Allow native Ecaz Skills coalitions without unrelated modules

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Quintine committed 2026-10-17 18:38:33 +11:00
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# Dune implementation status
## 17 October 2026 — Independent native Ecaz Skills coalition
Both Basic and Advanced normal Ecaz/classic Skills-only starts were rejected
because coalition admission required an unrelated Nexus/World composition.
The existing native Ecaz Skills profile now admits the original Arrakis
coalition; fresh setup marks Basic participation. No new skill arithmetic,
alliance, army, card source, Nexus hand or World custody is invented.
Advanced Harkonnen/shared-Duke and other profile guards remain.
The original World coalition programme supplies a no-World control using
genuine setup, worm alliance and paid shipments. Both Skills-only runtime
smokes reach Collection; four policies in each mode with/without Worlds retain
all normal and starred counters. The affected seven-file73/73, types/lint and
build pass. Final deterministic ten-case rerun and types/lint pass after
scoping/restoring regression entropy; the runtime smokes use native randomness.
Actual390px normal-lobby Skills-only Ecaz setup presents its real
offer with no browser errors or overflow. Coalition behaviour is engine proof,
not a browser-played battle. Final assurance/calibration/combination acceptance
remain open; no deployment or saved-game conversion occurs.
[Current native Skills scope](LEADER_SKILLS_RUNTIME.md#standalone-ecaz-coalition--17-october-2026).
## 17 October 2026 — Native World Ecaz Arrakis coalition
The existing native World occupation and World/Skills setups could deal Ecaz