Allow native Ecaz Skills coalitions without unrelated modules
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Historical primary-source audit, 2026-09-07, corrected after independent verification. The publisher/designer odd-force conflict remains unresolved as a publisher correction. Under the 8 October Basic-first prototype instruction, Basic now provisionally uses the main p8 paragraph: ceiling contribution/loss and floor survivors, with a visible control warning. This is not a numerical ruling by the user or designer. Advanced retains its separately authorized source. The earlier false attribution to Jack Reda remains withdrawn.
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## Standalone Ecaz Leader Skills — 17 October 2026
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The original native Ecaz/classic Skills profile now reaches the same Arrakis
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coalition without an artificial Nexus or Homeworld dependency. Fresh Basic
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setup records Ecaz participation, while both rules bands reuse the selected
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plan-owner/skill and fixed-versus-variable army rules. The source profile's
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Advanced Harkonnen, Duke assignment and other roster restrictions remain.
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[Current standalone scope and evidence](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
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## Native World reserves with Arrakis Occupy — 17 October 2026
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Fresh Ecaz/classic Homeworld games now retain their ordinary Arrakis coalition
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@@ -28,7 +37,8 @@ and build pass; four standalone original-action smokes reach Collection.
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Real390px normal-lobby Ecaz + Homeworlds + Skills setup reaches its offered
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skill controls with no app errors or horizontal overflow. That is entry/control
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proof, not a browser-played coalition battle or complete combination acceptance.
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Unopened Spice order is controlled in the fixture; armies, wallets, alliances,
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The fixture reorders unopened Spice; regression shuffles use fixed, scoped
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entropy restored after each case. Runtime smokes retain native entropy. Armies, wallets, alliances,
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World custody and phases follow native actions. Other E3/mixed module envelopes,
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World-location coalition rules and final assurance remain separate.
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