Allow native Ecaz Skills coalitions without unrelated modules
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# Dune implementation status
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## 17 October 2026 — Independent native Ecaz Skills coalition
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Both Basic and Advanced normal Ecaz/classic Skills-only starts were rejected
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because coalition admission required an unrelated Nexus/World composition.
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The existing native Ecaz Skills profile now admits the original Arrakis
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coalition; fresh setup marks Basic participation. No new skill arithmetic,
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alliance, army, card source, Nexus hand or World custody is invented.
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Advanced Harkonnen/shared-Duke and other profile guards remain.
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The original World coalition programme supplies a no-World control using
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genuine setup, worm alliance and paid shipments. Both Skills-only runtime
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smokes reach Collection; four policies in each mode with/without Worlds retain
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all normal and starred counters. The affected seven-file73/73, types/lint and
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build pass. Final deterministic ten-case rerun and types/lint pass after
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scoping/restoring regression entropy; the runtime smokes use native randomness.
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Actual390px normal-lobby Skills-only Ecaz setup presents its real
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offer with no browser errors or overflow. Coalition behaviour is engine proof,
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not a browser-played battle. Final assurance/calibration/combination acceptance
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remain open; no deployment or saved-game conversion occurs.
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[Current native Skills scope](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
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## 17 October 2026 — Native World Ecaz Arrakis coalition
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The existing native World occupation and World/Skills setups could deal Ecaz
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