only
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Ecaz start shows its actual offered cards with Nexus/Worlds unchecked and no
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app errors or overflow. Browser evidence is entry/controls, not a played
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coalition battle or final acceptance.
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13 September 2026. This is **Prototyped**, with **Partial** rules coverage.
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Normal mode starts and publication remain gated. The [source contract](LEADER_SKILLS_RULES.md)
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Normal lobby access now exposes supported previews; full rules-mode acceptance and publication remain gated. The [source contract](LEADER_SKILLS_RULES.md)
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contains all fourteen physical cards; the [capture interpretation](LEADER_SKILLS_CAPTURE.md)
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records the fresh publisher/designer search requested by the user.
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